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Squig Herder Beastlord 6th piece bonus proc doesn't stack with Ballistic Skill potion.

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poku
Banned
Posts: 51

Squig Herder Beastlord 6th piece bonus proc doesn't stack with Ballistic Skill potion.

Post#1 » Mon Mar 06, 2017 12:00 am

It doesn't stack which makes it useless, any possible solution for this? introducing WS pot? making it stack? changing the bonus to something else?

Would like to get some GM feedback on this is possible please. Thank you

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Jambalaya
Posts: 63

Re: Squig Herder Beastlord 6th piece bonus proc doesn't stack with Ballistic Skill potion.

Post#2 » Mon Mar 06, 2017 12:04 am

delete stat pots from game
Big Yodes

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wargrimnir
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Re: Squig Herder Beastlord 6th piece bonus proc doesn't stack with Ballistic Skill potion.

Post#3 » Mon Mar 06, 2017 1:59 am

No one complained when the Mayhem set had the exact same buff.
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Kopfmotorrad
Posts: 35

Re: Squig Herder Beastlord 6th piece bonus proc doesn't stack with Ballistic Skill potion.

Post#4 » Mon Mar 06, 2017 6:20 am

I think "Poku" has a valid point about the 6th set bonus being unbalanced in comparison to other 6th set-boni

(Albeit, I don't feel we needed any new armor sets,) if you do decide to give the community a new carrot and the highest set bonus is useless for squigherder, while it is a gain for other classes. Then this new set is in fact buffing other classes in relation to the squigherder.
And I dont think that is what you guys actually intended, when you conjured up these new armor sets.
Is it also the case that the marauders 6th set bonus from beastlord also does not stack with strength pot?
Marauder and Squigherder would be inclined to only wear 5 pieces and combine with different sets. Nevertheless the may still be at a disadvantage to classes with a better 6th set bonus.
What the heck, All I have ever done at Beastlord Bosses is fight order ;)) Great idea to make it part of RvR. :)

Thankyou for all the great work and this fantstic server. Not trying to devalue anything here. Just giving my 5 cents.

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roadkillrobin
Posts: 2773

Re: Squig Herder Beastlord 6th piece bonus proc doesn't stack with Ballistic Skill potion.

Post#5 » Mon Mar 06, 2017 8:55 am

Then use a STR potion for your melee CC's
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Daknallbomb
Posts: 1781

Re: Squig Herder Beastlord 6th piece bonus proc doesn't stack with Ballistic Skill potion.

Post#6 » Mon Mar 06, 2017 11:26 am

Well at least there are more Things with more Sets. I dont know Wy it is like that But i hope for a good Plan
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Gerv
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Re: Squig Herder Beastlord 6th piece bonus proc doesn't stack with Ballistic Skill potion.

Post#7 » Mon Mar 06, 2017 12:32 pm

The beastlord set is designed to be an intermediate set between annihilator and conquer. Not a be all and end all and definitely not BiS. You don't have to use 6 piece. You could run 4 or 5 piece with existing merc because the power difference between the 2 is minimal but even then the iniative drop is deeply dope.

But ultimately procs are treated as abilities for stacking purposes and this is the same as pots, which has been the case for a long time.
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Daknallbomb
Posts: 1781

Re: Squig Herder Beastlord 6th piece bonus proc doesn't stack with Ballistic Skill potion.

Post#8 » Mon Mar 06, 2017 12:49 pm

For me it looks like that The devs dont want that full Sets are good so that ppl Mix up. I love the idea about that cause there is more Individual style When u Mix Sets. Fact is some procs are fully useless and in some Sets u loose Main stat compare to merc / anni . Or Things like get 66 ini But loose 3% chance to get crit Hit. At least we have to Mix up and get nice stat Bonus. ( at domi, conq)
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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poku
Banned
Posts: 51

Re: Squig Herder Beastlord 6th piece bonus proc doesn't stack with Ballistic Skill potion.

Post#9 » Mon Mar 06, 2017 2:09 pm

Gerv wrote:The beastlord set is designed to be an intermediate set between annihilator and conquer. Not a be all and end all and definitely not BiS. You don't have to use 6 piece. You could run 4 or 5 piece with existing merc because the power difference between the 2 is minimal but even then the iniative drop is deeply dope.

But ultimately procs are treated as abilities for stacking purposes and this is the same as pots, which has been the case for a long time.
That's a good point you make my friend, however consider the point I'm trying to make - The SH really use only one potion as a dmg dealer class which is ballistic skill potion - I would much rather use the cookies (wounds and crit increase but they are not in game yet) It also has as a class initiative debuf which makes the awesome 6th set bonus basically useless.

So we have a 6th piece bonus that a) doesn't stack with BS potion making it pretty much only good if you wanna save some money from buying pots on AH b) doesn't stack with initative debuff SH already has.

I would also like to strongly say that Beastlord is amazing set, and with a little tweak such as giving WS increase instead of BS the 6th piece bonus would make sense to actually use.

I really appreciate the work you guys have put into the game, I really do! I know it might be a bit frustrating reading such minor "complains" such as this one, but a solution for this issue is really simple and actually there is so many of them, anything really:

1. Introduce cookies (wounds, 5% crit increase)
2. Change the BS increase for WS increase
3. Change the bonus to let's say armour debuff (the one that SM has 1,2k is it?)
4. or simply putting 5% crit increase as 6th piece bonus

Looking at how much attention you guys bring to details I can tell by know you are perfectionists and will see the point i'm trying to make!

sanii
Posts: 193

Re: Squig Herder Beastlord 6th piece bonus proc doesn't stack with Ballistic Skill potion.

Post#10 » Mon Mar 06, 2017 2:45 pm

It is worth noting that ranged physical damage dealers are the only Archetype whose Beastlord 5pc bonus is the exact same as their conqueror bonus , with conqueror obv. being stronger (higher ilvl) .

That said , i do enjoy redundancy on the initiave debuff so i'm kinda indifferent to any changes.More a personal thing then anything else.
wargrimnir wrote:No one complained when the Mayhem set had the exact same buff.
As much as i personally like marked , it used to be on devastator back in t3 for phys. ranged damage dealers and it got changed to domination afaik , the one that steals toughness however it may be called.
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