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[Choppa] 2h vs 2x1h

Discuss Black Orc, Squig Herder, Choppa, and Shaman.
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SmashGits
Posts: 6

Re: [Choppa] 2h vs 2x1h

Post#21 » Mon Nov 28, 2016 3:26 am

TenTonHammer wrote: I disagree, unlike slayer who needs to spam spellbreaker and especially devastate, tired all ready and no more helpin don’t need to be spammed as much

Wot Rules? is not as necessary nor mandatory to make the 2H playstyle work on choppas

Now here the thing, while the outgoing hd hits great and all I contented that its not that useful, if your party is really that desperate for an outgoing HD, there is a much better option in terms of soul killer on BG which has no CD
Now you talk about 2H no rage drop choppa in a premade, lets all face the reality x2 mara’s is the strongest, safest melee DD combo you can take, they are much more durable than choppa, have more utility and put out almost as damage.
In comparison to them a choppa + mara combo is squisher, 2H choppa + mara is even squisher and no rage drop 2H is even squisher than that, combine the fact that you don’t have furious choppin for some sustain and you’re an even bigger burden on your healers
While I will agree that Wot Rules? is not mandatory, I will say that the only reason I wanted to try 2 handed was for the burst potential. Chaining, Can't stop the Chop->Tired Already?->Sit down->no more helpin->weakling killa makes squishes die fast. Whether they are healers on not. To me IF you are going two handed and not seeing that sort of Burst potential It isn't worth losing out on the DW stuff. Honestly even with that burst it isn't quite worth losing out on the DW stuff. Which is why I posted my opinion that until the tree or stlye receive buffs DW is the way to go.

I did try a tired already? with Furious choppin 2 handed build. It obviously had more survivability but the loss of the huge auto attacks when channeling was bad. Made me think "why don't I have 2 weapons again?".

2 Maras are better in every way except MAX DPS as MDPS. Their survivability and utility make them clearly(IMO) the best MDPS on either side.
SmashGits wrote: I hold out hopes for 2 handed getting a few more buffs either to the style(strike thru/+10% armor bypass/etc) or the Da Hitta tree and or abilities.
DW has 2 very strong bonuses going for it, parry bonues and the inate faster AA speed
What I feel needs to happen is that both the 10% parry and strikethrough bonuses needs to be removed

This means that using DW will mean that you have the benefit of faster AA speed and can subesquntly better take advantage of procs while 2H will give access to better burst/spike in terms of white numbers and abilities like deathblow/weakling killa tied to 2H usage

As it is right now, 10% free avoidance is just too strong of a bonus and should be tied to things like a 5 piece set bonus and should not be free for just DWing
I will agree that the current DW/2H paradigm is jacked. However Dropping the parry would feel like a huge nerf to an already Squishy AF class. Damage, survivability, or utility buffs would be in order at that point for the class as a whole and not just DW choppa.

I would rather see a 2 handed style buff to make it better in comparison, but what that would be without making 2 handed tanks and WLs OP I haven't thought that up yet, lol.

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Beardypete
Posts: 49

Re: [Choppa] 2h vs 2x1h

Post#22 » Mon Nov 28, 2016 8:42 pm

What would you recommend for a solo choppa duel wield mostly in scenarios for a build. I have the best gear I can currently wear, but only rr 19 atm. Thinking all rr into parry, then the next 20 in dodge/disrupt? Or should i change to crit at 40.

I still seem to die way faster than I would like, 39 now, hopeing at 40 with extra 25% crit damage that improves.

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TenTonHammer
Posts: 3806

Re: [Choppa] 2h vs 2x1h

Post#23 » Mon Nov 28, 2016 8:53 pm

Beardypete wrote:What would you recommend for a:
solo choppa
duel wield
mostly in scenarios for a build.
http://waronlinebuilder.org/#career=chp ... :4676:4686:


full parry and atleast 1 lvl of resolute defense
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