Yeah. Maybe they'll show us some videos of them too- share the fun.
There are also some other tactics in there, but those aren't as exciting...
Bringing Back Deleted/Removed Abilities
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Re: Bringing Back Deleted/Removed Abilities
So we are bringing back divine strike?
Re: Bringing Back Deleted/Removed Abilities
I really could use it. The way Grace and Sacrifice handle on .ex mode WP/DoK is good, but Divine Strike would allow me to reduce the dependency on Sigmar's Radiance and Transfer Essence.bloodi wrote:So we are bringing back divine strike?
Re: Bringing Back Deleted/Removed Abilities
Azarael wrote:I really could use it. The way Grace and Sacrifice handle on .ex mode WP/DoK is good, but Divine Strike would allow me to reduce the dependency on Sigmar's Radiance and Transfer Essence.bloodi wrote:So we are bringing back divine strike?
I happy it help ? I took so much time to find it. I have more to offer art.myp (3GB file ) and world.myp (2GB) will be upload tonight
Re: Bringing Back Deleted/Removed Abilities
catholicism198 wrote:Wow, thanks.Grunbag wrote:i think those abilities are in my client : they removed them at beta 4.1 dated 02/09/2008 so 1 month after the client i am uploading
The Hammer is still in this one
Only 15 active abilities:
Pummel
Fling Hammer
Foot Smash
Crush Armor
Sundering Blow
Finish Him!
Charge!
Kidney Strike
Personal Vendetta
Windup
Spine Crusher
Counter Smash
Impact Wave
Heave-Ho!
Mouth Full O' Hammer
Breakthrough
Engineer:
Pepper Bomb (Silence)
Field Repair (Heal Turret)
Slow and Steady (Ballistic Buff + Self Snare)
High Explosive Ammo (Mastery Ability)
Ammo Compartment* (Mastery Ability)
Steam Vent** (Mastery Ability)
*Ammo Compartment
No Cost - 20 ft range - Instant cast - 120s cooldown - Requires a Turret
You grab a handful of parts from your turret's ammunition compartment, instantly regaining 250 Action Points but leaving your turret unable to attack for 10 seconds.
**Steam Vent
25 Action Points - 100 ft range - Instant cast - 8s cooldown - Requires a Turret
You adjust several safety settings on your turret, venting out blasts of hot steam for up to 3 seconds. The steam deals 166 Corporeal damage every second to all enemies within 30 feet of the turret, but leave the turret unable to attack while this is happening. This effect will end if you lose your concentration or run out of action points.
Squig Herder:
Spin 'n Slash (Mastery)
Foot Stab (Mastery)
Magus:
Strengthen Thrall (Daemon Heal)
Theft of Words (Silence)
Swat Aside (Melee Knockback)
Boon of Tzeentch (Pushback immunity)
Exchange Vitality* (Mastery)
*Exchange Vitality
30 Action Points 20 ft range Instant cast 20s cooldown
Steals 250 life from your daemon to heal yourself.
What is the hammer ?
- catholicism198
- Posts: 1092
Re: Bringing Back Deleted/Removed Abilities
Exchange Vitality

Hopefully they're able and willing to bring back some of the lost tactics and abilities.
Obviously not Exchange Vitality...
The Hammerer was the original Dwarf Melee career, before it was replaced by the Slayer. It wielded two hammers that would knockdown or knockback enemies.

Hopefully they're able and willing to bring back some of the lost tactics and abilities.
Obviously not Exchange Vitality...
Sorry, it was Hammerer*Grunbag wrote:What is the hammer ?Spoiler:
The Hammerer was the original Dwarf Melee career, before it was replaced by the Slayer. It wielded two hammers that would knockdown or knockback enemies.
Re: Bringing Back Deleted/Removed Abilities
I didn't new about that . So the hammerer character would be in client ? Or only his abilities ?catholicism198 wrote:Exchange Vitality
Hopefully they're able and willing to bring back some of the lost tactics and abilities.
Obviously not Exchange Vitality...
Sorry, it was Hammerer*Grunbag wrote:What is the hammer ?Spoiler:
The Hammerer was the original Dwarf Melee career, before it was replaced by the Slayer. It wielded two hammers that would knockdown or knockback enemies.
- catholicism198
- Posts: 1092
Re: Bringing Back Deleted/Removed Abilities
The Hammerer should be in this client- but they won't bring him back- the career was never completed...Hopefully they can share some videos of what the career played like.Grunbag wrote: I didn't new about that . So the hammerer character would be in client ? Or only his abilities ?
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Re: Bringing Back Deleted/Removed Abilities
I find a video of beta hammerer gameplay on youtube . It looks like a IB dual wieldingcatholicism198 wrote:The Hammerer should be in this client- but they won't bring him back- the career was never completed...Hopefully they can share some videos of what the career played like.Grunbag wrote: I didn't new about that . So the hammerer character would be in client ? Or only his abilities ?
- catholicism198
- Posts: 1092
Re: Bringing Back Deleted/Removed Abilities
Yeah, those are very very old ones though....there aren't any other ones of it because it only existed in the closed beta.......
And yes, it was like a duel wielding IB, which is probably why they got rid of it
And yes, it was like a duel wielding IB, which is probably why they got rid of it
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