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Changelog 15/11/16

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Jaycub
Posts: 3130

Re: Changelog 15/11/16 (Pending)

Post#31 » Tue Nov 15, 2016 11:12 am

hellagen182 wrote:rip shitters
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katroulitsa
Posts: 342

Re: Changelog 15/11/16 (Pending)

Post#32 » Tue Nov 15, 2016 11:28 am

peterthepan3 wrote: Remains to be seen. If SE rates are low I'm sure they'll be tweaked. Otherwise, what's your issue with nerfing armor rates of backline wp so that they're in line with other healers?
They re not in line, in fact dok will have less armor than my sorc at this point. XD

Will give these changes a go although it just breaks my heart ;(
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zumos2
Posts: 441

Re: Changelog 15/11/16 (Pending)

Post#33 » Tue Nov 15, 2016 11:43 am

In Salvation you will have like 1300 armor with a mara on your ass. (Same for DoK with WL) That is most likely not enough to survive having to swap to grace for at least 10s. I mean its hard to theorycraft how much your survivability is hurt, especially considering you get access to a heal that ignores heal debuffs.

But I do feel that this will mess up WP and DoK for large scale
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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Ola
Posts: 5

Re: Changelog 15/11/16 (Pending)

Post#34 » Tue Nov 15, 2016 11:55 am

1-2 targets: no cooldown increase
3 targets: 1s cooldown increase
5 targets: 3s cooldown increase
7+ targets: 5s cooldown increase

Does that mean also 4 targets: 2s cooldown increase and 6 targets 4 s cooldown increase? Or just the mentioned steps of 1s,3s, and 5s?

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lawfol
Posts: 172

Re: Changelog 15/11/16 (Pending)

Post#35 » Tue Nov 15, 2016 11:57 am

Now,I have been around of one of the testplayers...went straight dps WP, got perma guard and two heals backing him up. Was pretty good, but a second normal dps could have the job too. I am not really sure that was it all...but the real play test is when we get all access to it.

popolacarotte
Posts: 17

Re: Changelog 15/11/16 (Pending)

Post#36 » Tue Nov 15, 2016 12:00 pm

Does that mean that Shatter Limbs is now :
- 45 AP cost
- Ae melee range skill [edit]I'm wrong on this one as stated bellow[/edit]
- 20 secondes cd
- With "bad" dmg
- No effect on 1 or 2 target
- 1sec effect on 3
- 3sec effect on 5
- 5sec effect on 7+ ?
Last edited by popolacarotte on Tue Nov 15, 2016 12:16 pm, edited 3 times in total.

Daknallbomb
Posts: 1781

Re: Changelog 15/11/16 (Pending)

Post#37 » Tue Nov 15, 2016 12:05 pm

Yes to 45 ap But Wy meele range? IT still has 30 feet aoe. Rest yes
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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adei
Posts: 272

Re: Changelog 15/11/16 (Pending)

Post#38 » Tue Nov 15, 2016 12:08 pm

Very funny to see yet again more DoK/WP complains after no testing. These changes have been available to staff for weeks now, and only one person was able to tell I was running them. I have been testing both WP/DoK for a while a long with other staff and they are viable dps and melee healers, in fact they are most likely the highest hps healer in the game in melee. Dps WP packs a punch, as does DoK, perhaps I should write a full summary just so you can understand why this is. Backline healer versions were nerfed in armor values so they are no longer tanks, brings them down a peg because that is what they needed, and saying they were nerfed means you lack the sense to actually understand that stance swapping is your savior here, and you can still do just as much healing then.

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Panzerkasper
Posts: 586

Re: Changelog 15/11/16 (Pending)

Post#39 » Tue Nov 15, 2016 12:12 pm

popolacarotte wrote:Does that mean that Shatter Limbs is now a :
- 45 AP cost
- Ae melee range skill
- 20 secondes cd
- With "bad" dmg
- No effect on 1 or 2 target
- 1sec effect on 3
- 3sec effect on 5
- 5sec effect on 7+ ?
It's like complaining that Yer all bleedin' now is a shitty single target dot :roll:
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Renork
Posts: 1208

Re: Changelog 15/11/16 (Pending)

Post#40 » Tue Nov 15, 2016 12:14 pm

Oohhh, more "dps" wp's/dok's inc~

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