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Patchnotes 15/12/16

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TenTonHammer
Posts: 3806

Re: Patchnotes 15/12/16

Post#101 » Fri Dec 16, 2016 3:32 pm

The old war on live was pure, imbalanced garbage buggy mess

And a multitude of classes were among other things, fundamentally broken


pity people have their rose tinted nostalgia goggles on so tight that the cant realize the truth of that fact
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Akalukz
Posts: 1821

Re: Patchnotes 15/12/16

Post#102 » Fri Dec 16, 2016 3:38 pm

too many changes break too many time honored and secretly passed down nerfed button strings. :)

Keep up the good stuff. I would even go as far as keeping the armor on backline DoK/Wp, possible add it to the discipline tactic or efficient patching tactics or better yet, as a draw back to using a chalice
-= Agony =-

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Druin
Former Staff
Posts: 1120

Re: Patchnotes 15/12/16

Post#103 » Fri Dec 16, 2016 3:45 pm

roadkillrobin wrote: IF the project dies it dies, Then there no longer a need for people playing the game so it doesn't really nather, But aslong as there are need of player you can't really expect em to just take anything. Especially when we're talking about such vast anount of time and there's no respect for the time put into it. Then you can't expect the respeect back either
Are you really comparing the time you spent PLAYING the game with the time the devs spent working on it?
Pretty much always afk or tabbed out.

dontcomplainx
Posts: 91

Re: Patchnotes 15/12/16

Post#104 » Fri Dec 16, 2016 3:50 pm

Druin wrote:
roadkillrobin wrote: IF the project dies it dies, Then there no longer a need for people playing the game so it doesn't really nather, But aslong as there are need of player you can't really expect em to just take anything. Especially when we're talking about such vast anount of time and there's no respect for the time put into it. Then you can't expect the respeect back either
Are you really comparing the time you spent TESTING the game with the time the devs spent working on it?
FTFY

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Druin
Former Staff
Posts: 1120

Re: Patchnotes 15/12/16

Post#105 » Fri Dec 16, 2016 3:52 pm

dontcomplainx wrote:
Druin wrote:
roadkillrobin wrote: IF the project dies it dies, Then there no longer a need for people playing the game so it doesn't really nather, But aslong as there are need of player you can't really expect em to just take anything. Especially when we're talking about such vast anount of time and there's no respect for the time put into it. Then you can't expect the respeect back either
Are you really comparing the time you spent TESTING the game with the time the devs spent working on it?
FTFY
Yeah because the majority here is actively helping and not just playing the game. :)
Pretty much always afk or tabbed out.

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RyanMakara
Posts: 1563

Re: Patchnotes 15/12/16

Post#106 » Fri Dec 16, 2016 3:57 pm

dontcomplainx wrote:
Druin wrote:
roadkillrobin wrote: IF the project dies it dies, Then there no longer a need for people playing the game so it doesn't really nather, But aslong as there are need of player you can't really expect em to just take anything. Especially when we're talking about such vast anount of time and there's no respect for the time put into it. Then you can't expect the respeect back either
Are you really comparing the time you spent TESTING the game with the time the devs spent working on it?
FTFY
Being online =/= testing stuff. Testing consists of not observing and reviewing made changes, but offering constructive feedback in accordance with the rules. If only a quarter of our players went about actual testing like this we'd probably have less of these needless discussions weighing player considerations vs. dev values.

By the way, the funniest thing about roadkillrobin's post is that the devs could say the exact same thing. Why should we develop this game any further if all we get is whine posts over a misplaced sense of nostalgia to justify an anti-change stance? There are many things in this game requiring fixes and tweaks, and we're basically still up **** creek with a broken paddle here.
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dontcomplainx
Posts: 91

Re: Patchnotes 15/12/16

Post#107 » Fri Dec 16, 2016 4:02 pm

RyanMakara wrote:
dontcomplainx wrote:
Druin wrote:
Are you really comparing the time you spent TESTING the game with the time the devs spent working on it?
FTFY
Being online =/= testing stuff. Testing consists of not observing and reviewing made changes, but offering constructive feedback in accordance with the rules. If only a quarter of our players went about actual testing like this we'd probably have less of these needless discussions weighing player considerations vs. dev values.

By the way, the funniest thing about roadkillrobin's post is that the devs could say the exact same thing. Why should we develop this game any further if all we get is whine posts over a misplaced sense of nostalgia to justify an anti-change stance? There are many things in this game requiring fixes and tweaks, and we're basically still up **** creek with a broken paddle here.
What term do you use to refer to players? would it be testers right? so he was not not playing he was testing.......

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RyanMakara
Posts: 1563

Re: Patchnotes 15/12/16

Post#108 » Fri Dec 16, 2016 4:04 pm

dontcomplainx wrote:
RyanMakara wrote:
dontcomplainx wrote: FTFY
Being online =/= testing stuff. Testing consists of not observing and reviewing made changes, but offering constructive feedback in accordance with the rules. If only a quarter of our players went about actual testing like this we'd probably have less of these needless discussions weighing player considerations vs. dev values.

By the way, the funniest thing about roadkillrobin's post is that the devs could say the exact same thing. Why should we develop this game any further if all we get is whine posts over a misplaced sense of nostalgia to justify an anti-change stance? There are many things in this game requiring fixes and tweaks, and we're basically still up **** creek with a broken paddle here.
What term do you use to refer to players? would it be testers right? so he was not not playing he was testing.......
Every tester is a player, but not every player is a tester. Simple as that.
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Thayli
Posts: 134

Re: Patchnotes 15/12/16

Post#109 » Fri Dec 16, 2016 4:10 pm

Druin wrote:
roadkillrobin wrote: IF the project dies it dies, Then there no longer a need for people playing the game so it doesn't really nather, But aslong as there are need of player you can't really expect em to just take anything. Especially when we're talking about such vast anount of time and there's no respect for the time put into it. Then you can't expect the respeect back either
Are you really comparing the time you spent PLAYING the game with the time the devs spent working on it?
Is it really necessary to generalize this? Because there are quite some people who do take things seriously. People who do test bugs, are active in (proper) discussions, post on the bugtracker and whatnot. This feels a little disrespectful, to be honest. We do know it's not the same as the investment as you guys put in to it, but it would be nice if the staff could stop hitting us round the head with that fact. Because a lot of us do try.
Thayli - SH
Thlayli - SQ


[Phalanx]

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TenTonHammer
Posts: 3806

Re: Patchnotes 15/12/16

Post#110 » Fri Dec 16, 2016 4:13 pm

Thayli wrote:
Is it really necessary to generalize this? Because there are quite some people who do take things seriously. People who do test bugs, are active in (proper) discussions, post on the bugtracker and whatnot. This feels a little disrespectful, to be honest. We do know it's not the same as the investment as you guys put in to it, but it would be nice if the staff could stop hitting us round the head with that fact. Because a lot of us do try.

Those whom do, know the comment wasnt directed at them and are well aware that it was rather, pointed at the entitled traditionalist gits who are too afraid of change and attempts at real balance that decry everything with "muh nostalgia"
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