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Better stay lost.

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Yaliskah
Former Staff
Posts: 1986

Re: Better stay lost.

Post#21 » Fri Jan 23, 2015 6:40 am

My point of view about this ( and it is just my opinion, nothing else )

- Forgot LoD / +his bugged talismans
- Forgot Skaven things ( on RvR, Tanquol, Sc...)
- Forgot rr80-100 sets / weapons
- Forgot Fire potions ( see what i'm talking about??? :p )
- Rethink the keep claiming system / rewards / cost
- Reintroduce Fortresses ( with to 2 ways to access top...)
- Rethink the stupid crafting system if possible

Thats just my opinion !!!

Br

Yali.

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bagantir
Posts: 10

Re: Better stay lost.

Post#22 » Fri Jan 23, 2015 7:36 am

I hope you are just joking.

If everything is supposed to be taken out, and each character is supposed to be nerf which beat and kill you, then it would be Hello Kitty Online at the end. There would be no war :( We just are sitting in the main square of Praag and we caress each other and singing a song like this: https://www.youtube.com/watch?v=V1bFr2SWP1I

Its not bad too, only its not WARhammer what we all loved.

I was Bagantirir the slayer.

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Aquilon
Posts: 203

Re: Better stay lost.

Post#23 » Fri Jan 23, 2015 8:12 am

bagantir wrote:I hope you are just joking.

If everything is supposed to be taken out, and each character is supposed to be nerf which beat and kill you, then it would be Hello Kitty Online at the end. There would be no war :( We just are sitting in the main square of Praag and we caress each other and singing a song like this: https://www.youtube.com/watch?v=V1bFr2SWP1I

Its not bad too, only its not WARhammer what we all loved.

I was Bagantirir the slayer.
I sense "100rr toon with premade slaughtering 60rr randoms" mentality. Which is awful.
"Somewhere over the Rainbow", eh? Good song for bloody massacre.

http://www.youtube.com/watch?v=WUhOnX8qt3I
Yaliskah wrote:My point of view about this ( and it is just my opinion, nothing else )

- Forgot LoD / +his bugged talismans
- Forgot Skaven things ( on RvR, Tanquol, Sc...)
- Forgot rr80-100 sets / weapons
- Forgot Fire potions ( see what i'm talking about??? :p )
- Rethink the keep claiming system / rewards / cost
- Reintroduce Fortresses ( with to 2 ways to access top...)
- Rethink the stupid crafting system if possible

Thats just my opinion !!!

Br

Yali.
Second that.

Almost.
I think, LoD should be there for glyphs and Tyrant, but without talismans and pockets.
Means determine end.

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Grolar
Posts: 511

Re: Better stay lost.

Post#24 » Fri Jan 23, 2015 8:40 am

I don't typically like posts like this. Mainly because someone, somewhere wants something in their favor, but I'll play along.

1. Lose crafting - it was awful and if people don't want potions or talismans, whats the point?
2. Get rid of the Land of the Dead. The name said it all.

That's it. Everything else is great. Focus on making the RvR experience better than it was. I personally like how the game is being slowly implemented. It lets me enjoy t1 in a way I never could in the live game. I leveled too fast and once I was I out I couldn't go back because chicken time.
This game was that awesome game that never got its chance to shine. Here is that chance....< sniff > ( tear rolls down cheek )
THUMP - "MEDIOCRE!!" ...Who's laughing now?

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Nishka
Suspended
Posts: 1057

Re: Better stay lost.

Post#25 » Fri Jan 23, 2015 8:57 am

Aquilon wrote: characters seem to be more durable in T1, than original
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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Karast
Posts: 554

Re: Better stay lost.

Post#26 » Fri Jan 23, 2015 9:29 am

For the moment I am really looking forward to tier 2, and I really do applaud our awesome dev team for their insane amount of hard work.

From a historical perspective I did like WAR much more before 1.4 and WF / DF made it in, and there is some sense balance wise to keep LOTD on hold.

But T4 and LOTD are so far off right now it just doesn't seem worth fussing over.

But I will say I don't relish the thought of grinding PvE dungeons again for sentinel, dark promise, tyrant, and others.

Some of those where must slots depending on the career.

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Aquilon
Posts: 203

Re: Better stay lost.

Post#27 » Fri Jan 23, 2015 9:40 am

Nishka wrote:
Aquilon wrote: characters seem to be more durable in T1, than original
Spoiler:
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Nothing. Move along. You can't read post's date.

With last updates it's' not anymore.
Means determine end.

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Nishka
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Posts: 1057

Re: Better stay lost.

Post#28 » Fri Jan 23, 2015 10:11 am

Characters were much more squishy than on live even before the last update
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"Well, once there was only chaos. You ask me, order's winning". - Grandmaster Siegfried Trappenfeld

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turlututuhu
Posts: 256

Re: Better stay lost.

Post#29 » Fri Jan 23, 2015 10:59 am

I like cultivating, scavenging, make pots and talis, ect...
Up 200 for all artisan is so easy.
Warhammer is a game based in middle age with magic... so without pots and talis.... it become a fight game like...(idk...but...)
Pots are in fight strategy and for me it's a good thing to help ur healer when ur grp is outnumber and for solo to flee a guild grp optimised.
And for mara i presume u play archmage dps and SW, Mara is ur first problem... hehe... High Elf >>>> use ur legs.
Last edited by turlututuhu on Fri Jan 23, 2015 11:08 am, edited 1 time in total.
test monkey 062 (test failure... escaped)

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Telen
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Posts: 2542
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Re: Better stay lost.

Post#30 » Fri Jan 23, 2015 11:06 am

Without talis and pots/linis you can forget about certain specs. You'll never get the stats on basic gear to make alternative specs that can compete. Dumbs the game down from what it was.

I wouldnt mind seeing things like double/triple pot go though. Get rid of the rvr pots and have a single hp/ap pot so people werent healing to full every few minutes.
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