SmashGits wrote:
The problem is; to make 2 handed really work, you need Wot rules? AND spec high in Da Hitta tree. The burst and utility of a 50% outgoing heal debuff, a 50% incoming heal debuff, and a 5s cooldown increaser is very nice in a pre made. Also the cooldown buff (reduction) of weakling killa to 15 seconds is pretty cool and did help some. But the reduction in survivability is still just too much. Not only do you lose 10% parry but you also will be at full rage the whole time reducing your armor and resists by 50%. The auto attack damage is cool right up until you think about procs which is again highly in favor of dual wield.
I disagree, unlike slayer who needs to spam spellbreaker and especially devastate, tired all ready and no more helpin don’t need to be spammed as much
Wot Rules? is not as necessary nor mandatory to make the 2H playstyle work on choppas
Now here the thing, while the outgoing hd hits great and all I contented that its not that useful, if your party is really that desperate for an outgoing HD, there is a much better option in terms of soul killer on BG which has no CD
Now you talk about 2H no rage drop choppa in a premade, lets all face the reality x2 mara’s is the strongest, safest melee DD combo you can take, they are much more durable than choppa, have more utility and put out almost as damage.
In comparison to them a choppa + mara combo is squisher, 2H choppa + mara is even squisher and no rage drop 2H is even squisher than that, combine the fact that you don’t have furious choppin for some sustain and you’re an even bigger burden on your healers
SmashGits wrote:
I hold out hopes for 2 handed getting a few more buffs either to the style(strike thru/+10% armor bypass/etc) or the Da Hitta tree and or abilities.
DW has 2 very strong bonuses going for it, parry bonues and the inate faster AA speed
What I feel needs to happen is that both the 10% parry and strikethrough bonuses needs to be removed
This means that using DW will mean that you have the benefit of faster AA speed and can subesquntly better take advantage of procs while 2H will give access to better burst/spike in terms of white numbers and abilities like deathblow/weakling killa tied to 2H usage
As it is right now, 10% free avoidance is just too strong of a bonus and should be tied to things like a 5 piece set bonus and should not be free for just DWing