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Patch Notes 14/1/17

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Lady
Posts: 45

Re: Patch Notes 14/1/17

Post#31 » Sat Jan 14, 2017 9:59 pm

Panzerkasper wrote:But why?
maybe someone cried very loudly cuz they got rekt by a proc grp 8-)
Toca/Zyan

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Luth
Posts: 2840

Re: Patch Notes 14/1/17

Post#32 » Sat Jan 14, 2017 9:59 pm

Patches are only server side atm. You don't need to update anything.

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Jaycub
Posts: 3130

Re: Patch Notes 14/1/17

Post#33 » Sat Jan 14, 2017 9:59 pm

No ICD on BW/Sorc buffs?

45 sec CD isn't really that much of a nerf if at all. Your entire group is going into battle with these buffs on, meaning the CD isn't going to effect the 1st re application. And from my experience playing in these types of groups you really don't rebuff that much unless you were playing against a pre nerf shatter confidence kotbs.

Also if the ICD are tied to individual players rather then the receiving player or group wide I don't think this is going to be much of a nerf. The big thing about procs was it was essentially doubling tanks damage, and you have 4 sources of procs raining in on 1 focus target for insane damage. While you did focus on building the party around something like a DPS DoK that has fast AA's with haste, proc groups can easily adapt or not change at all and still be king.
<Lords of the Locker Room> <Old School>

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catholicism198
Posts: 1092

Re: Patch Notes 14/1/17

Post#34 » Sat Jan 14, 2017 10:00 pm

Eh? Sorcerer and Bright Wizard change is...eh?
Putting that aside...It's nice to have a new pug sc, but a 24 v 24 makes it easier for full premades to invade the sc. :?

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peterthepan3
Posts: 6509

Re: Patch Notes 14/1/17

Post#35 » Sat Jan 14, 2017 10:02 pm

Lady wrote:
Panzerkasper wrote:But why?
maybe someone cried very loudly cuz they got rekt by a proc grp 8-)
I know you've only been doing competitive PvP for about a day and, as of late, think yourself God's gift to the game, but any decent premade would agree that procs needed to be dealt with.
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Dabbart
Posts: 2251

Re: Patch Notes 14/1/17

Post#36 » Sat Jan 14, 2017 10:02 pm

Awesome! Tons of awesome changes.

Thanks to the team.

Me likey talk of client patching....

And to norkalis point, I disagree. Put in the updates when there is time to check/fix them. Having an update put in right before everyone goes to sleep is nice in a way, but if there is any issue or bug, it just sits until someone wakes up.

Obviously, input updates and patches whenever the dev/gm team finds it the most convenient. Just a point.
Azarael wrote: It's only a nerf if you're bad.

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Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

dontcomplainx
Posts: 91

Re: Patch Notes 14/1/17

Post#37 » Sat Jan 14, 2017 10:03 pm

Dalgrimar wrote:
Cimba wrote:
wargrimnir wrote:[Combat and Careers]

Bright Wizard
- The cooldown of Flames of Rhuin and Flame Shield is now 45 seconds.

Sorceress
- The cooldown of Frozen Touch and Daemonic Chill is now 45 seconds.

Warrior Priest
- The internal cooldown of Prayer of Righteousness is now 1 second.

Disciple of Khaine
- The internal cooldown of Covenant of Celerity and Covenant of Vitality is now 1 second.
Good move!
Im so extremely happy about this XD

Same, i'm really happy about this, now i'm just waiting to see Curse of Khaine with a CD too

Lady
Posts: 45

Re: Patch Notes 14/1/17

Post#38 » Sat Jan 14, 2017 10:04 pm

peterthepan3 wrote: I know you've only been doing competitive PvP for about a day and, as of late, think yourself God's gift to the game, but any decent premade would agree that procs needed to be dealt with.

*rolleyes
Toca/Zyan

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Azarael
Posts: 5332

Re: Patch Notes 14/1/17

Post#39 » Sat Jan 14, 2017 10:06 pm

Jaycub wrote:No ICD on BW/Sorc buffs?

45 sec CD isn't really that much of a nerf if at all. Your entire group is going into battle with these buffs on, meaning the CD isn't going to effect the 1st re application. And from my experience playing in these types of groups you really don't rebuff that much unless you were playing against a pre nerf shatter confidence kotbs.

Also if the ICD are tied to individual players rather then the receiving player or group wide I don't think this is going to be much of a nerf. The big thing about procs was it was essentially doubling tanks damage, and you have 4 sources of procs raining in on 1 focus target for insane damage. While you did focus on building the party around something like a DPS DoK that has fast AA's with haste, proc groups can easily adapt or not change at all and still be king.
Let's see how it plays out. I don't like the mechanics of the major procs that were changed in this patch, and would much prefer them to be rooted in the user's original DPS / attack power somehow, such that any of the major group procs deals x% of the damage of the strike that triggered it. However, that's a more major change, as it would prevent fast weapons and dual wield from being abused, as well as neutralizing the offense of low attack characters.

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Syko
Posts: 20

Re: Patch Notes 14/1/17

Post#40 » Sat Jan 14, 2017 10:30 pm

You guys do what you gotta do when you gotta do it. When ppl are forking over coin to play then maybe they have a right to bitch and moan. The rest of us are just grateful as can be to have WH back in our lives and know it is because of the efforts of a hard working group of dedicated volunteers.

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