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Changelog 08/11/16

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Tankbeardz
Posts: 629

Re: Changelog 08/11/16

Post#61 » Tue Nov 08, 2016 4:33 pm

Renork wrote:
Tankbeardz wrote:
peterthepan3 wrote:

Haha IKR. The lack of an aoe ele debuff is a factor. But it will be nice fluff damage/situational usage in keep defences for leeching KBs.

also looking cool and being crap is the magus' niche!
Back near release...it was an amazing ability. But it has been fluff for a long time...I can't say I agree with these changes but I'll continue to play my gimp class and enjoy it.
You could argue that every ability in this game was overly godly near release since not a lot of people knew the basics of the game, lacked armor, resists, etc... you could spam cleave soul on a DoK and things would die.

Magus is now "officially" a stationary dps class and is far from being gimped at this point. My personal preference was to orient the class towards utility but having BoC on a 5cd and a total of 40% extra damage + 40% extra range means that the class should not receive any more significant buffs (plus demons are working as intended now). Believe me, If crit was easier to access, then people would not be happy with the magus class :^)
Stationary DPS...seems like an invalid argument for an archetype that is not useful in any other place other than on a keep wall. There aren't many fights where you sit still the entire time and magus is always a prime target so you have to move to stay alive or to kill. I don't care enough to post a long argument in the balance forum to buff magus nor do I need buffs to play my class efficiently...and I usually test my builds 100x in a style that works for me. I work with what I have and I always have. If magus is so amazing, why are there still so few? Of those few, why are there are only a few worth mentioning at all? You can , literally, swap ANY rdps for a better return than you get from magus. The damage and range was never an issue with magus imho...it's the lack of utility in a so-called utility class.

1. 2 GCDs and a tactic slot for an "instant" KD
2. Morale 1 for a range snare - melee snare is fun but not useful since you are snared if you are in range of, pretty much, any class
3. No heal debuff
3. 2 second cast disarm
4. 3 second cast for burst damage...BOC should be 3...but that is it
5. The added anti stagger buff they received on live is generally useless right now - and I actually used it on live.

Changes to any of those (no not all) would make a better impact imo. Don't get me wrong...I'm not crying. I just disagree with the changes...leave it at that.

I also disagree with the range change to engi...but I'm not going to go into all of that.
Last edited by Tankbeardz on Tue Nov 08, 2016 4:36 pm, edited 1 time in total.

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Dabbart
Posts: 2251

Re: Changelog 08/11/16

Post#62 » Tue Nov 08, 2016 4:35 pm

I have a feeling g if magus start nuking people before they have a chance to even figure out that they are well out of detaunt range, then they might see some changes....

Love the knight/SW changes! Consistency is key. Especially when it comes to handling of crit stacking.

Cheers for the update!
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Charon
Posts: 297

Re: Changelog 08/11/16

Post#63 » Tue Nov 08, 2016 5:28 pm

Warrior Priest / Disciple of Khaine

- The base damage of the skills Wracking Agony and Hammer of Sigmar is now 20-150 instead of 15-112.
- The improved damage is now 53-399 instead of 45-337.
- These skills will always critically hit if the target's HP is below 50%.
This change does nothing for WP only potentially buffs DoK. I think there is't single WP in entire RoR that use Path of Wrath so deep to use HoS. if you going to improve WP melee capabilities you need firstly fix whole skills tree. However, your priority should be to improve WP melee heal abilities and Path of Grace not dps.
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW ;)

Dabbart
Posts: 2251

Re: Changelog 08/11/16

Post#64 » Tue Nov 08, 2016 5:33 pm

Charon, go check out my failed proposal in the discussion area. Aza was clear on how, what, when WPs will be dealt with. To indirectly quote, since there is so much that will have to be dealt with and adjusted, they, the Devs, are going to wait for client control, so A we don't have tons of incorrect tool tips, and B because that is required to input the changes they feel are required.

I don't understand the 8pt damage increase that much, but the crit is nice, it's a step, not the final one.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Charon
Posts: 297

Re: Changelog 08/11/16

Post#65 » Tue Nov 08, 2016 5:42 pm

Dabbart wrote:Charon, go check out my failed proposal in the discussion area. Aza was clear on how, what, when WPs will be dealt with. To indirectly quote, since there is so much that will have to be dealt with and adjusted, they, the Devs, are going to wait for client control, so A we don't have tons of incorrect tool tips, and B because that is required to input the changes they feel are required.

I don't understand the 8pt damage increase that much, but the crit is nice, it's a step, not the final one.
ehh i know.... i know, there is a lot of things to do with melee WP and devs firstly need proper tools for that. I waited so long for WP buff in live War so i might wait a bit longer to see it in RoR
Karak Azgal - Haron WP
Karak Norn - Haeroon KoTBS
RoR:
- Chaeron - SM
- Nogrun - magnet eng
- Cheron - i want sorc Black Horror skill for my BW ;)

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Glorian
Posts: 5007

Re: Changelog 08/11/16

Post#66 » Tue Nov 08, 2016 5:51 pm

As a Full Engineer I'm naturally not happy with the Range decrease.
Mildly said. That Engi get nerfed while Magus stays the same is almost death for our Gunline because we will get Aoed from Magus, while we cant retaliate.
But that is all no Reason to post here.

But, if the Reason for the Range Nerf was Cannon Smash then it was made under false assumptions.

CANNON SMASH DOES NOT stack with Range increase.
Tooltips said before current Patch that it has a Range of 140 ft with full Buff.
Today it says 125 ft with full Buff.
But its working Range is still 100 ft.


If you fire it at an 125 ft Target the Animation of it starts but no Damage gets dealed to the target.
If have hit the Moral Button 4 times and made a video of it. Animation starts, but no damage.

QED:
NO Destro ever was hit by a Cannon Smash past 100 ft.
So Cannon smash is still like on AoR.

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Arbich
Suspended
Posts: 788

Re: Changelog 08/11/16

Post#67 » Tue Nov 08, 2016 5:57 pm

Dabbart wrote:I have a feeling g if magus start nuking people before they have a chance to even figure out that they are well out of detaunt range, then they might see some changes....

Love the knight/SW changes! Consistency is key. Especially when it comes to handling of crit stacking.

Cheers for the update!
Why? Whats the problem with crit-stacking? Were groups composited of KOTBS and SW so OP to any Destro-group that they need a nerf?
DT and LS were superior to other KOTBS/SW tactics, but thats true for hundreds of tactics also. I fail to see which imbalance was addressed with this patch, especially with the LS-nerf. KOTBS is (was?) the best order-tank, so a nerf is maybe justified, but I had preferred if the auras were changed instead of this specific tactic.
Arbich-BW/Xanthippe-WP/Schnipsel-AM

Dabbart
Posts: 2251

Re: Changelog 08/11/16

Post#68 » Tue Nov 08, 2016 6:01 pm

Did I ever say there was? No. They are being consistent with their approach to a perceived issue. Arguing whether there is one or not is entirely separate.

I love the changes because it breaks up the cookie cutter and near mandatory builds for these classes.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Tankbeardz
Posts: 629

Re: Changelog 08/11/16

Post#69 » Tue Nov 08, 2016 6:03 pm

Glorian wrote:As a Full Engineer I'm naturally not happy with the Range decrease.
Mildly said. That Engi get nerfed while Magus stays the same is almost death for our Gunline because we will get Aoed from Magus, while we cant retaliate.
But that is all no Reason to post here.

But, if the Reason for the Range Nerf was Cannon Smash then it was made under false assumptions.

CANNON SMASH DOES NOT stack with Range increase.
Tooltips said before current Patch that it has a Range of 140 ft with full Buff.
Today it says 125 ft with full Buff.
But its working Range is still 100 ft.


If you fire it at an 125 ft Target the Animation of it starts but no Damage gets dealed to the target.
If have hit the Moral Button 4 times and made a video of it. Animation starts, but no damage.

QED:
NO Destro ever was hit by a Cannon Smash past 100 ft.
So Cannon smash is still like on AoR.
Not sure how you are exactly measuring range but I'm sure you have tested it. The issue with the morale is more the damage and debuff it provides in the current state of the game. On Live you had more HP and armor...so 1 cannon smash did not have the same impact it does now.

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Glorian
Posts: 5007

Re: Changelog 08/11/16

Post#70 » Tue Nov 08, 2016 6:10 pm

Tankbeardz wrote: ...
Not sure how you are exactly measuring range but I'm sure you have tested it.
...
I have selected an NPC Wild Boar.
Gunblast was red, out of Range. Meaning target is > 100ft.
Then setting up Turret. With x8 Buff the Target became white for Gunblast. Meaning Target is between 120 and 125ft.

So I can hit the target all the time with my Gunblast. While Cannon Smash who was also activated then says it can also be fired at 125 ft. But it didnt dealt damage to the Wild Boar.

This behaviour was first witnessed last Thursday at Gunline Event when Ade was dancing on the other side of the Minefield.
140 ft Cannon Smash also didnt hit her. Or her dancing would have stopped a little earlier. :roll:

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