Wanna make it more interesting?wargrimnir wrote:We could do that, but it's going to take some time getting the new devs used to the code. Currently the number of bags are set at a range that was appropriate for T2 and maybe 200 people on the server total, not the huge 150v150 battles we've been seeing in T4.
Make it so that the number of Gold bags dropping in the end is bound to your own keep rank at the end, with the losing side getting half of it again rounded upwards. (Destro gets r5 keep at end, order would get 2.5 bags, rounded up to 3 - or in case of Destro having r3 keep, order gets 1.5 bags rounded up to 2)
Suddenly you start people stopping the eternal WC camping after keep siege as they rush to the BOs in a desperate struggle to get supplies going before the zone ticks.
Now that's how you could split the zerg.
And Gold bag numbers gives 1.5x purple bags etc, then maybe add extra 5 blues and extra 5 greens, should be enough to satisfy closer to 40 people.
And before someone asks whether this would mean the "defeated" realm would just let the victors run more supplies, I don't think so. Usually the losers would have nice AAO giving huge incentives to gank supply runners and take BOs with awesome renown gain when facing big AAO.