anarchypark wrote:peterthepan3 wrote:
do magus/engi need more buff? they need some nuff imo
As far as I'm concerned they only need a nerf and some tweaks at this point.
And this is coming from someone who's favorite classes are
both Magus and Engi, on live and on here. And I'd rather see them both be in a
good spot, balanced and neither underpowered nor overpowered. Or even back in an "underdog" spot if it means old trees...
Maybe thats a lot to ask, but reasonably balancing them to "close enough" at this point would be simple, imo...
1) Put BoC/Snipe back in their original tree locations.
2) Reduce max pet stacks by 2, keeping damage per stack the same (nerf to overall damage)
3) Increase 'effectiveness' of certain dots via duration reduction and/or CD reduction, but keeping total damage the same
4) Call it a day.
The first 2 are easy, #3 might take a bit. But tweaking dots appropriately would increase speed of damage (burst per tick), makes certain ones more of a priority to cleanse, and also more difficult to cleanse if more easily reapplied.
And any advantage Engi might have right now will be reduced by Phos Shells being put back where they belong, as well as each new additional gear set coming out. Since the main reason Engi were considered "weak"

in T4 on live, but not here, is due to the amount of armor value distributed out on average/less gear sets vs the amount or type of offensive stats Engi gets to deal with them (similar to WL, hmm..)
#1 should also be enough to satisfy those who want 5s BoC/Snipe CDs, I hope?