The old war on live was pure, imbalanced garbage buggy mess
And a multitude of classes were among other things, fundamentally broken
pity people have their rose tinted nostalgia goggles on so tight that the cant realize the truth of that fact
Patchnotes 15/12/16
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Re: Patchnotes 15/12/16
too many changes break too many time honored and secretly passed down nerfed button strings.
Keep up the good stuff. I would even go as far as keeping the armor on backline DoK/Wp, possible add it to the discipline tactic or efficient patching tactics or better yet, as a draw back to using a chalice

Keep up the good stuff. I would even go as far as keeping the armor on backline DoK/Wp, possible add it to the discipline tactic or efficient patching tactics or better yet, as a draw back to using a chalice
-= Agony =-
Re: Patchnotes 15/12/16
Are you really comparing the time you spent PLAYING the game with the time the devs spent working on it?roadkillrobin wrote: IF the project dies it dies, Then there no longer a need for people playing the game so it doesn't really nather, But aslong as there are need of player you can't really expect em to just take anything. Especially when we're talking about such vast anount of time and there's no respect for the time put into it. Then you can't expect the respeect back either
Pretty much always afk or tabbed out.
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- Posts: 91
Re: Patchnotes 15/12/16
FTFYDruin wrote:Are you really comparing the time you spent TESTING the game with the time the devs spent working on it?roadkillrobin wrote: IF the project dies it dies, Then there no longer a need for people playing the game so it doesn't really nather, But aslong as there are need of player you can't really expect em to just take anything. Especially when we're talking about such vast anount of time and there's no respect for the time put into it. Then you can't expect the respeect back either
Re: Patchnotes 15/12/16
Yeah because the majority here is actively helping and not just playing the game.dontcomplainx wrote:FTFYDruin wrote:Are you really comparing the time you spent TESTING the game with the time the devs spent working on it?roadkillrobin wrote: IF the project dies it dies, Then there no longer a need for people playing the game so it doesn't really nather, But aslong as there are need of player you can't really expect em to just take anything. Especially when we're talking about such vast anount of time and there's no respect for the time put into it. Then you can't expect the respeect back either

Pretty much always afk or tabbed out.
- RyanMakara
- Posts: 1563
Re: Patchnotes 15/12/16
Being online =/= testing stuff. Testing consists of not observing and reviewing made changes, but offering constructive feedback in accordance with the rules. If only a quarter of our players went about actual testing like this we'd probably have less of these needless discussions weighing player considerations vs. dev values.dontcomplainx wrote:FTFYDruin wrote:Are you really comparing the time you spent TESTING the game with the time the devs spent working on it?roadkillrobin wrote: IF the project dies it dies, Then there no longer a need for people playing the game so it doesn't really nather, But aslong as there are need of player you can't really expect em to just take anything. Especially when we're talking about such vast anount of time and there's no respect for the time put into it. Then you can't expect the respeect back either
By the way, the funniest thing about roadkillrobin's post is that the devs could say the exact same thing. Why should we develop this game any further if all we get is whine posts over a misplaced sense of nostalgia to justify an anti-change stance? There are many things in this game requiring fixes and tweaks, and we're basically still up **** creek with a broken paddle here.

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- Posts: 91
Re: Patchnotes 15/12/16
What term do you use to refer to players? would it be testers right? so he was not not playing he was testing.......RyanMakara wrote:Being online =/= testing stuff. Testing consists of not observing and reviewing made changes, but offering constructive feedback in accordance with the rules. If only a quarter of our players went about actual testing like this we'd probably have less of these needless discussions weighing player considerations vs. dev values.dontcomplainx wrote:FTFYDruin wrote:
Are you really comparing the time you spent TESTING the game with the time the devs spent working on it?
By the way, the funniest thing about roadkillrobin's post is that the devs could say the exact same thing. Why should we develop this game any further if all we get is whine posts over a misplaced sense of nostalgia to justify an anti-change stance? There are many things in this game requiring fixes and tweaks, and we're basically still up **** creek with a broken paddle here.
- RyanMakara
- Posts: 1563
Re: Patchnotes 15/12/16
Every tester is a player, but not every player is a tester. Simple as that.dontcomplainx wrote:What term do you use to refer to players? would it be testers right? so he was not not playing he was testing.......RyanMakara wrote:Being online =/= testing stuff. Testing consists of not observing and reviewing made changes, but offering constructive feedback in accordance with the rules. If only a quarter of our players went about actual testing like this we'd probably have less of these needless discussions weighing player considerations vs. dev values.dontcomplainx wrote: FTFY
By the way, the funniest thing about roadkillrobin's post is that the devs could say the exact same thing. Why should we develop this game any further if all we get is whine posts over a misplaced sense of nostalgia to justify an anti-change stance? There are many things in this game requiring fixes and tweaks, and we're basically still up **** creek with a broken paddle here.

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Re: Patchnotes 15/12/16
Is it really necessary to generalize this? Because there are quite some people who do take things seriously. People who do test bugs, are active in (proper) discussions, post on the bugtracker and whatnot. This feels a little disrespectful, to be honest. We do know it's not the same as the investment as you guys put in to it, but it would be nice if the staff could stop hitting us round the head with that fact. Because a lot of us do try.Druin wrote:Are you really comparing the time you spent PLAYING the game with the time the devs spent working on it?roadkillrobin wrote: IF the project dies it dies, Then there no longer a need for people playing the game so it doesn't really nather, But aslong as there are need of player you can't really expect em to just take anything. Especially when we're talking about such vast anount of time and there's no respect for the time put into it. Then you can't expect the respeect back either
Thayli - SH
Thlayli - SQ
[Phalanx]
Thlayli - SQ
[Phalanx]
- TenTonHammer
- Posts: 3806
Re: Patchnotes 15/12/16
Thayli wrote:
Is it really necessary to generalize this? Because there are quite some people who do take things seriously. People who do test bugs, are active in (proper) discussions, post on the bugtracker and whatnot. This feels a little disrespectful, to be honest. We do know it's not the same as the investment as you guys put in to it, but it would be nice if the staff could stop hitting us round the head with that fact. Because a lot of us do try.
Those whom do, know the comment wasnt directed at them and are well aware that it was rather, pointed at the entitled traditionalist gits who are too afraid of change and attempts at real balance that decry everything with "muh nostalgia"
