maybe someone cried very loudly cuz they got rekt by a proc grpPanzerkasper wrote:But why?

maybe someone cried very loudly cuz they got rekt by a proc grpPanzerkasper wrote:But why?
I know you've only been doing competitive PvP for about a day and, as of late, think yourself God's gift to the game, but any decent premade would agree that procs needed to be dealt with.Lady wrote:maybe someone cried very loudly cuz they got rekt by a proc grpPanzerkasper wrote:But why?
Dalgrimar wrote:Im so extremely happy about this XDCimba wrote:Good move!wargrimnir wrote:[Combat and Careers]
Bright Wizard
- The cooldown of Flames of Rhuin and Flame Shield is now 45 seconds.
Sorceress
- The cooldown of Frozen Touch and Daemonic Chill is now 45 seconds.
Warrior Priest
- The internal cooldown of Prayer of Righteousness is now 1 second.
Disciple of Khaine
- The internal cooldown of Covenant of Celerity and Covenant of Vitality is now 1 second.
peterthepan3 wrote: I know you've only been doing competitive PvP for about a day and, as of late, think yourself God's gift to the game, but any decent premade would agree that procs needed to be dealt with.
Let's see how it plays out. I don't like the mechanics of the major procs that were changed in this patch, and would much prefer them to be rooted in the user's original DPS / attack power somehow, such that any of the major group procs deals x% of the damage of the strike that triggered it. However, that's a more major change, as it would prevent fast weapons and dual wield from being abused, as well as neutralizing the offense of low attack characters.Jaycub wrote:No ICD on BW/Sorc buffs?
45 sec CD isn't really that much of a nerf if at all. Your entire group is going into battle with these buffs on, meaning the CD isn't going to effect the 1st re application. And from my experience playing in these types of groups you really don't rebuff that much unless you were playing against a pre nerf shatter confidence kotbs.
Also if the ICD are tied to individual players rather then the receiving player or group wide I don't think this is going to be much of a nerf. The big thing about procs was it was essentially doubling tanks damage, and you have 4 sources of procs raining in on 1 focus target for insane damage. While you did focus on building the party around something like a DPS DoK that has fast AA's with haste, proc groups can easily adapt or not change at all and still be king.
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