Tesq wrote:Well i belive that till a campaign system is implementrd the single zone rvr will never be complete, i for now just strongly feel for the de-bolster as the cross tier solution for the game.
Btw @gate i dont think the currently lock & keep lord should go rather also alternative way to lock be implemented.
@Tesq,
I see what you are saying. So then this could easily be the solution.
To lock a zone requires 100,000 "points".
- 50k points for killing a Lord.
- BOs no longer have a "lock" timer or maybe reduce the lock timer to like 1:00... and give a temporary 10,000 points to whomever owns them
and tick for 1 points/sec.
- Kills grant 20 points per kill.
Thats it.
So now, the system doesnt REALLY change much from what it is today.
Kill the Keep Lord, hold all 4 BOs and you will have 90k out of 100k assuming zero kills and you did that all instantly. So lets hypothetically say Destro has 200 Order kills (4k points), and has held 3 BOs (30k temp points) for 20 minutes (3.6k) and kills the keep Lord (50k).
Destro would have 87.5k Points/ 100k to lock. They would likely need to
still cap the 4th BO (10k temp points) and hold it for ~10 minutes to lock the zone to get to 100k points.
But what this DOES do, is allows for alleviation during exceedingly LONG RVR fights.
If Destro and Order have been swapping BOs for
2 hours, each owning 2 of them on average this adds up to 14,400 points accumulated via BO ticks and lets assume over 2 hours there is 300 kills on each side (6k points).
So now Order and Destro are BOTH hovering right around 20k points each + for owning 2 BOs have a temporary 20k each. So the score would be ~44k to ~44k.
So NOW if Destro attacks the Keep Lord. They kill him getting 50k Points making it 94k to 40k. Now all Destro has to do is cap ONE more BO and they win (100k) rather than having to cap all FOUR BOs. OR, they can hold their position of owning 2 BOs and go for some additional kills as they are earning minimally 2 points/sec from the 2 BOs they own.
So for shorter RVR battles, it will play almost EXACTLY the same as today - Keep Lord + 4 BOs held for a few minutes to lock a zone.
For LONGER RVR battles, there is now some "alleviation" because for the past 2 hours both sides have been earning points making it eventually easier to win.
heck, if an RVR lake has been battling for
5 hours (36k points)... 2 BOs "average" on each side (20k temp points each) and assume 500 kills (10k points)... Each side would have close to 66k Points. So now whoever kills the Lord wins! Without having to hold all 4 BOs. If they LOSE all 4 BOs though, this would bring them back down to only 46k points so even just "zerging" the Lord would get them to 96k and they would need to recap 1 BO to win. So its not an immediate win just to zerg the Lord.
This provides a FINITE goal/end that you can progress to over time. So basically the longer the battle it "adjusts" itself so that it brings the "end" closer in sight...
But like I said, the game would largely play the exact same as it does now. It would still require the Keep Lord to be killed, it would still require BOs to be held.
Adding a 5th BO would make it even more fun. Like I said, I think lock timers are part of what adds to the zerg mentality. Look at the SCs with the most spawn camping. They are generally the ones that have 1 "objective" open at a time with the rest locked. The maps that have more objectives open at any time are generally the LEAST zergy with the least spawn camping... This is how RVR should be done. More objectives around the map.
Then having a "definitive end" that you can progress to over time, not a conditional end would greatly aid in some of the frustration of RVR ATM....
Right now you get enough supplies to level to 1, then you zerg their Keep, kill the lord, then run around playing "wack a mole" on the BOs. You try and hold all four but order zergs 1 BO and you have a super difficult time locking the zone because if you reallocate troops to counter their zerg 1 BO, you leave the others unguarded.
With a "points" system this is alleviated because eventually, through owning only 3 BOs for long enough and getting kills, you can lock a zone without needing to own all 4 BOs. So order (in this example) is forced to do more than zerg 1 BO to "contest the zone" as that will/can only last for so long.
So now you have an issue "why would they even try" and this is where I think AAO affecting points can help. If Order (in this example) has 200% AAO. They now can earn points much easier and when they DO cap a BO they are earning 3/sec to match Destros 3 BOs earning 1/sec * 3 BOs.
So it helps "catch up" and gives reason to "try" and fight back....