GetStats
After some Requests , here's an addon that display the results of .getstats in a movable window
The window will automaticly popup if you use the .getstats command
GetStats 1.2
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GetStats 1.1
*Made so when you type .Getstats again the old stats will be shown in a seperate window so you can compare your new stats with the old one
GetStats 1.1
1.0: Initial Release
1.1:Added compare window
[ADDON] GetStats 1.2 (Update 12-02-18)
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[ADDON] GetStats 1.2 (Update 12-02-18)
Last edited by sullemunk on Mon Feb 12, 2018 6:45 pm, edited 6 times in total.
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Re: [ADDON] GetStats 1.0
Are you able to incorporate it into your Statdoll addon?
Re: [ADDON] GetStats 1.0
Might be hard to do, because Statdoll gather it's stats locally from the client every time your stats is changed (sometimes multiple times per second)Xaun wrote:Are you able to incorporate it into your Statdoll addon?
Whilst getstats needs to send a query to the server and wait for the results to be grabbed from the chatlog wich isn't practical to do multiple times in a row
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- BrockRiefenstahl
- Posts: 409
Re: [ADDON] GetStats 1.0
Hello Sullemunk,
is it only me, that sometimes the normal Char Window stats are more accurate than the getstats while others are not?
For Example mainstats etc. seem to be accurate in .getstats. While some Tactics and Parry seem to be incorrect in .getstats (Or maybe its bugged I don't know for sure)
is it only me, that sometimes the normal Char Window stats are more accurate than the getstats while others are not?
For Example mainstats etc. seem to be accurate in .getstats. While some Tactics and Parry seem to be incorrect in .getstats (Or maybe its bugged I don't know for sure)
Re: [ADDON] GetStats 1.0
Brock, I hear people say that's because getstats doesnt include benefits from main attributes when they directly compete with your enemies attributes.
An example: There is obviously a strong connection between the Wounds attribute and your amount of hitpoints. No attribute of your current enemy will change that. Whereas your Parry percentage is directly influenced by whatever Strikethrough chance the enemy puts on the table.
Therefor any number getstats could offer you as a representation for your Parry would become meaningless on contact with an enemy. The only logical thing for getstats to tell you in this case is any fixed bonus you might get to Parry from renown or other sources. (thats why it says 'Parry: 0+x' with x being any fixed bonus and the 0 being a hint that main attributes are ignored here)
An example: There is obviously a strong connection between the Wounds attribute and your amount of hitpoints. No attribute of your current enemy will change that. Whereas your Parry percentage is directly influenced by whatever Strikethrough chance the enemy puts on the table.
Therefor any number getstats could offer you as a representation for your Parry would become meaningless on contact with an enemy. The only logical thing for getstats to tell you in this case is any fixed bonus you might get to Parry from renown or other sources. (thats why it says 'Parry: 0+x' with x being any fixed bonus and the 0 being a hint that main attributes are ignored here)
Re: [ADDON] GetStats 1.0
Could you make it so it opens up another tab or window when typing the command again to easily compare the stats? Instead of updating the current?
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Patch Notes 7/1/17 wrote:- Bugman's Best now heals group members instead of all allies
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Re: [ADDON] GetStats 1.1 Updated 29/01/17
GetStats 1.1
*Made so when you type .Getstats again the old stats will be shown in a seperate window so you can compare your new stats with the old one
GetStats 1.1
*Made so when you type .Getstats again the old stats will be shown in a seperate window so you can compare your new stats with the old one
GetStats 1.1
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- Razielhell
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Re: [ADDON] GetStats 1.1 (Update 29-01-17)
Cool! Thanks.
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