ftfyhellagen182 wrote:rip shitters
Changelog 15/11/16
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Re: Changelog 15/11/16 (Pending)
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- katroulitsa
- Posts: 342
Re: Changelog 15/11/16 (Pending)
They re not in line, in fact dok will have less armor than my sorc at this point. XDpeterthepan3 wrote: Remains to be seen. If SE rates are low I'm sure they'll be tweaked. Otherwise, what's your issue with nerfing armor rates of backline wp so that they're in line with other healers?
Will give these changes a go although it just breaks my heart ;(
Inav
Semya
Semya
Re: Changelog 15/11/16 (Pending)
In Salvation you will have like 1300 armor with a mara on your ass. (Same for DoK with WL) That is most likely not enough to survive having to swap to grace for at least 10s. I mean its hard to theorycraft how much your survivability is hurt, especially considering you get access to a heal that ignores heal debuffs.
But I do feel that this will mess up WP and DoK for large scale
But I do feel that this will mess up WP and DoK for large scale
Zumos - Member of Red Guard
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Re: Changelog 15/11/16 (Pending)
1-2 targets: no cooldown increase
3 targets: 1s cooldown increase
5 targets: 3s cooldown increase
7+ targets: 5s cooldown increase
Does that mean also 4 targets: 2s cooldown increase and 6 targets 4 s cooldown increase? Or just the mentioned steps of 1s,3s, and 5s?
3 targets: 1s cooldown increase
5 targets: 3s cooldown increase
7+ targets: 5s cooldown increase
Does that mean also 4 targets: 2s cooldown increase and 6 targets 4 s cooldown increase? Or just the mentioned steps of 1s,3s, and 5s?
Re: Changelog 15/11/16 (Pending)
Now,I have been around of one of the testplayers...went straight dps WP, got perma guard and two heals backing him up. Was pretty good, but a second normal dps could have the job too. I am not really sure that was it all...but the real play test is when we get all access to it.
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- Posts: 17
Re: Changelog 15/11/16 (Pending)
Does that mean that Shatter Limbs is now :
- 45 AP cost
- Ae melee range skill [edit]I'm wrong on this one as stated bellow[/edit]
- 20 secondes cd
- With "bad" dmg
- No effect on 1 or 2 target
- 1sec effect on 3
- 3sec effect on 5
- 5sec effect on 7+ ?
- 45 AP cost
- Ae melee range skill [edit]I'm wrong on this one as stated bellow[/edit]
- 20 secondes cd
- With "bad" dmg
- No effect on 1 or 2 target
- 1sec effect on 3
- 3sec effect on 5
- 5sec effect on 7+ ?
Last edited by popolacarotte on Tue Nov 15, 2016 12:16 pm, edited 3 times in total.
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- Posts: 1781
Re: Changelog 15/11/16 (Pending)
Yes to 45 ap But Wy meele range? IT still has 30 feet aoe. Rest yes
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy
Re: Changelog 15/11/16 (Pending)
Very funny to see yet again more DoK/WP complains after no testing. These changes have been available to staff for weeks now, and only one person was able to tell I was running them. I have been testing both WP/DoK for a while a long with other staff and they are viable dps and melee healers, in fact they are most likely the highest hps healer in the game in melee. Dps WP packs a punch, as does DoK, perhaps I should write a full summary just so you can understand why this is. Backline healer versions were nerfed in armor values so they are no longer tanks, brings them down a peg because that is what they needed, and saying they were nerfed means you lack the sense to actually understand that stance swapping is your savior here, and you can still do just as much healing then.
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- Panzerkasper
- Posts: 586
Re: Changelog 15/11/16 (Pending)
It's like complaining that Yer all bleedin' now is a shitty single target dotpopolacarotte wrote:Does that mean that Shatter Limbs is now a :
- 45 AP cost
- Ae melee range skill
- 20 secondes cd
- With "bad" dmg
- No effect on 1 or 2 target
- 1sec effect on 3
- 3sec effect on 5
- 5sec effect on 7+ ?


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