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General state of classes and Order/Destruction

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spikespiegel84
Posts: 303

Re: General state of classes and Order/Destruction

Post#31 » Mon Jan 30, 2017 8:04 am

Aurandilaz wrote: Witch Elf is somewhat better in T4 than Witch Hunter.

I play both and at the moment I strongly disagree. At the same skill, max gear, 1vs1, Witch hunter is easier to play and somewhat stronger. Just my opinion, mind this.
I agree, though, that in the "end game", rr80 and higher gear, WE is definitely stronger. But it's just my experience.
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Jaycub
Posts: 3130

Re: General state of classes and Order/Destruction

Post#32 » Mon Jan 30, 2017 8:13 am

Panzerkasper wrote:
Just to put things into the right direction.
The crit stacking was waaaaaay too good, it's a long time overdue nerf that is well deserved. The CD on Punce and the removal of tripple shatter made the shaman finally viable as a healer, becaue he couldnt be countered completly anymore. One knight with triple shatter made a shaman completly useless and the 0cd pounce was just a middle finger rubbed into the face of every kiter class.
All the adjustments to engi have been absolutly right. The eg nerf was needed, because it was like having another 2-4 healers in a SC. I'd still say that Magus/Engi needed a mobility buff, but the way it is right now the classes are good, not for 6vs6 maybe idk, but for WB scale fights they are pretty good.

Btw forgot the shatter limps nerf? Also well deserved and Slayer is still strong and better then its Counterpart.

As the Matter of Rdps, its not that they are generally better, its just that the Order Rps are better then their counterparts, since 2 of the 3 rpds classes still have the range KD as a very reliable CC. So why play mdps if you have equally strong and safer to play rdps equivalents?
Ya I forget about shatter limbs, pretty funny so many nerfs to order that I could forget that one.

About RDPS, it's not just an order thing. Ranged KD is cool and all, but as far as I know every "good" BW is speccing for FBB+WH and they don't grab RKD, not to mention using it on BW requires 2 casts, loses you dmg etc... And that's not to say destro RDPS doesn't come with their own advantages. Sorc getting nearly all 1 damage type with the strongest class of debuff for that damage. SH, having a broken ranged pet, gobbo tactics, and magus dealing much more damage than engineer granted it can't be as tanky. I'm not saying they are better than order, but I think the whole RKD thing is blown out of proportion.

RDPS I consider better for general purpose play, because unless you are gonna have guard and 2 healers 24/7 playing MDPS is just frustrating. And im going to bet anyone asking questions like OP, and just most people on this server in general are gonna be pugging or playing in non-perfect built groups all the time, meaning they won't have guard and are probably lucky to get a healer in their sc group
Haojin wrote:
Nice troll m8.
Spoiler:
Waits in keep for your WB to attack*
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Daknallbomb
Posts: 1781

Re: General state of classes and Order/Destruction

Post#33 » Mon Jan 30, 2017 8:19 am

Oh jaycub it rly looks like ure playing Another game... Dont say Things like magus folgt much more dmg than engi When its nit true. Here are ppl that dont know it better and read it. Or something like a broken ranged pet...
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Jaycub
Posts: 3130

Re: General state of classes and Order/Destruction

Post#34 » Mon Jan 30, 2017 8:25 am

SH pets, have no pathing. While WL pets don't either, it's a clear advantage for ranged pets.

Care to explain how engineer could possibly do more damage than magus? When magus doesn't deal with armor. I've never personally been afraid of engineer dmg outside of M2, but I've seen a few maguses that put out good ST damage once they ramp up on a target without m2 even in the picture.


edit: For those wondering, I pretty much only play destro anymore, and have twice as many characters as I do on order. Also if realm lockouts are too long/have good incentives I'll be deleting my order characters without a second thought. I'm not some butthurt order only player.
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Daknallbomb
Posts: 1781

Re: General state of classes and Order/Destruction

Post#35 » Mon Jan 30, 2017 8:30 am

What a bullshit... First of All its a Bug that Cant be fixed atm and has nothing to do with balance. Second wl pets running up Walls that wl can pull ppl down running throu Walls killing players or siege weapons. So its The Same on both sides so again Just untrue what u say. With magus engi its easy. Engi has more dmg and faster burst on targets without Amor. Magus had better dmg on targets with more Amor But a way longer burst Rotation. And no Double dmg via Moral 2.
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Jaycub
Posts: 3130

Re: General state of classes and Order/Destruction

Post#36 » Mon Jan 30, 2017 8:33 am

I guess the destro defense force showed up in full force tonight, I'll just stop posting in this thread I guess. And once realm lockouts are here I guess I'll join you guys in shilling for destro as well.
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Daknallbomb
Posts: 1781

Re: General state of classes and Order/Destruction

Post#37 » Mon Jan 30, 2017 8:43 am

Has nothing to do with defenses forces. Its Just not true what u tell. Wl and sh pets both have no pathing and both sides abuse it like ****. And engi do more dmg on sh, sorc, zea, shammy, Choppa, than magus do on sw, runie, am, bw. But magus Do more on wp, Tanks, and so on. It Just looks like u play one side mayb try both. And IT looks like you play alot solo try grp play
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Haojin
Posts: 1066

Re: General state of classes and Order/Destruction

Post#38 » Mon Jan 30, 2017 8:50 am

Jaycub wrote:I guess the destro defense force showed up in full force tonight, I'll just stop posting in this thread I guess. And once realm lockouts are here I guess I'll join you guys in shilling for destro as well.
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slightwriter
Posts: 7

Re: General state of classes and Order/Destruction

Post#39 » Mon Jan 30, 2017 11:15 am

Daknallbomb wrote:am /shammy ab ex mode with all his changes
Ahh yes this. And debolstering. You may find that T1 is an interesting prospect as T4 shamans come back to T1 to frontline tank, bottle up WCs, heal and outrun your mounts.

The hue and cry is that debolstering locks them to level 13 with a host of other restrictions whereas legit T1 characters can be up to 16 with more options gear and skill wise. All of that is true.

Yet I have also watched them simply ignore around eleven toons pouring their keyboards into it. I have watched one alone on the field just dance while a knight, two shadow warriors and a bright wizard did everything they could to even get its attention. After failing to get it below 90% they all just gave up and left.

And because you can't kill them you also can't kill whomever they choose to keep alive. So Shamans are a massive force multiplier that can wear down the will of T1 Order eventually shutting down the field. Having glommed onto this organically, destro fields a lot.

Archmages have some of the same advantages but they are not as strong and they don't have the get away tools so they will spend some time running back from the war camp.

I couldn't speculate on why these aberrations occur but the mere mention of them causes a slew of “harumph harumph working as intended stats and figures looks good on paper harumph harumph”.

So if you should happen upon a shaman in T1 that takes damage like a Knight and does damage like a Wizard while keeping everyone else alive ad infinitum. Just know that this is not the tier you are looking for, re-spawn and go on your way, move along.

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Glorian
Posts: 5004

Re: General state of classes and Order/Destruction

Post#40 » Mon Jan 30, 2017 11:50 am

Daknallbomb wrote:Has nothing to do with defenses forces. Its Just not true what u tell. Wl and sh pets both have no pathing and both sides abuse it like ****. And engi do more dmg on sh, sorc, zea, shammy, Choppa, than magus do on sw, runie, am, bw. But magus Do more on wp, Tanks, and so on. It Just looks like u play one side mayb try both. And IT looks like you play alot solo try grp play
So Engi does more damage on low armor targets while magus does more damage on high armor targets (Tanks).

All while "more" is a little bit misleading. On tanks engies riflespec only get through 10% of their normal damage. While I doubt that Magus only get through 10% of their damage against BW and other squishies.

So I don't understand why the magus is doing less damage while there is no 90% damage mitigating anywhere around?

And most engies I know don't even use m2 unshackeable Focus anymore as it was mitigated with pet-damage buff.

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