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Zealot defense

Discuss Chosen, Magus, Marauder, and Zealot.
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Skazur
Posts: 37

Zealot defense

Post#1 » Mon Feb 06, 2017 2:30 pm

Hello there.


I've read here sometimes that the possibility is given to make a zealot relatively tanky - means:
2,x armor, ~7xx tough, ~8xx wounds, critimmune etc.
How's that even possible?
ATM i'm in my startergear (ruin, tome-unlock "the winds impervious", epic-weapon's) - what should I aim for to reach equal/similar stats?

Thanks in advance.

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roadkillrobin
Posts: 2773

Re: Zealot defense

Post#2 » Mon Feb 06, 2017 3:14 pm

Use Mercenary set. Stack toughness gems and renown. Use selfress mark. Toughness + wounds rings and should bring you there. But you gonna loose on heal crit wich is the best possible stat for ZE so i don't recomend it.
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sanii
Posts: 193

Re: Zealot defense

Post#3 » Mon Feb 06, 2017 3:19 pm

Skazur wrote:Hello there.


I've read here sometimes that the possibility is given to make a zealot relatively tanky - means:
2,x armor, ~7xx tough, ~8xx wounds, critimmune etc.
How's that even possible?
ATM i'm in my startergear (ruin, tome-unlock "the winds impervious", epic-weapon's) - what should I aim for to reach equal/similar stats?

Thanks in advance.
I don't know where you read that someone can get those stats with current gear lvl but it is 99% false :D
Also what poster above said , even if you by any chance manage to get ur wounds OR toughness that high you will take a heavy hit either in ur crit,anit-crit or armor.
<Pxl> <Luewee> <Fhc> and many many more!
[Deep and Dry] - Order
[Dark Omen] - Destruction

Skazur
Posts: 37

Re: Zealot defense

Post#4 » Mon Feb 06, 2017 3:42 pm

viewtopic.php?f=72&t=19296

Post from dabbart.

That's what i was remembering about - iirc.
Maybe he takes a look in here and explains how he get that stats.

sanii
Posts: 193

Re: Zealot defense

Post#5 » Mon Feb 06, 2017 3:55 pm

Skazur wrote:viewtopic.php?f=72&t=19296

Post from dabbart.

That's what i was remembering about - iirc.
Maybe he takes a look in here and explains how he get that stats.
he essentially has 600 toughness and 600 wounds here , demonic fortitude, which he references, is a 3m CD 1m duration buff (that can be shattered) and you quite often if not always use it on others . I wouldn't count that in ur overall defense pool.
<Pxl> <Luewee> <Fhc> and many many more!
[Deep and Dry] - Order
[Dark Omen] - Destruction

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katroulitsa
Posts: 342

Re: Zealot defense

Post#6 » Mon Feb 06, 2017 3:59 pm

Wounds, CW2, futile strikes and armor talis with merce set. You can heal relatively well with low crit so it's not the end of the world imo.
Thats what i use anyways so it must be the best option on the market :O
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roadkillrobin
Posts: 2773

Re: Zealot defense

Post#7 » Mon Feb 06, 2017 4:47 pm

The better you are at possitioning at any class, the more healing/dps you can go.
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Dabbart
Posts: 2251

Re: Zealot defense

Post#8 » Mon Feb 06, 2017 11:19 pm

Full Merc set(x5 +21-+23 tough talis)
SC weapons(x2 +22 wounds)
X2 winds impervious(No WordBreaker, Spirit resist)
Tough/Wounds purp Inf Tali
Genesis Frag
Brigands Cloak
Elf INF belt
RR spent on CW3, FS 1, Spiritual Refinement x2.

Buffed: 600 tough, 6k wounds(Before Demonic Fortitude, which is a is a 1min ability with 1min CD btw.), chance to be crit 0.4%(3.2% unbuffed), 7% healing crit, +11 ap per sec(w/o tactic proced), 2300+ armor with 800 pot(2500 if you go 3p winds impervious, but you lose 24 WP/24wounds from Genesis frag).

Build: http://waronlinebuilder.org/#career=zea ... :5721:5722:


Positioning matters the most, but between that, Embrace the Warp, some clever Detaunting, and PROPER use(IE don't use it on CD..) of your AoE punt, and you'll be damned hard to kill.

EDIT: you can stack toughness even higher if you want, via RR or tough jewlery, but you really need resistances. Play around with your build a bit. Find what works for you.
Last edited by Dabbart on Thu Feb 09, 2017 9:19 pm, edited 1 time in total.
Azarael wrote: It's only a nerf if you're bad.

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Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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sanii
Posts: 193

Re: Zealot defense

Post#9 » Tue Feb 07, 2017 12:22 am

Dabbart wrote: Before Demonic Fortitude, which is a is a 1min ability with 1min CD btw.
Spoiler:
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<Pxl> <Luewee> <Fhc> and many many more!
[Deep and Dry] - Order
[Dark Omen] - Destruction

Dabbart
Posts: 2251

Re: Zealot defense

Post#10 » Tue Feb 07, 2017 12:32 am

ahahahahaaha...

Oh that's funny... yea, my brain thought 2min, since that's what the CD timer "starts" at when you activate it... 2m59s hehehe... Brain Fart
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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