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Dont rush T2

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Germane
Posts: 97

Re: Dont rush T2

Post#21 » Tue Jan 27, 2015 11:15 am

amputationsaw wrote:I prefer an almost fixed T1 (includes fully working classes, rr gain in rvr, tactics, talis, pots, crafting, zone locks, trainers)
than a buggy T2 with unfinished keeps.

Exactly my opinion! Let us drink! :ugeek:
Last edited by Germane on Tue Jan 27, 2015 11:17 am, edited 2 times in total.
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Telen
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Re: Dont rush T2

Post#22 » Tue Jan 27, 2015 11:16 am

Grolar wrote: I don't think you actually read my entire post if you came away from it with that. You also probably don't work in the computer games industry and therefore don't understand the impact player collision has on server client latency. Bottom line, IF it happens. Watch and see.
While I'd love to have collision detection in rvr. I think its unlikely or would be a long long time in the future. Even basic boxes of uniform size and height would practically double the server load in large fights.
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timberwoff
Posts: 27

Re: Dont rush T2

Post#23 » Tue Jan 27, 2015 12:17 pm

nalgol wrote:we are getting close on 100% skills and carrer mechanics :-P

unfortenualy at lvl 11 is tactics puke :-P
This makes me really excited about the future.

I agree with those who say it's better to have a stable basis before opening up T2. I'd much rather have working classes, party UI and all the rest of must have tools that make the game playable.

Also don't forget public quests - for me personally it's an entertaining PvE pastime and an inportant part of WAR though I don't know how others feel.
So long as men die liberty will never perish.

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Kragg
Posts: 1788

Re: Dont rush T2

Post#24 » Tue Jan 27, 2015 12:26 pm

Keep in mind that once T2 will open it we will be starting the alpha process all over again. Things will break, doors might disappear and it wont work straight away i guess. ;)
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Tesq
Posts: 5713

Re: Dont rush T2

Post#25 » Tue Jan 27, 2015 12:39 pm

nalgol wrote:we are getting close on 100% skills and carrer mechanics :-P

unfortenualy at lvl 11 is tactics puke :-P
Still ... my tank didn't have dual weild bonus screw you ç_ç
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samster
Posts: 97

Re: Dont rush T2

Post#26 » Tue Jan 27, 2015 1:26 pm

at least, introduce that no experience gain book before you bring T2 in

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Azarael
Posts: 5332

Re: Dont rush T2

Post#27 » Tue Jan 27, 2015 1:41 pm

Tesq wrote:Still ... my tank didn't have dual weild bonus screw you ç_ç
Don't hold out for this because they won't get it. 10% parry is only given when using two melee weapons, according to our extremely reliable source for mechanics and to HammerWiki.

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Telen
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Re: Dont rush T2

Post#28 » Tue Jan 27, 2015 1:55 pm

Azarael wrote:
Tesq wrote:Still ... my tank didn't have dual weild bonus screw you ç_ç
Don't hold out for this because they won't get it. 10% parry is only given when using two melee weapons, according to our extremely reliable source for mechanics and to HammerWiki.
Thats correct
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OldPlayer
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Posts: 859

Re: Dont rush T2

Post#29 » Tue Jan 27, 2015 3:18 pm

Azarael wrote:Don't hold out for this because they won't get it. 10% parry is only given when using two melee weapons, according to our extremely reliable source for mechanics and to HammerWiki.
Is it him?
https://www.youtube.com/watch?v=jJOrSr6 ... WgeicWURgR

:shock:
magicthighs wrote:Finding bugs is what players are for. The RoR team itself doesn't have the people nor the time to do that.

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aeoric
Posts: 49

Re: Dont rush T2

Post#30 » Tue Jan 27, 2015 4:17 pm

there was a command in DAoC, /xpoff or /expoff that the player was able to set to remain at a certain xp level

Surely that would also be an option and probably not too radically difficult to program5

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