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Caledor Woods/Eternal Citadel Proposal

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GodlessCrom
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Re: Caledor Woods/Eternal Citadel Proposal

Post#31 » Wed Dec 14, 2016 8:41 pm

As a casual pug shitlord running 2h IB with focused offense (okay, not even I am THAT bad), I agree with every thing dabbart said.

Hell, couldn't we run the ladder by hand in the forums? I.e. make brackets, have teams fight it out, and adjust accordingly? Like they do at table top tournies.

Also if you give unique titles or trophies for this, I cam guarantee you will see more six mans. Hell, what about unique appearance only gear? Even something as simple as the lair boss gear, in terms of appearance, but on a no stats, alt appearance item. I want me that keg hammer, is what I'm saying, and im willing to risk getting farmed by Fusion to get it ;)
Spoiler:
Black Mirror is also really good. The Last Kingdom is a less ridiculous version of Vikings, and it's good. Penny Dreadful has some good moments, esp in the first season. If you have never seen HBO's Rome, check that out. Spartacus is like the trailer trash version of Rome with less plot and more boobs, but it also had its moments
Rush in and die, dogs - I was a man before I was a king!

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zabis
Posts: 1215

Re: Caledor Woods/Eternal Citadel Proposal

Post#32 » Wed Dec 14, 2016 8:41 pm

DefinitelyNotWingz wrote:Gonna watch a new series the next few days (hopefully only 7). Any suggestions?
Check out 3% on Netflix
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Azarael
Posts: 5332

Re: Caledor Woods/Eternal Citadel Proposal

Post#33 » Wed Dec 14, 2016 8:51 pm

DefinitelyNotWingz wrote:
GodlessCrom wrote: Damage done can be undone. Surely people playing healers understand that? :p
As I said the damage is not caused by the changes themselves but by the way they were made up,came in and were enforced.
Spoiler:
I already know westworld. Can definitely recommend. Anything else?
That's fine. Some players need to understand that they don't run the game and that there are some things they are broadly mistrusted on, and one such thing is taking difficult decisions that will cause upheavals. If you and others have a problem with WP and DoK because of the melee heal spam that's going on, you'd be damn right and I'd agree with it. Ye gods, I'm so sick of having to repeat that. If you've got a problem because you weren't consulted (this is still our project and I for one do not work on it just to be blocked by players on something, sorry), because an upheaval was caused (coarse before fine) or because you or others wanted WP and DoK to play in exactly the same way with small tweaks to survivability instead (gross concept violation and skill floor issues), then I've much less sympathy.

There are going to be difficult periods, and if there are any decisions I regret, they would be making changes to RvR and class balance at the same time and pushing the WP/DoK ex without client control, leaving me stuck with a problem I can't resolve until the patcher. For that, I will happily apologise - I should have waited, and aside from reverting the Surging Power / Changer's Blessing changes on Magus, I will be waiting, so that this doesn't happen again. But make no mistake, WP and DoK were always going to get pushed into building resource properly and using two masteries at once to heal, rather than one.

I'd direct people who disagree with my decisions to act unilaterally towards the balance forum, by the way. Look at how many topics just die because people can't even agree on what to do, except that they don't want whatever the other guy wants to do. Someone in the community has to bear the cross of making executive decisions, and that person is me.

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peterthepan3
Posts: 6509

Re: Caledor Woods/Eternal Citadel Proposal

Post#34 » Wed Dec 14, 2016 8:59 pm

drmordread wrote:The reason you see little pre made interest in the 6v6 SC's is because premades do not want to lose, so they solo que for the PUG sc. Which reinforces the thinking I have had since live .... 6 man premades are just bad players who need (a) a group so they can function and (b) Pugs to beat up on so that they can stroke their egos with wins.
That's exactly the kind of attitude that needs to be done away with. I would like to think that most competitive premades are interested in fighting other premades. What premades on RoR do you find delighting in pug stomping?

I can vouch for The Expanse. very cool.
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DefinitelyNotWingz
Posts: 286

Re: Caledor Woods/Eternal Citadel Proposal

Post#35 » Wed Dec 14, 2016 9:04 pm

Azarael wrote:
DefinitelyNotWingz wrote:
GodlessCrom wrote: Damage done can be undone. Surely people playing healers understand that? :p
As I said the damage is not caused by the changes themselves but by the way they were made up,came in and were enforced.
That's fine. Some players need to understand that they don't run the game and that there are some things they are broadly mistrusted on, and one such thing is taking difficult decisions that will cause upheavals. If you and others have a problem with WP and DoK because of the melee heal spam that's going on, you'd be damn right and I'd agree with it. Ye gods, I'm so sick of having to repeat that. If you've got a problem because you weren't consulted (this is still our project and I for one do not work on it just to be blocked by players on something, sorry), because an upheaval was caused (coarse before fine) or because you or others wanted WP and DoK to play in exactly the same way with small tweaks to survivability instead (gross concept violation and skill floor issues), then I've much less sympathy.
I think you are mistaking me for somebody that is still interested in partaking in a balancing process.
It is your project and you can do whatever you like and players are free to leave as they wish.
That is all.
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Thanks for all the suggestions. I made a list. :mrgreen:
You know who I am.

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dur3al
Posts: 251

Re: Caledor Woods/Eternal Citadel Proposal

Post#36 » Wed Dec 14, 2016 9:08 pm

drmordread wrote:The reason you see little pre made interest in the 6v6 SC's is because premades do not want to lose, so they solo que for the PUG sc. Which reinforces the thinking I have had since live .... 6 man premades are just bad players who need (a) a group so they can function and (b) Pugs to beat up on so that they can stroke their egos with wins.
This is exactly what I think the development team agrees on, and its exactly the reason of the demise of small scale fighting and balance overall.

I wholeheartedly agree with Dabbart said too, but I believe, as I stated above, development team does not agree with it.
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The Last Kingdom is so subpar to the books that I haven't even bothered to watch any of it to be honest.
Martyr's Square: Sync & Nerfedbuttons - enigma
Martyr's Square: Dureal & Method - Disrespect/It's Orz again
Badlands: Dureal & Alatheus - Exo
Karak-Norn: Sejanus - Blitz/Elementz

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GodlessCrom
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Re: Caledor Woods/Eternal Citadel Proposal

Post#37 » Wed Dec 14, 2016 9:13 pm

dur3al wrote:
drmordread wrote:The reason you see little pre made interest in the 6v6 SC's is because premades do not want to lose, so they solo que for the PUG sc. Which reinforces the thinking I have had since live .... 6 man premades are just bad players who need (a) a group so they can function and (b) Pugs to beat up on so that they can stroke their egos with wins.
This is exactly what I think the development team agrees on, and its exactly the reason of the demise of small scale fighting and balance overall.

I wholeheartedly agree with Dabbart said too, but I believe, as I stated above, development team does not agree with it.
Spoiler:
The Last Kingdom is so subpar to the books that I haven't even bothered to watch any of it to be honest.
What about Dabs post did the devs disagree with?
Spoiler:
yeah it's definitely worse than the books, but it's still better than most that's on TV imo. plus if he's never read the books, he don't know what he's missing out on ;)
Rush in and die, dogs - I was a man before I was a king!

Dabbart
Posts: 2251

Re: Caledor Woods/Eternal Citadel Proposal

Post#38 » Wed Dec 14, 2016 9:36 pm

Giving any added gains to 6man SCs. There have been a bunch of threads about adding more medallions/xp/RR/etc to the 6man queues due to the added nature of difficulty in beating another premade, or simply to give cosmetic gear/extra gains from SCs to incentivise more organized play.

Every thread was answered the same, (obviously not directly quoting) "You don't need any more gains than you inherently have from forming a 6man." Refering to the "advantage" over the standard players that you have for being in a com-organized group of buddies whom all spec to support the group. Fight for the sake of the fight, not the inherent bonus you get. Which I agree with. But at some point, maybe a Carrot just for the sake of it might be worthwhile.

Using Alt appearances for Carrots was also dismissed, since we, the players, have no idea what is in store for us in terms of appearances for yet to be released gear. So that which we want, might already be used for something else. Not to mention Live event rewards. Using the "tokens" for other types of alt appearances(like from lairs) could be cool though.

The topic however, should not get bogged down into what the Carrot should be, but(imo) about whether or not a Carrot should be there at all?
Spoiler:
@Mordread Wow. That feels like one hell of a projection there mate. Maybe you just don't like premades, cause it shows off to the world how "good" of a player you actually are? Maybe relax on the direct insults a bit. We're not all losers incapable of compartmentalizing a video game loss...
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Telen
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Re: Caledor Woods/Eternal Citadel Proposal

Post#39 » Wed Dec 14, 2016 9:46 pm

What kills smallscale are those that want it. Either they hate losing so stay in fotm groups which is one of the factors that really harmed live or the better players stick to each other not wanting to lose to fotm groups. There no reason for new players to try and get involved in that as they have to find 5 other equally committed new players and play and gear comps that can compete. That might have been a possibility in a newish live mmo. Never going to happen here as there isnt that turnover of new players. Unless the existing pres are willing to break up and each try to form their own new pres I dont see it ever happening. They wont as they will then be losing to those that wont.
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peterthepan3
Posts: 6509

Re: Caledor Woods/Eternal Citadel Proposal

Post#40 » Wed Dec 14, 2016 9:51 pm

I think a carrot is needed (whatever that may be) because it just isn't happening as much as it used to.

Of the premades left who are actively engaging in 6v6, there really isn't THAT much of a skill discrepancy. In the last four months or so, I have seen one or two guilds emerge and get involved in 6v6 - and make a name for themselves. Being a 'good player' in WAR isn't exactly hard, and if people just had something to egg them on and motivate them to at least try group fights you'd see a lot of new good players emerge.
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