Nerfing also creates a new hiarchy of power due to something getting worse will make something else better. So it also have a chance of putting you in the exactly the same risk of creating a new situation thats broken. The ranged knockdowns arn't equally busted against every group comp. It doesn't have the same outcome on 2 DoK + 2 mdps + 2 tanks as it have on groups with Shamans/Zeal + rdps based groups for example. So why nerf something thats only situationally busted? As for game designing, it's easier to nerf something then to be creative and find new sollutions to it. Thats why you do it in general. Both ways of reballancing have very simular pro and cons. But the dealbreaker for me is always gonna be this, wich is explained in the video like 10 times. People like getting new things. That gets people excited and makes em happy to play. Taking stuffs away tend to have the oppsoitee effect.Luth wrote:Ok.roadkillrobin wrote:Using nerfs to ballance something that isn't really completly busted in the first place is a great recepie for pissing people off that allready spent **** ton of time on a character wich is resaulting in people leaving. Buffing a weakness or adding counter plays however makes people excited about the change. Here's a video demonstrating why:Spoiler:
https://www.youtube.com/watch?v=bsC8io4w1sY&t=443s
Which tool "A" do you want to give to every class of a faction to counter broken class/archetype ability "B", which high likely exists only on one/a few class(es) of the other faction and how do you avoid any unforeseen consequences (i.e. new imbalances) that could arise when, for instance, tool "A" is used in interaction with class/archetype ability "C"?
Wouldn't it instead be better to adjust ability "B" directly to avoid any unforeseen consequences or at least reduce them to a minimum?
About the video: It's an opinion of someone on the internet, nothing more. It doesn't prove that what the person wants will work for every situation.
E.g.: If we follow his advice that the poor individual shouldn't be discouraged by "loss aversion", we would have a hyperinflation in no time. "Safe spaces" don't work on the long term; they delay problems and possibly cause even more/bigger problems in the future.
As for as the video, it was just a medium for me to explain what i meant without typing a wall of text. Both you and me are also just people on the internet with opinions. Nothing more.
Coz Marauder is the only class that uses spells that can be dissrupted?gebajger wrote:stacking disrupt just for 1 ability is nonsense, i hope we agree.
What about Shaman, Magus, Zealot, Sorcs Squig Herders? (Yeah Deft Defender gives Dodge aswell)