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Greenskinz Stabby Morale Bomb

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footpatrol2
Posts: 1093

Greenskinz Stabby Morale Bomb

Post#1 » Fri Mar 31, 2017 9:05 am

So this is a build that you could have done on the retail servers with the correct morale gain rates.

This is kinda a RvR group.

Here is how you get 60 morale per sec
You need a racial group + 3 guild banners. Group members have to be part of the guild.
viewtopic.php?f=8&t=20633

Take 2 healing shaman's with ere we go again tactic and get movin tactic Slot breathe of mork m2
Take 2 stabby squig herders to include Wind up da Waaaagh take strength in numbers tactic Slot Wind up da Waaaagh m4
You can build the Stabbies super tanky as in 5k armor ish with gas squig out or go dps. Either way.
Take 2 any spec of a Black orc Youz see me block dat? tactic. Slot Deafening Bellow m3
Depending on spec of your black orc's you could go ID/Puddle of Muck/Can't touch us/Yer nothin
Yer nothin is good anti morale stuff which is good for those against high elves/opposing morale bombs.
Highly suggest at least one da boss BO slot Big Brawlin tactic the AoE snare/25%disorient.

Ere we go morale gain for the group. You have to hit 2 things within 10 sec's to fully get the full morale gain effect.
150 + 150 over 10 sec's = 300 morale/10 = 30 morale per sec.
strength in numbers from SH (assuming its triggering constantly)
100 morale over 3 sec's = 33.33 morale per sec
Youz see me block dat?
144 morale gain per block over 3 sec's. 144/3 = 48 morale per sec

Shaman morale gain Shaman's should be using i'll take that to trigger ere we goes.
You have to do it twice per 10 sec's for full morale gain.
Shaman
60 base morale + 30 (ere we go) = 90 morale per sec.
Squig herder's
60 base morale + 30 (ere we go) + 33 morale per sec (strength in numbers) = 123 morale per sec
Black Orc
60 base + 48 (block morale) + 30 (ere we go) = 138 morale per sec

Shaman to get to morale 4
3600/90 = 40 sec's
Shaman to get to morale 2
720/90 = 8 sec's
Squig herder to get to morale 4
3600/123 = 29.26s = 30 sec's rounding
Black orc to get to morale 3. Morale 3 is 1800 morale
1800/138 = 13.04s Rounding 14s
Black orc to get to morale 4.
3600/138 = 26s

The Push
Constantly push out (Ere we goes) from shaman's. Try to keep shaman's using I'll take that passively.
Use Breathe of mork on stabbies to assist healing. Stabbies/BO's should be close to each other so it will heal all 4.
You can lightly engage with SH in normal form use bunch of arrows to ensure ere we goes are triggering.
Cycle bad gas when in close combat with stabbies
Hold deafening bellow on Black orc's wait for Stabbies to get morale 4.
Anything that gets close to your stabbies AoE snare them with da Boss BO.

The Bomb
Wind up da Waaaagh 2400 damage 30 ft x 2
Deafening Bellow 1200 damage 30 ft x 2 with silence

The Bomb happens within 30 sec's.
Likely a little longer due to missed ere we goes and proc's not constantly happening.
Lets push the time back then and say 35 sec's to allow for inaccuracies.
2400 Wind up da Waaagh + 2400 Wind up da Waaagh + 1200 Deafening bellow + 1200 Deafening Bellow =
7200 30 ft bomb with silence

This group is great for roaming and busting into keeps.

I've ran this group on this server but its only useful in keep defense or attacking because of the extreme slow morale gain rates on this server.

Btw...I'm using a spec (stabbies) that the community thinks is trash...
Btw rocks is looking for players willing to switch in and out of stabby spec when the situation calls for it.
Guild re-imbursement for respecing for guild groups.

If you read this far thank you. I appreciate it.

The HE morale 2 push is faster and would destroy this group. Located here:
viewtopic.php?f=76&t=20641

Counter-play
Spoiler:
If High elves you have options.
1. Just morale bomb faster.
2. Keep using intimidating blow from a SM on one of the stabbies to delay a full morale bomb. If one of my stabbies are being delayed I have the rough decision Do I bomb with what I have? Or do wait to bomb. Does my team have the discipline to wait on my judgement call?
3. Morale pump up a Hoeth SM and use Shadow Blades m4. This will buy you time so you can morale bomb them or ap kill them depending on your group comp.

If Empire
Slot in your ranged triple shatter enchantments tactic and burn down a stabby. I can't keep healing over time spells on one of my stabbie's which makes my shaman's more stationary. You'll easily kill the stabby. Boiling blood blah blah.

If Dwarves... Pop your defensive morale cycle's early. Save your group gromril plating for the 30 sec' mark. Your defensive morale cycle's have been gutted. Hopefully the RoR ream will bring them back. Greenskinz is a bad match up for dwarves only in open field fighting though. Dwarves punk greenksinz in keep fights.
If mixed do whatever.
If you liked this post please say so. I am actively trying to gain interest in bringing back the morale gain rates so groups like this could be a option for players again like it was on the retail servers. This just opens up the meta to more exotic builds.
Last edited by footpatrol2 on Fri Mar 31, 2017 10:01 am, edited 1 time in total.

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Niky
Posts: 207

Re: Greenskinz Stabby Morale Bomb

Post#2 » Fri Mar 31, 2017 10:01 am

Kotbs have 1200 m3 - IB 2400 m4 - morale bombs its order strong side.
3 IB and 3 AMs = 2400x3 = 7200dmg from crossguarded fuldefensive tanks per 60sec.
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footpatrol2
Posts: 1093

Re: Greenskinz Stabby Morale Bomb

Post#3 » Fri Mar 31, 2017 10:15 am

You lose out on morale gain thou... You lose 15% morale gain for the entire group.

Racial morale gain RvR tactic is 5% additional morale gain per same race member.

3 and 3 mixed group nets...
Dwarves provide 15% for other dwarves. High elves provide 15% for other High elves.
Groups Morale gain rate would be... (36 x 0.15) + 36 = 41.4

3 Banners (36 x 0.45) = 16.2. So 41.4 + 16.2 = 57.6 morale gain so you'd need 2 morale from gear to hit the sweet spot.

Completely do-able.

No wait thats the AM morale pumping also so thats... 125 per sec in addition.
60 + 125 = 185 per sec

3600/185 = 19.4 sec's. AM's have to be stationary for 20 sec's to pull that off. Likely they have to move so... thats roughly 30 sec's morale bomb. Meh same as Greenskinz bomb...

Any small morale drain sets back the full strength of the morale bomb. Bomb early with 4800 or wait it out for 7200 your choice. If you drain say 300 morale thats buying you 5 sec's?

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shaggyboomboom
Posts: 1230

Re: Greenskinz Stabby Morale Bomb

Post#4 » Fri Mar 31, 2017 10:37 am

footpatrol2 wrote:
Counter-play


If Empire
Slot in your ranged triple shatter enchantments tactic and burn down a stabby. I can't keep healing over time spells on one of my stabbie's which makes my shaman's more stationary. You'll easily kill the stabby. Boiling blood blah blah.
tactic removed
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footpatrol2
Posts: 1093

Re: Greenskinz Stabby Morale Bomb

Post#5 » Fri Mar 31, 2017 10:51 am

Maybe it should be brought back thou if the correct morale gain rates were re-instated.
This is just tools that were available. Everything is subject to change.

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TenTonHammer
Posts: 3806

Re: Greenskinz Stabby Morale Bomb

Post#6 » Fri Mar 31, 2017 12:11 pm

Maybe you shouldn't make threads that talk about

IF there was "racial morale gain tactics" and if there was "correct morale gain rates" and instead theory crafted based on the current RoR mechanics cause those "changes" you want isnt happening anytime soon


Also I don't want to see triple shatter back because it was a low effort tool that shut down the effectiveness and viability of. shamans compleatly and I can tell you right now pretty much every Shammy would take no triple shatter over more morale gain
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