I agree with this so much, not that everything should be the same, but regarding the zerg.Morf wrote:So much bs, you think war is the only game to have issues ? there are gaming devs that have been in the industry for decades that cannot make a system that works right, there is no perfect system, there is no fix, especially for zerging, ppl will always blob together for safety nothing will change this, everything has been tried before, nobody played eso where aoe caps where always spoken about ? they had aoe caps and they didnt, nothing really changed.
You cannot reinvent the wheel so to speak, games like this with mass pvp will always have issues, i really wish instead of thinking you all have the answers just remember what we loved about AOR and focused on improving that instead of turning ROR into a completely different game, we are all here because of AOR, we get barely any new players, drastic changes (aoe caps etc etc) does more bad then good.
You cannot change/fix zerging !!!
Open RvR is chaotic and unpredictable. That is the whole charm of it. That around every corner there might be someone waiting. Sometimes you outnumber them and sometimes they outnumber you. The unpredictability is what makes it epic. In my opinion, the zerg is a vital part of the open RvR experience. If I want equal numbers I'll join a scenario or something instanced.
The balance between the two realms tend to switch and get sorted with time. Instead of giving players a helping hand mechanic, they should learn to help themselves. Adapt, organize and improve. As for the zerging side getting better and unfair rewards. There are not enough purple bags or renown ranks in this game to make people better by just staring at a keep door.