Natherul wrote:the issue with even implementing a command to get the xp boost back is that you lessen the "worth" of the content in t2/t3.
And implementing a command will probably end with it being pretty much mandatory I imagine as then it will be deserted of people once more (a few using the command would push more and more to use it)
While what you guys said is true, I don't see any real fix for this since those areas are meant to be temporary, and a very slow and stale boring temporary since there is no population at all to interact with.
T2 and T3 oRvR zones are the exact same thing as T4, there is nothing different or unique to them to attract debolster (aside from the 1% crit belt from emp T3 - maybe).
Kobra wrote:Many of us have seen the T2/T3 content, ad nauseam, from live and don't want to revisit it again. I'm here to fight. The best fights are T1 Fest, and T4 SC/RVR.. Even in live T2/T3 wasn't where it was at. I don't expect that to change here anytime soon unless the population skyrockets.
This also holds true since I guess 90% of our player base played this game on live and already know how worthless those tiers are, unless from learning how oRvR and PvP in general works, but since we had live as a training ground, everyone wants to skip this and go for the real deal as soon as possible.
wargrimnir wrote:Get creative. It's not like x3 XP is the only thing we're capable of.
There is no "getting creative" in this. Unless you plan to somehow completely re-do the original game in order to make T2/T3 meaningful, and even then it'll be impossible, because the very purpose of those tiers are to be temporary until you get enough exp to t4.
My suggestion would be give back the exp boost for oRvR, and more importantly,
give a lot of exp for doing pqs, so at least new players will "see the content" of the PvE area. Perhaps add an additional quest in which you get extra bonus exp if you complete the easy pqs or something like it. Right now nobody does pqs for exp or any quest related to them unless they don't know how badly rewarding they are. So might as well make leveling be fast through them and have new players check it out and enjoy it. Pqs are not a bad design (GW2 copied them) but right now they're useless because PvE gear & money are worthless pretty much.
Perhaps add a new quest that also gives you huge loads of exp if you do some tome unlocks or map completion (opening the whole map) so if anything the guy will level running around checking all the non-used content we have in form of the PvE areas.
And for the argument of having low rr players in T4 and being "noobs" is completely null and everybody knows this. People that are rr60+ still get farmed as if they were rr30, they take perhaps 1 or 2 gcds more to die - it all depends if you play in a group or not, and how well you play in a group. My groups often have people below rr40 and even below level 40 and nobody above rr60 and we do just fine against everything.