RyanMakara wrote:slaneesha wrote:What troubles me most with this new patch is the fact that RoR is basically a realm game, based upon the attack/defense of BO's or keeps. Therefore, I really wonder how one can prevent the formation of zerg since any fight creates an attraction point on both sides, multiple gatherings of players.
What about keep takes then? Should we only do 6vs6 fights? Should we avoid fights? Then RoR becomes a moba? This is the absolute contradiction of the sheer essence of this game, a nonsense or a misunderstanding.
Single target skills, aoe skills, crowd controls do belong to this game and so since the beginning, such as massive fights due to the fact that we are playing a mmorpg in opposition to private instances.
LNM guild master
It's not as if AoE abilities have been completely disabled, they just work different now. You have to understand that Mythic's aim at a grand-scale Realm versus Realm PvP game was an impossible construct from the start. We are still dealing with the aftershock of EA's money-grabbing mentality which ensured that any developments Mythic were still in, had to be rushed completely. They never had the time to truly refine their base concept, which led to flaws we still experience today. Now, we have a free lance dev team trying to improve upon a failed, poorly aged multi-million MMORPG, trying to rectify those mistakes. Expect shortcomings. We are only human. We do not wish to change the foundation of the game completely, but it has to be tweaked and addressed in the places that we can, with the resources available.
Is easy blame in EA and no the blunders mythic did, in this game and daoc. jacobs and denton screwed so bad daoc over the years while refusing to listen the players and going head long with their own ideas while their games colapsed . lets not forget despite alot of problems anarchy online >daoc for the first 2 years in pure sheer of numbers .
u forgot most mythic core games relied into a one thing. guilds and organized warplay at largue scale . mythic has been infamous for how they managed their rvr system at the cost of non balance . they promised always alot and failed hard .
my problem with this patch is it not just change the pve +pvp mechanic in rvr , scs and class mechanics to point it create imbalance , a very serious one.
people will adapt others will get angry , others will leave . that happens .
my question for you as dev or any other who want to reply me. is this.
maybe would be a good idea listen to players who usualy lead , organize the rvr . take their opinions in hand and yours and balance them in general for a positive adventage for the server. it doesnt need to be public or general knowledge . but in general it would help the fear alot of the population wich love ur server has with the changes .
after all is my guess devs gms are players too , and without players nobody gonna get fun .