old morale gain rates (mechanics)
- roadkillrobin
- Posts: 2773
Re: old morale gain rates (mechanics)
The problem isn't the Morale Rates, it's the morale damage. By cycling defensive cooldowns, morales, challanges, etz properly, a smaller cordinated force would be able withstand a larger less cordinated force. But due to the morale dmg it's not possible. Morale damage is the biggest flaw in this game. It would be the first thing i would redesign in this game.

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- footpatrol2
- Posts: 1093
Re: old morale gain rates (mechanics)
I don't think morale damage is the issue. Morale damage is the main overall balancer. Its why gear sets such as sovereign was fine. Morale damage is a core aspect of the game. Just as tactic's on your character is a core aspect of the game.
The zerg doesn't have the organization nor coordination to take on a team thats all in voice comms. You have to be in the same guild to get the banner morale gain rates. Otherwise they only benefit from just the tactic's portion of the banners.
Is a open zerg warband going to be all from the same guild? No. Can a open zerg warband pull off a open field morale bomb? Highly Unlikely. Will a open zerg warband that has a ton of its members refusing to get on comms be able to coordinate a morale bomb nearly on the same GCD? No. Will a open zerg warband use banners? Unlikely.
There is a entire meta built into this game on how to counter morale bombs. Instead of trying to figure it out players are just quick to requesting it get nerfed to the ground and discarded before they even experience it. There is rapid fast morale bomb recovery built into this game.
There are morale's that strip other morale's. Such as Solar Flare, Shadow blades, and Yer nuthin just to name a few. Those are Massive morale drains. 30 sec's of morale drain over 12 sec's. That is almost as good as Solar Flare.
The zerg doesn't have the organization nor coordination to take on a team thats all in voice comms. You have to be in the same guild to get the banner morale gain rates. Otherwise they only benefit from just the tactic's portion of the banners.
Is a open zerg warband going to be all from the same guild? No. Can a open zerg warband pull off a open field morale bomb? Highly Unlikely. Will a open zerg warband that has a ton of its members refusing to get on comms be able to coordinate a morale bomb nearly on the same GCD? No. Will a open zerg warband use banners? Unlikely.
There is a entire meta built into this game on how to counter morale bombs. Instead of trying to figure it out players are just quick to requesting it get nerfed to the ground and discarded before they even experience it. There is rapid fast morale bomb recovery built into this game.
There are morale's that strip other morale's. Such as Solar Flare, Shadow blades, and Yer nuthin just to name a few. Those are Massive morale drains. 30 sec's of morale drain over 12 sec's. That is almost as good as Solar Flare.
- footpatrol2
- Posts: 1093
Re: old morale gain rates (mechanics)
Banners being the central part of the RvR campaign. You can watch the vid from the beginning if you want.
https://youtu.be/ZshKjUwPlmI?list=PL2D2 ... F0E2&t=355
Banners and heraldry. The whole video is good.
https://youtu.be/uONfmbn6QZc?list=PL2D2 ... 0F0E2&t=19
Specifically I’d like to to point out that Jeff Hickman Executive Producer Warhammer online, said near the end of the video and I quote:
“So if you can imagine, getting ready for combat, getting your group and guild together, pulling out your banners, GROUP, AFTER GROUP, inline coming out on the battle field. Charging into combat with their colors proudly raised. Planting them in the ground, fighting back in forth in that first bloody clash of battle, capturing, taking your enemy standards and claiming them for your own. It’s the first part of RvR that leads to those great objective, keep and city battles...”
"So this becomes kinda of the mini game of capture the flag on the battlefield where you as a friendly player are always looking for banners that you can fight around to gain bonuses from and enemy players are constantly looking for banners to capture."
3 guild banners increase your morale gain rates so guild members could achieve the sweet spot of 60 morale per sec. Which opens up morale 4's to be achieved within 60 sec's as opposed to 6 minutes in RoR.
Banners are part of the overall balance of the game.
https://youtu.be/ZshKjUwPlmI?list=PL2D2 ... F0E2&t=355
Banners and heraldry. The whole video is good.
https://youtu.be/uONfmbn6QZc?list=PL2D2 ... 0F0E2&t=19
Specifically I’d like to to point out that Jeff Hickman Executive Producer Warhammer online, said near the end of the video and I quote:
“So if you can imagine, getting ready for combat, getting your group and guild together, pulling out your banners, GROUP, AFTER GROUP, inline coming out on the battle field. Charging into combat with their colors proudly raised. Planting them in the ground, fighting back in forth in that first bloody clash of battle, capturing, taking your enemy standards and claiming them for your own. It’s the first part of RvR that leads to those great objective, keep and city battles...”
"So this becomes kinda of the mini game of capture the flag on the battlefield where you as a friendly player are always looking for banners that you can fight around to gain bonuses from and enemy players are constantly looking for banners to capture."
3 guild banners increase your morale gain rates so guild members could achieve the sweet spot of 60 morale per sec. Which opens up morale 4's to be achieved within 60 sec's as opposed to 6 minutes in RoR.
Banners are part of the overall balance of the game.
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