[RP & RVR EVENT] The High King versus The Warlord
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Re: [RP & RVR EVENT] The High King versus The Warlord
Eks, it looks just like the Destro's trophy from what I've noticed
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Re: [RP & RVR EVENT] The High King versus The Warlord
Well first of all, thanks for the great event.... i had a blast. And lets be honest, the feeling of a great fighting force was worth a few lag ( well as I played on a laptop it was merely one lag, from the begining to the end.^^) I also have to say I dont need those trophys to be honest. The only critique I would made is, that they were distributed in a way healers had almost no chance to get them. That seems a bit unfair to me for the people who need such things. You could circumvent that perhaps ( if possible) by giving everyone a epic title who participated like companion of the Highking or Big Un of the Warboss or something like it. But I guess, such things would only be possible with client control, right? Well I really anticipate the next of those epic events.RyanMakara wrote:This was one of the first major RP event done on the server, coordinated on both realms, you expect everything to be 100% flawless from the get-go? The T4 RvR release event was highly enjoyed by many people, even without a reward. They were mostly caught by surprise due to the lack of announcement.Dresden wrote:Is that it? really? i want the last three hours back, oh so much continuous unplayable lag...NoRKaLKiLLa wrote:Trophy recieved for killing enemy lords
But hey it's my fault for even showing up right? i should have known better!
It's a shame the devs didn't tell us we had to kill the lords to receive a trophy.
Hell it's a shame they didn't post the event a week in advance instead of a day.
I know my limits, i'm gonna avoid large-scale events from now on.
Good job! woo! yay! and such.
I'm sorry to disappoint the 'majority' of people by not giving them all a reward, or keeping the way of doing so obscured. This was pretty much a test to see how many people would be interested in fighting in RvR alongside legendary characters, with a unique king's trophy as a reward for the lucky few. Considering the turn-out on both realms, I say it was a success, and with that, I cannot hand out 400 unique and exclusive trophies. If people desire an earlier heads-up and more details to the event and its rewards, I will learn from that and take it into account for the future.
For now, you should be thankful I went through the effort of arranging an event on a scale such as this. It was obviously too much for the server to handle in the beginning, and the lags that persisted during the event might have been a buzzkill to some, but it seemed no different to me than the regular zerg encounters. The effects used may have contributed to the lag as well. Again, we will learn from this.
For now, there are still 8 people on Destruction who can claim a Trinket of Thorgrim Grudgebearer. I will see that all of those who were eligible for a reward will be blessed accordingly. For the rest of people cricising this event for the lack of a reward or info; duly noted.
Andyrion Ulthenair
Arphyrion Soulblade
Arphyrion Soulblade
Re: [RP & RVR EVENT] The High King versus The Warlord
Good:
Grumloks stealth missions that made people get away from the lagfest in the middle.
Bad:
Thinking that rewarding people for killingblows on the lords was a good idea.
Btw were destros trophies really suppose to look like that? it looks like something an order would wear. Would've made more sense to have Grumlok reward his loyal soldiers in IC.
Grumloks stealth missions that made people get away from the lagfest in the middle.
Bad:
Thinking that rewarding people for killingblows on the lords was a good idea.
Btw were destros trophies really suppose to look like that? it looks like something an order would wear. Would've made more sense to have Grumlok reward his loyal soldiers in IC.
Re: [RP & RVR EVENT] The High King versus The Warlord
I hope on next event server will have less lags, at least outside zerg battles.
Click here to watch on YouTube
Click here to watch on YouTube
Last edited by Arena on Tue Dec 13, 2016 11:43 pm, edited 1 time in total.
- Serbiansword
- Posts: 132
Re: [RP & RVR EVENT] The High King versus The Warlord
Unfortunately, because I'm working the night shift I wasn't able to be a part of today's event. But, reading through the Dev comments I'm glad that this event happened. If the number that Ryan mentioned (around 400 people) is correct, this has been a great test for the server. Because, sooner or later we will be having city sieges, and the number of people taking part in those will be measured in hundreds.

- saupreusse
- Former Staff
- Posts: 2507
Re: [RP & RVR EVENT] The High King versus The Warlord
We learned a lot for future events thats for sure. But for a first event im going to call it a blast and sleep well now. GnZhentarim wrote:Good:
Grumloks stealth missions that made people get away from the lagfest in the middle.
Bad:
Thinking that rewarding people for killingblows on the lords was a good idea.
Btw were destros trophies really suppose to look like that? it looks like something an order would wear. Would've made more sense to have Grumlok reward his loyal soldiers in IC.

Saup - RR 8x WP
Son - RR 8x AM
Son - RR 8x AM
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- Posts: 447
Re: [RP & RVR EVENT] The High King versus The Warlord
Thanks all who made it happen
With those heroes on the battlefield even a zerg was hell of the fun
I even had a DB with my shammy healer (sadly not on the High King). With fps drops and lags that was surprising 
Thanks everyone who participate. That was so nice to have so large scale fight. And we gave a lots of data to the Devs Team. Such a stress test will be good for the server.
Waiting for another one
Is this possible to make it in other zone than T4 (for T4 toons)?



Thanks everyone who participate. That was so nice to have so large scale fight. And we gave a lots of data to the Devs Team. Such a stress test will be good for the server.
Waiting for another one

Srul - Shaman
Sruula - Witch Elf
Jurwulf Srulson - Chosen
Sruula - Witch Elf
Jurwulf Srulson - Chosen
Re: [RP & RVR EVENT] The High King versus The Warlord
I participated in the event the first part and even tried my luck in Praag. Died quickly.
I liked the idea and the initiative; my only request would have been some more coherent RP at the beginning, while in the IC. Seemed a bit off, with a lot of people simply there for the fight/reward.
Perhaps in the future we could split the pre-fight groups into two, one to swarm around the Boss like angry hornets while another one sticks to the RP Boss. These two groups could then unite at the RvR WC before the fight.
I liked the idea and the initiative; my only request would have been some more coherent RP at the beginning, while in the IC. Seemed a bit off, with a lot of people simply there for the fight/reward.
Perhaps in the future we could split the pre-fight groups into two, one to swarm around the Boss like angry hornets while another one sticks to the RP Boss. These two groups could then unite at the RvR WC before the fight.
SW, Kotbs, IB, Slayer, WP, WL, SM, Mara, SH, BG
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Re: [RP & RVR EVENT] The High King versus The Warlord
Ah dont worryNatherul wrote:Hopefully I just fixed that for you... sorryDalgrimar wrote:Tried to fly to Praag from KV but after loading screen i fell trough the ground following some huge wall and than landing in some sorth of chaos waste.
Couldnt log out neither so crashed the game and now i cant get past character screen XD
Also was a blast to play Grumlok

Re: [RP & RVR EVENT] The High King versus The Warlord
Great event.
Although there was lag, it was better than in the past with huge turnout in one area.
Back in 2008, when the first fort fights took place, the lag was so bad you had 1-5 framerate. The screen wouldn't move for a minute! It was so hard to fix, forts were bypassed....and city would open up after locking a pairing. Then city sieges got seperate instances.
Understand it will be hard to fix. I will guess simply refining the system will not cut it. It would likely require redesign & engineering. With so many players: the calculations that need to be made...and packets to send for updating all the ppl involved...is horrendous.
Thank you devs for setting up this community event, I am looking forward to more.
Although there was lag, it was better than in the past with huge turnout in one area.
Back in 2008, when the first fort fights took place, the lag was so bad you had 1-5 framerate. The screen wouldn't move for a minute! It was so hard to fix, forts were bypassed....and city would open up after locking a pairing. Then city sieges got seperate instances.
Understand it will be hard to fix. I will guess simply refining the system will not cut it. It would likely require redesign & engineering. With so many players: the calculations that need to be made...and packets to send for updating all the ppl involved...is horrendous.
Thank you devs for setting up this community event, I am looking forward to more.
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