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Changelog 09/11/16

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Natherul
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Re: Changelog 09/11/16

Post#11 » Thu Nov 10, 2016 10:39 am

Kali14 wrote:My voice as grey soldier: I stop play RVR because rules are cheanged all the time and I total don't know what is going on and don't know which build use. I waiting for end of this all cheanges and spec myself how is needed against classes which are also cheamged and now I total don't understand rules in attacking keeps and locking zones.
You do know we are in alpha, yes?

Things are in constant change until we hit the mark of what we want to do. Atm the purpose to play is equally much to have fun as it is to help us playtest, finding bugs and so on... :P

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BrockRiefenstahl
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Re: Changelog 09/11/16

Post#12 » Thu Nov 10, 2016 12:00 pm

Hey Natherul, I dont run conform with this post (your quote).
But probably it would be good if there could be some sort, of an actual sticky for RvR Zone mechanics?
Because as it looks, only the 24/7 (overexeggerated) users know whats going on.

Could someone make a post about RvR mechanics and keep this updated with every change?
(I had similar issues with certain Career changes, and it is really stupid to check every single changelog for working out in: What exact patch, what exact change - at what talent got changed or reverted or change after reverted change etc.)

Would be good to have some sort of Main page, where there are all differences compared to official servers. With such a Guide, people would be also possible, to use old gameinformations and adapt and weave changed factors into it.) Sorry wrote this in a bit of a hurry.
Thanks for reading.

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Natherul
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Re: Changelog 09/11/16

Post#13 » Thu Nov 10, 2016 12:16 pm

BrockRiefenstahl wrote:Hey Natherul, I dont run conform with this post (your quote).
But probably it would be good if there could be some sort, of an actual sticky for RvR Zone mechanics?
Because as it looks, only the 24/7 (overexeggerated) users know whats going on.

Could someone make a post about RvR mechanics and keep this updated with every change?
(I had similar issues with certain Career changes, and it is really stupid to check every single changelog for working out in: What exact patch, what exact change - at what talent got changed or reverted or change after reverted change etc.)

Would be good to have some sort of Main page, where there are all differences compared to official servers. With such a Guide, people would be also possible, to use old gameinformations and adapt and weave changed factors into it.) Sorry wrote this in a bit of a hurry.
Thanks for reading.
well .ror ingame does tell you what is different from live. Making a thread with the changes made would be a massive undertaking and not something I have the time to do myself atm, I am not too sure either that its something that would be worth the time needed to invest in it.

EDIT:
Aza just posting something like you suggested:
RvR systems
and
Experimental changes

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BrockRiefenstahl
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Re: Changelog 09/11/16

Post#14 » Thu Nov 10, 2016 12:20 pm

Hm I guess you are right.

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Razielhell
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Re: Changelog 09/11/16

Post#15 » Thu Nov 10, 2016 1:21 pm

BrockRiefenstahl wrote: Could someone make a post about RvR mechanics and keep this updated with every change?
Guide: Open RvR Done!

Look up, already edited in that link in my post - Natherul

Sorry but i didnt know that it was planned - Razielhell :ugeek:

Please do not use fancy colors like a Mod might do ;) -StormX2
Last edited by Razielhell on Thu Nov 10, 2016 2:16 pm, edited 7 times in total.
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Panzerkasper
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Re: Changelog 09/11/16

Post#16 » Thu Nov 10, 2016 1:31 pm

My Expirence from T2 yesterday gave me the feeling that the damage output (on players) of siege weapons needs to be lowered. T2 has almost no grp heal possibilities and even with a zealot (and atleast 5-6 other healers in the WB) it was almost impossible to keep a WB alive during a siege.

Just for consideration
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BrockRiefenstahl
Posts: 409

Re: Changelog 09/11/16

Post#17 » Thu Nov 10, 2016 2:08 pm

Razielhell for President :D

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faiden
Posts: 96

Re: Changelog 09/11/16

Post#18 » Thu Nov 10, 2016 7:28 pm

The order siege cannon "Organ gun" still does the insane dmg. While other cannons like "Hellblaster" still does the normal dmg
edit: I tried some destruction siege weapons and it might be that the siege weapons that spawn and are immobile have higher dmg than the ones you can move around.
faiden@Quakenet#martys_square
https://www.youtube.com/watch?v=LRq_SAu ... tu.be&t=73
https://www.twitch.tv/faidentv
Patch Notes 7/1/17 wrote:- Bugman's Best now heals group members instead of all allies

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Azarael
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Re: Changelog 09/11/16

Post#19 » Thu Nov 10, 2016 8:17 pm

faiden wrote:The order siege cannon "Organ gun" still does the insane dmg. While other cannons like "Hellblaster" still does the normal dmg
edit: I tried some destruction siege weapons and it might be that the siege weapons that spawn and are immobile have higher dmg than the ones you can move around.
You're right. That explains everything. Will resolve ASAP.

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