Karast wrote:I was thinking about this a bit yesterday. What about a cool down reduction on grenade. At full stacks it reduces the cool down on all abilities by 5s. In its own way it is as powerful as the range increase, but still limited due to the fact that even with reduced cool downs we have very few 5s abilities, and even with things like focused fire, the AP costs would be a huge issue.
But it would work well and provide benefits to all trees, and give good competition for the rifle turrets buff.
For the flame turret I think a health share could be interesting with each stack x portion of damage is transfered to the turret / daemon, similar to the tactic on SH.
I was talking with a sh in game . Why don't make a miror of squig bonus ? One turret for range, one turret for crit , and one turret for armor ?
Range for rifleman , crit for grenadier , and armor for tinkerer ?
It's simple but I think I'd fit very well the tree ?
What would you think about it ?