Recent Topics

Ads

DPS spec tank/healer Hypocrisy

Chat about everything else - ask questions, share stories, or just hang out.
User avatar
footpatrol2
Posts: 1093

Re: DPS spec tank/healer Hypocrisy

Post#101 » Sun Apr 30, 2017 6:24 pm

th3gatekeeper wrote: I doubt the DEVs even see the problem.
Because there is no problem.

Ads
User avatar
peterthepan3
Posts: 6509

Re: DPS spec tank/healer Hypocrisy

Post#102 » Sun Apr 30, 2017 6:43 pm

th3gatekeeper wrote: I have interviewed many people who have quit and have quit myself several times... And it usually stems around "this game sucks for solo play" and further discussion around "why do you say that" 9 times out of 10 involves "tanks not using guard".

so basically they're not playing in a group and are basing their experiences on disorganised pug play? got you.
Image

Dabbart
Posts: 2251

Re: DPS spec tank/healer Hypocrisy

Post#103 » Sun Apr 30, 2017 6:50 pm

peterthepan3 wrote:
th3gatekeeper wrote: I have interviewed many people who have quit and have quit myself several times... And it usually stems around "this game sucks for solo play" and further discussion around "why do you say that" 9 times out of 10 involves "tanks not using guard".

so basically they're not playing in a group and are basing their experiences on disorganised pug play? got you.

So... The game sucks for solo play because others wont use guard on you? But you're solo. Why would you expect others to do **** for you...

I never understand whiners. There are plenty of "solo" players on this server. Some of them are really well known, and if not feared than respected. Doesn't matter if I'm in a premade or not, there are solo players that I have in my "target" list and I am aware of where you are if I see their name in an SC. Here's the thing though, all of these solo players will group up, and do. They're just content to solo around on their own. And wreck people doing so.

The problem is people trying to solo, then relying on others around them to succeed. That's not how it works. If you want to group up, hop on /5 and you'll find a party. If you want to solo, then drop all expectations of assistance. That means you have to actually fight intelligently, and not just using various alterations of the strategy, "Charge!".

I suggest forming a group though. Even a 2-3man raises the enjoyment of War by a LOT...
Last edited by Dabbart on Sun Apr 30, 2017 6:50 pm, edited 1 time in total.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

lilsabin
Posts: 619

Re: DPS spec tank/healer Hypocrisy

Post#104 » Sun Apr 30, 2017 6:50 pm

th3gatekeeper , i told you you would have to repeat yourself countless time , loooool , dood , just resign and go enjoy your chosen , unless you like to explain things 12 000 times to the same people . :)

User avatar
Bozzax
Posts: 2650

Re: DPS spec tank/healer Hypocrisy

Post#105 » Sun Apr 30, 2017 7:55 pm

Funny how pug mdps believe 50% damage mit will make them guuuud.

It won't they'll just live 3s longer in overextention land or try kill some tank by themselvrs while their "group" melts by focus burst.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

User avatar
catholicism198
Posts: 1092

Re: DPS spec tank/healer Hypocrisy

Post#106 » Sun Apr 30, 2017 8:57 pm

After the first few months/year Warhammer Online became a niche game. Why should this be any different? It's built into the game itself. At least this iteration doesn't completely favor the most hardcore of hardcore gamers. ...The ones that play this game for 10+ hours in one day- they know who they are.
th3gatekeeper wrote: I have interviewed many people who have quit and have quit myself several times... And it usually stems around "this game sucks for solo play" and further discussion around "why do you say that" 9 times out of 10 involves "tanks not using guard".
Guard is far too clunky in this game, especially when you compare it to SW:ToR's guard. It's too much a hassle here.

A lot of people quit and comeback, nothing new, but blaming it strictly on guard is complete BS. There are so many more reason. Real reasons. I leave and come back as it gets old/boring. So I really only play it for 1 hour or so. It's less noticeable the shorter your sessions are. Those people just have to remember that this is just a game. It's a fun game when you stop expecting anything from others. It's easy, just follow the blob and queue for the pug sc little to no strategy/skill required (in general.)

User avatar
warislove
Posts: 190

Re: DPS spec tank/healer Hypocrisy

Post#107 » Sun Apr 30, 2017 9:01 pm

I always play solo since live and have leveled healers, mdps, and some lowby tank coz i didnt like them than so much

Maybe there should be a banner on front page that says: If u want max results dont play solo! :) i know that with my shitty choice of playing this game i expect shitty results, but im not gonna quit the game if some pug like me wont heal but be dps healer or tank not guarding me

User avatar
th3gatekeeper
Posts: 952

Re: DPS spec tank/healer Hypocrisy

Post#108 » Sun Apr 30, 2017 9:49 pm

footpatrol2 wrote:
th3gatekeeper wrote: I doubt the DEVs even see the problem.
Because there is no problem.
Interesting theory. So I'd like to know why you think that after years of this game being on live, it died and now after years of it being here... It has lower population than it did say a year ago? And why it doesn't have like 10,000 people playing? I dunno if DEVs know... But I would think they can access how many account there are, along with when the last time they were logged into?

Some are alts. I'd wager there are a LOT more inactive ones than active ones. I could be wrong though.....
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard

Ads
User avatar
th3gatekeeper
Posts: 952

Re: DPS spec tank/healer Hypocrisy

Post#109 » Sun Apr 30, 2017 10:12 pm

peterthepan3 wrote:
th3gatekeeper wrote: I have interviewed many people who have quit and have quit myself several times... And it usually stems around "this game sucks for solo play" and further discussion around "why do you say that" 9 times out of 10 involves "tanks not using guard".

so basically they're not playing in a group and are basing their experiences on disorganised pug play? got you.
"Got you"? What did you get me? :)

I said this on the last page... Every one acts like this is a matter of skill or something... Like "only noobs play pug games" which isn't true... You guys have no idea how low the population gets during NA hours... You don't have a choice sometimes. I know guys who are all considered "hardcore" and roll around in 6 man's for hours and hours every night. But play NA times and when they log in for 30 minutes when their guild isn't on.... You end up being forced to solo Que.

This is why I play a tank. So I CAN guard... But I can't always guarantee I get people TO guard or get healers. I've found myself in SCs with only RDPS, or other tanks... It goes both ways... Solo play sucks even as a tank who uses guard... Because you don't always have kill power... Or healers etc.

So no... Peter, I'm.sorry but you.dont "have me". I and many people I play with and people I talk to play ALL types of games... Premade warbands allll the way down on your list to solo Q... But if you solo/pug it has less to do with you and.more about "who is online at that time" this is ONE reason this game has a hard time gathering a bigger population and why NA sucks. Because the combat mechanics like guard are outdated and clunky to the point that pugs don't use them which makes classes why rely on guard unplayable unless you have a full group.

If your in an active EU guild. You won't see this at all cause you.log in during EU times and likely will have 5 tanks willing to play.

You log in at 9pm Pacific Time (NA) and you'll be LUCKY if you even get SC pops.... Let alone, can make a group for anything... Shoot I was just playing with Tyr like 2 weeks ago and we made a 4 man RvR roam group and couldn't find people to fill our 5th and 6th slot.... One reason was they were Rdps trying to steal our DBs who didn't wanna join. The other (main) reason was there was nobody online.... We had 400% AAO, sat in SC que for probably 45min before we left the que cause the zone was gonna lock.

Please stop acting like this is a L2P issue. It's not..Many solo.players know what to do, how to.play in the most "elite" levels of play. This game isn't that hard guys... Maybe everyone just has big egos and think that they have "mastered" this game and everyone else just sucks... That's what Im starting to get from all the attitudes here. Acting like anyone who dislikes the.mechanic is just a noob or anyone who solo Qs is just a noob... People largely know how to play... But are limited MANY times on what they can play due to population.... Also many.players ignore how they should.play in favor of "having fun" because (for the last time) some mechanics in this game (like Guard) are NOT fun and thus NOT used when people get home from a.long day and.just wanna go bash someone in the head.... I've been there on.my tank before too. I get a scrub lvl 32 Mara in.my.group who sucks. I.may guard him at first and he plays like a scrub, so I undo guard and just run around hitting stuff to unwind... I guess shame on me for wanting to play RoR in those moments when I don't feel like "trying hard".

Sure its their fault then for not playing "optimally" but take a step back and get off your high horse for just ONE second and ask this question... Shouldn't we make the optimal mechanics be FUN? Why do people play? To have fun? Well I haven't met many tanks who thinks that guard is fun... I don't.. and main tanks here and in almost every video game I play.... And this is probably the least fun game to "tank" in I have played.... But it's maybe the most critical role in this game and since I can't rely.on others to do it, I stick with it to try and better my team.... But as I said before to the guy who likes guard... We are the minority of players that solo q. And when you have 30 min to play, during a non peak time, you are faced with two.options...

Solo q
Or
Don't play.

So.many over time chose the latter and that's when they stop logging in for good.... That's what's happened to me several times and why IMO we don't have a larger population.

Guard is just ONE reason, but it's still one of the reasons....

So if we can make Guard more FUN.to use and if that AlSO doesn't impact high level skill play, why not do it? Is it because you are afraid of change? Or are you afraid pug games will be harder? IDK....
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard

User avatar
Bozzax
Posts: 2650

Re: DPS spec tank/healer Hypocrisy

Post#110 » Sun Apr 30, 2017 10:29 pm

No auto guard would not make the game more fun. Removing things from teamplay don't improve the game.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Who is online

Users browsing this forum: No registered users and 6 guests