What contributes a loot bag in RVR?
- peterthepan3
- Posts: 6509
Re: What contributes a loot bag in RVR?
actually coming top in kills/tanking or healing a top killer, doing resources, being active etc will net you a top10 cont easily. if you're not getting top cont, despite having played for hours, you're just dying a lot and not doing anything.

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Re: What contributes a loot bag in RVR?
Basically yeah. Contribution doesn't discriminate between classes, is what I should have said. As long as you are actively performing well then you can place high in contribution. My pure healer comment is unfounded because I don't play one but from my experience I rarely see them in top 10 which is normally populated by DPS shammies/Magus/Squig Herders/Tanks.
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- peterthepan3
- Posts: 6509
Re: What contributes a loot bag in RVR?
can only speak from my pov as an Order player, regularly losing zones =P hehe

- roadkillrobin
- Posts: 2773
Re: What contributes a loot bag in RVR?
The Conq grind in general favours DPS classes massivly since they can roam around solo behind a warband and leach kills from the warbands who are the ones doing the heavy lifting in the zone, getting both Conq medalions and contribution by leaching while the warbands gets very little for the effort in comparison. This works for renown aswell and i can tell you several of the top renown players doing this all the time. This is not an incentive to group up. Increasing renown/xp gain and droprates based om group size is (hint)
Then having the gains based kills is also kinda stupid coz it favors comps with high burst damage over groups thats more of a supportive role. A group with 2x DoK 1x sorc for example is gonna have more burst capability then a group with ZE/Sham and no Sorc and therefor have less chance of stealing the kill.
Then having the gains based kills is also kinda stupid coz it favors comps with high burst damage over groups thats more of a supportive role. A group with 2x DoK 1x sorc for example is gonna have more burst capability then a group with ZE/Sham and no Sorc and therefor have less chance of stealing the kill.

Re: What contributes a loot bag in RVR?
Weeeeell.
Thats quite surprising that you discover how works the loot roll, according it was exactly the same on keep
since T3 ( more than a year ago then).
According this, since more than 365 days, everyone was quite confortable with this. We changed the place in time of this roll system, and -bing- you all react
.
Consequencies : Everyone ( loser or winner who contribute in the lake) has a chance to loot something ( which is a plus for everyone), the loot is detached from probable crash ( cause not linked with keep) which is a plus, and despite this, you are not happy
.
Where were you these last months guys ?
Now and as said, we probably have better solutions ( nothing perfect sadly ) in the box, to make this roll more fair and really less random, but it needs abilities to be coded cause it is VERY different from what actually exists.
So yes, we all agree this system -which is quite the same you have experienced on live; shall i remember it- is frustrating and unfair in many ways, but it may need some time and ability to be replaced.
But be assured it will be modified when we will be able to.
I can't say more
Thats quite surprising that you discover how works the loot roll, according it was exactly the same on keep

According this, since more than 365 days, everyone was quite confortable with this. We changed the place in time of this roll system, and -bing- you all react

Consequencies : Everyone ( loser or winner who contribute in the lake) has a chance to loot something ( which is a plus for everyone), the loot is detached from probable crash ( cause not linked with keep) which is a plus, and despite this, you are not happy

Where were you these last months guys ?
Now and as said, we probably have better solutions ( nothing perfect sadly ) in the box, to make this roll more fair and really less random, but it needs abilities to be coded cause it is VERY different from what actually exists.
So yes, we all agree this system -which is quite the same you have experienced on live; shall i remember it- is frustrating and unfair in many ways, but it may need some time and ability to be replaced.
But be assured it will be modified when we will be able to.
I can't say more

- roadkillrobin
- Posts: 2773
Re: What contributes a loot bag in RVR?
I really don't see how getting the same rewards for winning and losing is better for everyone considereing the PM's warband leaders of the offensive realm gets from the realm thats supose to defend the zone now encourage the offensive side to flip the zone asap so less defenders gets contribution so the defenders in the zone dhave less people to roll against and increase the chance of getting gold bags. It's essentially incentifies you to just give up and let the other side win coz you will be rewarded anyway. This leads to a horrific competative scene and in combination with the killsteal issues in my previus post, the people who put in the heavy lifting gets the least rewards/effort.

- Aurandilaz
- Posts: 1896
Re: What contributes a loot bag in RVR?
What is also somewhat annoying; you play mdps, your party/wb leads the onslaught, you are fighting in the frontlines for your life, you deal a lot of dmg to target, only to witness how some ranged dps (usually sorc) somehow manages to take the last hit from a 100 feet away... and see how the conq medallion is taken by that player due to last hit.
Ofc it takes some skill to become a perfect master of DB-stealing, but it is still annoying. Your own entire party contributes to the push towards the enemy, your dps soaking up hits, tanks sweating from guard dmg, healers complaining about hands already hurting... yet when the enemy is almost down, someone else still manages to take the DB and the loot; and there goes the Conq medallion.
It does not always happen like this, but way too often.
And what is worse; the guy who got the DB ends up getting more contribution when the final score is calculcated than the party who did all the hard lifting but watched as someone ninjaed the DB.
Ofc it takes some skill to become a perfect master of DB-stealing, but it is still annoying. Your own entire party contributes to the push towards the enemy, your dps soaking up hits, tanks sweating from guard dmg, healers complaining about hands already hurting... yet when the enemy is almost down, someone else still manages to take the DB and the loot; and there goes the Conq medallion.
It does not always happen like this, but way too often.
And what is worse; the guy who got the DB ends up getting more contribution when the final score is calculcated than the party who did all the hard lifting but watched as someone ninjaed the DB.
Re: What contributes a loot bag in RVR?
I share your opinion on this. Obviously losing side earn much less bags.roadkillrobin wrote:I really don't see how getting the same rewards for winning and losing is better for everyone
Now if you consider waiting with 60 wb in a keep to defend and have a chance to :
- loot a (gold) bag
- let the lake empty of action
- kill IN EXTENSO all possibility to lock and later completely kill any RvR in the lake ( yes we have already experienced that, and seen the result)
- seeing all faction cross-realming on keep time depending if the situation is defendable or not (am i wrong? )
is a better solution, mmmm...
@Aurandilaz : Well i play a heal i share your concern about conquerors "ks", but i'm not sure we can talk about ks in the lake

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- roadkillrobin
- Posts: 2773
Re: What contributes a loot bag in RVR?
They win the same amount of bags of whats the top prize tho. Id sugest to just remove bags completly and give equal amount tokens to everyone who have reached a threashold of contribution. With bonus to to the winning realm ofc. And add the stuff in green, blue and purple bags to a vendor for the prize of medalions.
Im not sure wich is worse tbh, people just rolling over dead to get loot or xrealming. Both are pretty bad imo and Xrealming is what really prevents moast of the solution to a sucessfull RVR system.
Im not sure wich is worse tbh, people just rolling over dead to get loot or xrealming. Both are pretty bad imo and Xrealming is what really prevents moast of the solution to a sucessfull RVR system.

Re: What contributes a loot bag in RVR?
I think that getting rolls for the defence, even with less bags, is very important to keep the rvr scene alive. I hope this will stay. As for the killsteal, it favors dps classes, sure, but especially the RDPS who are shooting people from the back lines: zero risks, maximum rewards. Whereas a solo mdps would be toasted in seconds trying to snag the killshot, a caster can safely stay behind.
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