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Patch Notes 24/2/2017

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Grobbok
Posts: 420

Re: Patch Notes 24/2/2017

Post#91 » Sun Feb 26, 2017 10:42 am

Hargrim wrote:Please read what I quoted. Everybody who participated in RvR, even when not at keep, even when defender and lost, will get a roll after the zone is locked.
ROLL
is "roll" reward? do it give anything>?
it is only chance to get something, but most of ppl dont get any reward
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Aurandilaz
Posts: 1896

Re: Patch Notes 24/2/2017

Post#92 » Sun Feb 26, 2017 10:53 am

Grobbok wrote:
Hargrim wrote:Please read what I quoted. Everybody who participated in RvR, even when not at keep, even when defender and lost, will get a roll after the zone is locked.
ROLL
is "roll" reward? do it give anything>?
it is only chance to get something, but most of ppl dont get any reward
Most people don't try enough. ;)

But yeah, it's currently very brutal competition in the lakes. Zone lock could maybe give a Conq crest? like even one? I mean if you lock like a 1000 zones, maybe you already have enough crests from kills, but if not, by then just locking zones could provide enough currency for new gear?
I don't know, but I trust that the prices will drop in 3-6 months. Until then, the brutal grind for those sky high prices will continue.

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Hargrim
Former Staff
Posts: 2465

Re: Patch Notes 24/2/2017

Post#93 » Sun Feb 26, 2017 11:24 am

Yes, roll is a reward and an improvement, if you compare it with previous stage - no roll for defenders.

What did they say about giving one finger?

Ok, I'm done with this.
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navis
Posts: 784

Re: Patch Notes 24/2/2017

Post#94 » Sun Feb 26, 2017 5:13 pm

I for one am just curious as to the steep medallion/emblem costs of new gear. I don't understand why we are doing this as there is multiple issues related to it - namely imbalance or power verse those who are able to play every day verse the rest of the population.

It almost seems like fear is the reason, same that reason that Mythic did this, was that notion that 'nobody would play this game' if the gear was too easy to get. Instead it just exacerbates the power balance, especially since RR also gives such a huge boost to power and effectiveness.

If the power gain was VERY minimal then it wouldn't matter, would be more like DAOC(just heard about that system), it would be just for special names and item uniqueness.

Anyways I have tried many times to argue the gear balances in the game (namely then under-gearing) of the archetype player which is not a daily hardcore type.. I still think this game doesn't suit that style of gear and power progression.

If things keep going this way we will look a lot like Mythics version of WAR, and that would not be cool considering we have no reasons to be concerned with subscription numbers or other such nonsense.
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Aurandilaz
Posts: 1896

Re: Patch Notes 24/2/2017

Post#95 » Sun Feb 26, 2017 5:29 pm

navis wrote:I for one am just curious as to the steep medallion/emblem costs of new gear. I don't understand why we are doing this as there is multiple issues related to it - namely imbalance or power verse those who are able to play every day verse the rest of the population.

It almost seems like fear is the reason, same that reason that Mythic did this, was that notion that 'nobody would play this game' if the gear was too easy to get. Instead it just exacerbates the power balance, especially since RR also gives such a huge boost to power and effectiveness.

If the power gain was VERY minimal then it wouldn't matter, would be more like DAOC(just heard about that system), it would be just for special names and item uniqueness.

Anyways I have tried many times to argue the gear balances in the game (namely then under-gearing) of the archetype player which is not a daily hardcore type.. I still think this game doesn't suit that style of gear and power progression.

If things keep going this way we will look a lot like Mythics version of WAR, and that would not be cool considering we have no reasons to be concerned with subscription numbers or other such nonsense.
Uh, you might need 3-5 months to get Conq gear, but you need half a day to get Beastlord gear, which is very similar to Conq and only slightly weaker?
The power difference between Anni and Conq is also laughably minimal.

Be happy with having Annihilator, it will still be the main and most common set seen in Tier4 over the next coming months. Some lucky guys might get Conq in 1-2 months, dedicated players in 2-3 months, and with average players who focus on one main maybe getting it within 3-4 months, casual players however might need those 6 months.

But since Beastlord and Anni are easily available, there should be little "powercreep", apart from some people having extra mastery points to support best possible specs in late game. (and some careers don't even need those extra points to get what they want)

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wargrimnir
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Re: Patch Notes 24/2/2017

Post#96 » Sun Feb 26, 2017 5:44 pm

It becomes very tiring to continue explaining the reasoning behind our actions, when we already have several times. Some people get it, some people don't, and I'm pretty convinced that some people on these forums are complaining only to get under the skin of the people who develop the game.

I'm getting quite annoyed with that last part.
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navis
Posts: 784

Re: Patch Notes 24/2/2017

Post#97 » Sun Feb 26, 2017 5:57 pm

wargrimnir wrote:It becomes very tiring to continue explaining the reasoning behind our actions, when we already have several times. Some people get it, some people don't, and I'm pretty convinced that some people on these forums are complaining only to get under the skin of the people who develop the game.
Man, if that is what you think that is what you think (the skin part) that is purely paranoid driven, but I honestly haven't heard a explanation or seen it for the reasons being given.
I sincerely think ROR would be better off being more 'alt friendly', my reasons for giving my advice really is because I want to point to the direction I think would be best and most reasonable for RoR, and not to give advantages to those who play daily to achieve top RR percentage (because they are going to cry a shitstorm if they do get nerfed).
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navis
Posts: 784

Re: Patch Notes 24/2/2017

Post#98 » Sun Feb 26, 2017 6:21 pm

Aurandilaz wrote: The power difference between Anni and Conq is also laughably minimal.
My concern is that after Conq then Inv, then Warlord, etc.. It appears that Conq is roughly 4% greater than Anni. Anni->Conq->Inv->War = 16% increase which is, fairly large increase.
Aurandilaz wrote: apart from some people having extra mastery points to support best possible specs in late game. (and some careers don't even need those extra points to get what they want)
Every class single objective should be to get RR70 for the crit alone.
best
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navis
Posts: 784

Re: Patch Notes 24/2/2017

Post#99 » Sun Feb 26, 2017 6:28 pm

navis wrote:
wargrimnir wrote:It becomes very tiring to continue explaining the reasoning behind our actions, when we already have several times. Some people get it, some people don't, and I'm pretty convinced that some people on these forums are complaining only to get under the skin of the people who develop the game.
Man, if that is what you think that is what you think (the skin part) that is purely paranoid driven, but I honestly haven't heard a explanation or seen it for the reasons being given.
I sincerely think ROR would be better off being more 'alt friendly', my reasons for giving my advice really is because I want to point to the direction I think would be best and most reasonable for RoR, and not to give advantages to those who play daily to achieve top RR percentage (because they are going to cry a shitstorm if they do get nerfed).
wargrimnir wrote: I'm getting quite annoyed with that last part.
Didn't mean to offend you there because you are obviously striving for excellence.
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Aurandilaz
Posts: 1896

Re: Patch Notes 24/2/2017

Post#100 » Sun Feb 26, 2017 6:33 pm

navis wrote:
Aurandilaz wrote: The power difference between Anni and Conq is also laughably minimal.
My concern is that after Conq then Inv, then Warlord, etc.. It appears that Conq is roughly 4% greater than Anni. Anni->Conq->Inv->War = 16% increase which is, fairly large increase.
Aurandilaz wrote: apart from some people having extra mastery points to support best possible specs in late game. (and some careers don't even need those extra points to get what they want)
Every class single objective should be to get RR70 for the crit alone.
best
And to counter those gears providing people with more stats, they will most likely keep releasing easily attainable PvE gear that is only slightly weaker than the best available pvp gear.
And somehow figure out how to make bolster extra strong for people with lesser gear or renown ranks in t4.

This game is so much more than just gear. A bad player with good gear can lose to a good player with lesser gear, it happens every day in lakes. And if you feel like you cannot solo some high rank player, bring support. But when you arrive at 6v6 situation, then obviously a party full of +70rr people have the upper hand compared to a party full of +40rr people. If getting slightly better gear and higher renown ranks gives you no edge in pvp, why even bother getting them? How freaking boring would this game be if you upon reaching r31 and getting some basic green gear you would have reached your highest possible gear, or by simply wearing Ruin that you can farm in 3 hours you would be able to stand equally against players who have dedicated hundreds of hours to get best possible gear in game?
Ofc no one wants to return to the days of Warpforged premades stomping WBs with crits raining from the skies upon lowbies, but getting rid of gear progression sounds very silly in my mind.

But I don't think we need to discuss this too much here, I'm sure the devs have prepared some solutions regarding future gear progression caused imbalances. For now the T4 internal gear balances are hardly noticeable. Wait 2-3 weeks and everyone and their dozen alts will have Beastlord gear that shows middlefinger to most Anni gears that required months of farming.
Last edited by Aurandilaz on Sun Feb 26, 2017 6:34 pm, edited 1 time in total.

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