Do you run Int or WP as main stat in that build?
And something like this
RoR.builders - Shaman
Or change tactics?
Shaman builds, RR, etc.
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- Posts: 447
Re: Shaman builds, RR, etc.
On pvp I run around 600 willpower. Int around 200.
Tactics: Ain't Done Yet, Extra Special Mushrooms, Waaagh! Frenzy, Whazat Behind You (or Run Away).
Discipline only on pve (heroes lairs).
Build from the link is what I'm running currently (with silence - 4 annihilator pieces gave me 1 point in Mork).
Renown: Doge/Disrupt and crit reduction. Rest in wounds.
Tactics: Ain't Done Yet, Extra Special Mushrooms, Waaagh! Frenzy, Whazat Behind You (or Run Away).
Discipline only on pve (heroes lairs).
Build from the link is what I'm running currently (with silence - 4 annihilator pieces gave me 1 point in Mork).
Renown: Doge/Disrupt and crit reduction. Rest in wounds.
Srul - Shaman
Sruula - Witch Elf
Jurwulf Srulson - Chosen
Sruula - Witch Elf
Jurwulf Srulson - Chosen
Re: Shaman builds, RR, etc.
Okey, Thanks from input! I think i have around 600wp without disceplin so i will try the build out 

Karak-Norn Destruction, we öwnd.
- Aurandilaz
- Posts: 1896
Re: Shaman builds, RR, etc.
ADY is a bit silly, too situational, and a good healer should not let their allies drop that low in the first place.Miszczu5647 wrote:On pvp I run around 600 willpower. Int around 200.
Tactics: Ain't Done Yet, Extra Special Mushrooms, Waaagh! Frenzy, Whazat Behind You (or Run Away).
Discipline only on pve (heroes lairs).
Build from the link is what I'm running currently (with silence - 4 annihilator pieces gave me 1 point in Mork).
Renown: Doge/Disrupt and crit reduction. Rest in wounds.
Green Cleaning for third HoT is far better IMO.
RunAway and detaunt tactic + 10% healcrit with GC are my suggestions.
If you feel safe, switch detaunt to APcrit tactic.
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- Posts: 447
Re: Shaman builds, RR, etc.
So there are no good healer because everyone drop below 25% eventually 
More seriously I wrote what works for me. Your tactic setup is also good.
I don't use Retroative Burst because between You are not so Bad and my zelote friend (plus ap reduction from mechanics) I just don't need it.

More seriously I wrote what works for me. Your tactic setup is also good.
I don't use Retroative Burst because between You are not so Bad and my zelote friend (plus ap reduction from mechanics) I just don't need it.
Srul - Shaman
Sruula - Witch Elf
Jurwulf Srulson - Chosen
Sruula - Witch Elf
Jurwulf Srulson - Chosen
Re: Shaman builds, RR, etc.
Here are a few tactic combinations I've tried and found effective (keep in mind these are from the perspective of Path of Da Green spec):
1) Extra Special Mushrooms, Restorative Burst, Waaagh! Frenzy, Ain't Done Yet!
This is what I use if I need to maximize healing, mostly when I'm the only healer.
2) Extra Special Mushrooms, Restorative Burst, Waaagh! Frenzy, Dat Makes Me Dizzy
Same as before, but swapping out ADY (Or Waaagh! Frenzy in large scale RVR) for instant rez. Great if you have another healer in the party who is doing the majority of the healing. Instant rez stuns you for 3s, after which you get immunity and it will no longer stun you for a while. If used timely, this can be incredibly powerful.
3) Extra Special Mushrooms, Restorative Burst, Get Movin'!, Ere We Goes Again
Standard morale pump. This is what I use for bomb groups when people need to get their morals up ASAP. Sometimes I swap out the first two for Dat Makes Me Dizzy and Ain't Done Yet.
Generally you don't have the AP to not use Restorative Burst in a group that needs constant healing, unless you have a Zealot using the AP ritual or some other, party-based AP regain mechanic. In that case, you can slot the Discipline tactic instead. As far as RUN AWAY! and Whazzat Behind You?! goes, they are great but most useful in solo play. I do not use them in group. Honestly, if you have full Annihilator with armor talismans and manage to use your detaunts properly, you should not really need them if you have another healer.
1) Extra Special Mushrooms, Restorative Burst, Waaagh! Frenzy, Ain't Done Yet!
This is what I use if I need to maximize healing, mostly when I'm the only healer.
2) Extra Special Mushrooms, Restorative Burst, Waaagh! Frenzy, Dat Makes Me Dizzy
Same as before, but swapping out ADY (Or Waaagh! Frenzy in large scale RVR) for instant rez. Great if you have another healer in the party who is doing the majority of the healing. Instant rez stuns you for 3s, after which you get immunity and it will no longer stun you for a while. If used timely, this can be incredibly powerful.
3) Extra Special Mushrooms, Restorative Burst, Get Movin'!, Ere We Goes Again
Standard morale pump. This is what I use for bomb groups when people need to get their morals up ASAP. Sometimes I swap out the first two for Dat Makes Me Dizzy and Ain't Done Yet.
Generally you don't have the AP to not use Restorative Burst in a group that needs constant healing, unless you have a Zealot using the AP ritual or some other, party-based AP regain mechanic. In that case, you can slot the Discipline tactic instead. As far as RUN AWAY! and Whazzat Behind You?! goes, they are great but most useful in solo play. I do not use them in group. Honestly, if you have full Annihilator with armor talismans and manage to use your detaunts properly, you should not really need them if you have another healer.
Thayli - SH
Thlayli - SQ
[Phalanx]
Thlayli - SQ
[Phalanx]
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- Posts: 447
Re: Shaman builds, RR, etc.
You see Arthur? You need to find your own way
Three guys gave you three different tactics setup. Differences are from personal preferences and experiences. All those setups are viable. Have fun... 


Srul - Shaman
Sruula - Witch Elf
Jurwulf Srulson - Chosen
Sruula - Witch Elf
Jurwulf Srulson - Chosen
Re: Shaman builds, RR, etc.
I have like 5 different tactic setups depending on situation, whether solo, full group, duo, 3 man etc etc.
solo i use green cleanin, run away, whazat behind you and aint done yet, small 2/3 player group where im only healer, green cleanin, run away, extra special mushrooms and aint done yet, for 4-6 player groups it depends on what your up against, if you know you are going to be pressured i use run away, resto burst, green cleanin and extra special mushrooms, if im not going to be pressured much i use extra special mushrooms, aint done yet, resto burst and run away and at times switch out run away for green cleanin depending on if i need to focus more on big heals or if i have the time and ap to get a few hots ticking over on a focused target, lastly morale boost group spec, get movin, ere we go again and resto burst, 4th tactic is dependant on situation but is usually extra special mushrooms for more resto burst procs.
solo i use green cleanin, run away, whazat behind you and aint done yet, small 2/3 player group where im only healer, green cleanin, run away, extra special mushrooms and aint done yet, for 4-6 player groups it depends on what your up against, if you know you are going to be pressured i use run away, resto burst, green cleanin and extra special mushrooms, if im not going to be pressured much i use extra special mushrooms, aint done yet, resto burst and run away and at times switch out run away for green cleanin depending on if i need to focus more on big heals or if i have the time and ap to get a few hots ticking over on a focused target, lastly morale boost group spec, get movin, ere we go again and resto burst, 4th tactic is dependant on situation but is usually extra special mushrooms for more resto burst procs.
Imo never slot discipline, willpower scales like ****, its worthless, same for armor talis on a shaman, the classes that worry shamans are not going to do damage mitigated by armor, bw, dps am and wh and if you are in a bad place where armor value is needed one armor debuff from a wl and enemy armor pen you are near nekid anyway. Stack toughness and take advantage of dsu buff, that will give you better mitigation.Thayli wrote: you can slot the Discipline tactic instead. Honestly, if you have full Annihilator with armor talismans and manage to use your detaunts properly, you should not really need them if you have another healer.
Morfee - Shaman / Mynnos - Kotbs / Grubod - Black Orc / Snubz - Squig Herder
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Re: Shaman builds, RR, etc.
I mostly play duo/trio, so the best build for it i guess is, (also work for a 6 man (RDPS) party)
http://www.ror.builders/career/shaman/s ... ,5310,5289
If you run 6 men (MDPS) premade (or WB #puke)
http://www.ror.builders/career/shaman/s ... ,5289,5292
If you are rr 60+/full anni or ruin you can be able to run fury of da green and though hot (instead of shrug it off) guess it's good
Go for full though/wounds talisman, as morfee said, armor is useless atm...
RR : i run full reduc crit, also good to run CW 3 /RD but i still prefer reduc crit atm ( no crit = low dmg )
If you don't run full def, you gonna get rekt (think about it)
http://www.ror.builders/career/shaman/s ... ,5310,5289
If you run 6 men (MDPS) premade (or WB #puke)
http://www.ror.builders/career/shaman/s ... ,5289,5292
If you are rr 60+/full anni or ruin you can be able to run fury of da green and though hot (instead of shrug it off) guess it's good
Go for full though/wounds talisman, as morfee said, armor is useless atm...
RR : i run full reduc crit, also good to run CW 3 /RD but i still prefer reduc crit atm ( no crit = low dmg )
If you don't run full def, you gonna get rekt (think about it)
Arnie Fatarnie Kassdku
Arnagob Brizkran Cocorico
Arnagob Brizkran Cocorico
Re: Shaman builds, RR, etc.
Since idont have full ruin or anni on this char i think i will wait to run Path of tha green until i get more gear 

Karak-Norn Destruction, we öwnd.
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