roadkillrobin wrote:Tweaking classes, resseting renown as a season thing, creating season scoreboards and ladders guild pride etz, all work as a carrot to keep players around aswell as making em come back at the beginning of a new season.
When RoR was the moast active i think Stalker was the highest gear in the game. Something you could complete in 1 day easily. Players were also much more creative in what gear they slotted in aditional to Stalker. Gear on AH had much higher demand. Now we basicly get instructed what to slot as more and more items gets class restrictions and more definite BiS gear gets released. Everyone will end up slotting the same gear, same specs, same tactics if game dictates it to much. That creates a static enviroment that people get bored of and leave.
If all gear in the same tier is created for varity instead of power creeps and stop making it months long grind for it i think people would enjoy the diversity the game can offer instead feeling like it's just a grind for your main.
This is exactly what happened with the rr81-100 patch on live. People left coz they didn't want to do the grind again. And other people left coz there was no variaty in the gameplay as 1 BiS setup and the grind was to large to get diversity from playing alts.
Don't do this mistake pls.
So much yes! It's fun to try out new builds and different playstyles, build alternate sets etc. vs. playing the class in cookie cutter spec, with cookie cutter gear on autopilot.
Devs have a level of control over the game that allows them to tweak classes and I think that's fantastic and should be taken advantage of more.
I remember loving class rework patches because it was like hoping onto a somewhat new char and discovering some intricacies. The Shaman and AM changes are really fantastic here and a great example that could be extended.