I would agree that RD is less of an issue than CW although cc immunities are pretty long.Dalgrimar wrote: I kinda feel RD and CW isnt THAT healthy but RD is very needed for tank class tbh.
PVP seems a bit too 'bursty'.
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Re: PVP seems a bit too 'bursty'.
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Porkstar Hamcat Coolwave
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Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
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- catholicism198
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Re: PVP seems a bit too 'bursty'.
This thread seems to have gotten off topic...
While SW:ToR's is more or less balanced, it is just as burst heavy.
The main difference is that SW:ToR classes have more 'escape/panic buttons' and their pots heal for a base percent instead of a flat 1k for all characters.
That game was fun at launch, but now it's been dumbed down to the point where you only need one key. Huttball was so much fun pre-rothc
..but only because this game needs more solo dps AMs.
While SW:ToR's is more or less balanced, it is just as burst heavy.
The main difference is that SW:ToR classes have more 'escape/panic buttons' and their pots heal for a base percent instead of a flat 1k for all characters.
That game was fun at launch, but now it's been dumbed down to the point where you only need one key. Huttball was so much fun pre-rothc
This!Telen wrote:Reducing burst might make dot classes actually worthwhile too
..but only because this game needs more solo dps AMs.
Re: PVP seems a bit too 'bursty'.
Im surprised no one has yet to mention the reduced gcd on ror. That increases burst. Really dd abilities need their damage reduced by 15% to be on the same level as live.

Re: PVP seems a bit too 'bursty'.
There were discussions month ago, where staff explained why we have a shorter gcd here in RoR but I forgot the reasons.Telen wrote:Im surprised no one has yet to mention the reduced gcd on ror. That increases burst. Really dd abilities need their damage reduced by 15% to be on the same level as live.
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Re: PVP seems a bit too 'bursty'.
If you remember you used to get that weird bug where the animations would mess up and freeze out the ability during the next cast even though the animation plays. That was the work around. With a reduced gcd burst increases though and that hasnt been addressed.Sulorie wrote:There were discussions month ago, where staff explained why we have a shorter gcd here in RoR but I forgot the reasons.Telen wrote:Im surprised no one has yet to mention the reduced gcd on ror. That increases burst. Really dd abilities need their damage reduced by 15% to be on the same level as live.

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Re: PVP seems a bit too 'bursty'.
But isnt that exactly the problem? "RD is very needed for tank class". If tanks really need such an ability then they should have it in their kit, and not get it via a renown ability.porkstar wrote:I would agree that RD is less of an issue than CW although cc immunities are pretty long.Dalgrimar wrote: I kinda feel RD and CW isnt THAT healthy but RD is very needed for tank class tbh.
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Re: PVP seems a bit too 'bursty'.
It hasn't been addressed because it was that way on live. The client is allowing abilities to start at 1.15s, displaying castbar etc, without even consulting with the server, which means the original game must have worked exactly the same way.Telen wrote:If you remember you used to get that weird bug where the animations would mess up and freeze out the ability during the next cast even though the animation plays. That was the work around. With a reduced gcd burst increases though and that hasnt been addressed.
Re: PVP seems a bit too 'bursty'.
Tank cooldown on "juggernaut" is 1 minute and they have to sacrifice a tactic slot to reduce it to 20 seconds without getting an immunity. Imo it's pretty clear that per design CC is their strength (delivering) but also weakness (taking); they have also higher chances to avoid CC by carrying a shield.
If we had a 100% armor penetration renown ability, i think many melee DDs would need it too.
If we had a 100% armor penetration renown ability, i think many melee DDs would need it too.
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Re: PVP seems a bit too 'bursty'.
http://warhammeronline.wikia.com/wiki/Cooldown
It really wasnt. Ive never heard in 5 years of playing anyone say anything other than this in forums, fan sites or in game. War used the same 1.5s gcd as wow. It made sense as they were gunning for wows audience.
I think a reduced gcd is not a bad thing damage needs adjusting to it though.
It really wasnt. Ive never heard in 5 years of playing anyone say anything other than this in forums, fan sites or in game. War used the same 1.5s gcd as wow. It made sense as they were gunning for wows audience.
I think a reduced gcd is not a bad thing damage needs adjusting to it though.

Re: PVP seems a bit too 'bursty'.
Mark Jacobs claimed that the GCD is 1.4 (Gamespot thread).
Not making a statement here of what it was or what it should be on RoR, just pointing out the fact.
Not making a statement here of what it was or what it should be on RoR, just pointing out the fact.
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