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Bringing Back Deleted/Removed Abilities

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catholicism198
Posts: 1092

Re: Bringing Back Deleted/Removed Abilities

Post#41 » Sat Nov 12, 2016 6:11 pm

Yeah. Maybe they'll show us some videos of them too- share the fun.
There are also some other tactics in there, but those aren't as exciting...

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bloodi
Suspended
Posts: 1725

Re: Bringing Back Deleted/Removed Abilities

Post#42 » Sat Nov 12, 2016 6:27 pm

So we are bringing back divine strike?

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Azarael
Posts: 5332

Re: Bringing Back Deleted/Removed Abilities

Post#43 » Sat Nov 12, 2016 6:28 pm

bloodi wrote:So we are bringing back divine strike?
I really could use it. The way Grace and Sacrifice handle on .ex mode WP/DoK is good, but Divine Strike would allow me to reduce the dependency on Sigmar's Radiance and Transfer Essence.

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Grunbag
Former Staff
Posts: 1881

Re: Bringing Back Deleted/Removed Abilities

Post#44 » Sat Nov 12, 2016 6:46 pm

Azarael wrote:
bloodi wrote:So we are bringing back divine strike?
I really could use it. The way Grace and Sacrifice handle on .ex mode WP/DoK is good, but Divine Strike would allow me to reduce the dependency on Sigmar's Radiance and Transfer Essence.

I happy it help ? I took so much time to find it. I have more to offer art.myp (3GB file ) and world.myp (2GB) will be upload tonight
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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Grunbag
Former Staff
Posts: 1881

Re: Bringing Back Deleted/Removed Abilities

Post#45 » Sat Nov 12, 2016 7:39 pm

catholicism198 wrote:
Grunbag wrote:i think those abilities are in my client : they removed them at beta 4.1 dated 02/09/2008 so 1 month after the client i am uploading
Wow, thanks.

The Hammer is still in this one
Only 15 active abilities:
Pummel
Fling Hammer
Foot Smash
Crush Armor
Sundering Blow
Finish Him!
Charge!
Kidney Strike
Personal Vendetta
Windup
Spine Crusher
Counter Smash
Impact Wave
Heave-Ho!
Mouth Full O' Hammer
Breakthrough

Engineer:
Pepper Bomb (Silence)
Field Repair (Heal Turret)
Slow and Steady (Ballistic Buff + Self Snare)
High Explosive Ammo (Mastery Ability)
Ammo Compartment* (Mastery Ability)
Steam Vent** (Mastery Ability)

*Ammo Compartment
No Cost - 20 ft range - Instant cast - 120s cooldown - Requires a Turret
You grab a handful of parts from your turret's ammunition compartment, instantly regaining 250 Action Points but leaving your turret unable to attack for 10 seconds.

**Steam Vent
25 Action Points - 100 ft range - Instant cast - 8s cooldown - Requires a Turret
You adjust several safety settings on your turret, venting out blasts of hot steam for up to 3 seconds. The steam deals 166 Corporeal damage every second to all enemies within 30 feet of the turret, but leave the turret unable to attack while this is happening. This effect will end if you lose your concentration or run out of action points.

Squig Herder:
Spin 'n Slash (Mastery)
Foot Stab (Mastery)

Magus:
Strengthen Thrall (Daemon Heal)
Theft of Words (Silence)
Swat Aside (Melee Knockback)
Boon of Tzeentch (Pushback immunity)
Exchange Vitality* (Mastery)

*Exchange Vitality
30 Action Points 20 ft range Instant cast 20s cooldown
Steals 250 life from your daemon to heal yourself.

What is the hammer ?
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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User avatar
catholicism198
Posts: 1092

Re: Bringing Back Deleted/Removed Abilities

Post#46 » Sat Nov 12, 2016 8:02 pm

Exchange Vitality
Image

Hopefully they're able and willing to bring back some of the lost tactics and abilities.
Obviously not Exchange Vitality...
Grunbag wrote:
Spoiler:
catholicism198 wrote:
Grunbag wrote:i think those abilities are in my client : they removed them at beta 4.1 dated 02/09/2008 so 1 month after the client i am uploading
Wow, thanks.

The Hammer is still in this one
Only 15 active abilities:
Pummel
Fling Hammer
Foot Smash
Crush Armor
Sundering Blow
Finish Him!
Charge!
Kidney Strike
Personal Vendetta
Windup
Spine Crusher
Counter Smash
Impact Wave
Heave-Ho!
Mouth Full O' Hammer
Breakthrough

Engineer:
Pepper Bomb (Silence)
Field Repair (Heal Turret)
Slow and Steady (Ballistic Buff + Self Snare)
High Explosive Ammo (Mastery Ability)
Ammo Compartment* (Mastery Ability)
Steam Vent** (Mastery Ability)

*Ammo Compartment
No Cost - 20 ft range - Instant cast - 120s cooldown - Requires a Turret
You grab a handful of parts from your turret's ammunition compartment, instantly regaining 250 Action Points but leaving your turret unable to attack for 10 seconds.

**Steam Vent
25 Action Points - 100 ft range - Instant cast - 8s cooldown - Requires a Turret
You adjust several safety settings on your turret, venting out blasts of hot steam for up to 3 seconds. The steam deals 166 Corporeal damage every second to all enemies within 30 feet of the turret, but leave the turret unable to attack while this is happening. This effect will end if you lose your concentration or run out of action points.

Squig Herder:
Spin 'n Slash (Mastery)
Foot Stab (Mastery)

Magus:
Strengthen Thrall (Daemon Heal)
Theft of Words (Silence)
Swat Aside (Melee Knockback)
Boon of Tzeentch (Pushback immunity)
Exchange Vitality* (Mastery)

*Exchange Vitality
30 Action Points 20 ft range Instant cast 20s cooldown
Steals 250 life from your daemon to heal yourself.
What is the hammer ?
Sorry, it was Hammerer*
The Hammerer was the original Dwarf Melee career, before it was replaced by the Slayer. It wielded two hammers that would knockdown or knockback enemies.

User avatar
Grunbag
Former Staff
Posts: 1881

Re: Bringing Back Deleted/Removed Abilities

Post#47 » Sat Nov 12, 2016 8:06 pm

catholicism198 wrote:Exchange Vitality
Image

Hopefully they're able and willing to bring back some of the lost tactics and abilities.
Obviously not Exchange Vitality...
Grunbag wrote:
Spoiler:
catholicism198 wrote:
Wow, thanks.

The Hammer is still in this one
Only 15 active abilities:
Pummel
Fling Hammer
Foot Smash
Crush Armor
Sundering Blow
Finish Him!
Charge!
Kidney Strike
Personal Vendetta
Windup
Spine Crusher
Counter Smash
Impact Wave
Heave-Ho!
Mouth Full O' Hammer
Breakthrough

Engineer:
Pepper Bomb (Silence)
Field Repair (Heal Turret)
Slow and Steady (Ballistic Buff + Self Snare)
High Explosive Ammo (Mastery Ability)
Ammo Compartment* (Mastery Ability)
Steam Vent** (Mastery Ability)

*Ammo Compartment
No Cost - 20 ft range - Instant cast - 120s cooldown - Requires a Turret
You grab a handful of parts from your turret's ammunition compartment, instantly regaining 250 Action Points but leaving your turret unable to attack for 10 seconds.

**Steam Vent
25 Action Points - 100 ft range - Instant cast - 8s cooldown - Requires a Turret
You adjust several safety settings on your turret, venting out blasts of hot steam for up to 3 seconds. The steam deals 166 Corporeal damage every second to all enemies within 30 feet of the turret, but leave the turret unable to attack while this is happening. This effect will end if you lose your concentration or run out of action points.

Squig Herder:
Spin 'n Slash (Mastery)
Foot Stab (Mastery)

Magus:
Strengthen Thrall (Daemon Heal)
Theft of Words (Silence)
Swat Aside (Melee Knockback)
Boon of Tzeentch (Pushback immunity)
Exchange Vitality* (Mastery)

*Exchange Vitality
30 Action Points 20 ft range Instant cast 20s cooldown
Steals 250 life from your daemon to heal yourself.
What is the hammer ?
Sorry, it was Hammerer*
The Hammerer was the original Dwarf Melee career, before it was replaced by the Slayer. It wielded two hammers that would knockdown or knockback enemies.
I didn't new about that . So the hammerer character would be in client ? Or only his abilities ?
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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catholicism198
Posts: 1092

Re: Bringing Back Deleted/Removed Abilities

Post#48 » Sat Nov 12, 2016 8:08 pm

Grunbag wrote: I didn't new about that . So the hammerer character would be in client ? Or only his abilities ?
The Hammerer should be in this client- but they won't bring him back- the career was never completed...Hopefully they can share some videos of what the career played like.

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Grunbag
Former Staff
Posts: 1881

Re: Bringing Back Deleted/Removed Abilities

Post#49 » Sat Nov 12, 2016 8:10 pm

catholicism198 wrote:
Grunbag wrote: I didn't new about that . So the hammerer character would be in client ? Or only his abilities ?
The Hammerer should be in this client- but they won't bring him back- the career was never completed...Hopefully they can share some videos of what the career played like.
I find a video of beta hammerer gameplay on youtube . It looks like a IB dual wielding
Grunbag - 40 - 33 Squig Herder
Skorri - 40 - 65 Engineer

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User avatar
catholicism198
Posts: 1092

Re: Bringing Back Deleted/Removed Abilities

Post#50 » Sat Nov 12, 2016 8:14 pm

Yeah, those are very very old ones though....there aren't any other ones of it because it only existed in the closed beta.......
And yes, it was like a duel wielding IB, which is probably why they got rid of it

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