Skullgrin wrote:
Anyone care to chime in on how an Engineer healing more than two different Shamans isn't OP? Something is definitely broken with the keg...
Funny the Squigh Herder which has been nerfed-fixed 4 or 5 times already, is doing less damage than the enginer with defensive build, and the enginer still can do 200k heals, and beat the Shaman healers.
So we have now enginers which heal better than healers, do more damage in defensive form than range damage dealers, and i am pretty sure if we could quantify the amount of dodge-disrupt and damage mitigated with theyr 4k+ armour and theyr 32% dodge-damage buff, they will be better tanks than the tanks too.
PD: (Squigh herder need a damage boost in the abilities, for recover the damage amount lost from diferent pet fixes and range nerf, and the lacking of magical-corporeal damage in theyr abilities....test yourself if you wanna see how much damage are doing DoT abilities in people, maybe you will be surprised)