I doubt many people here are against pot system change, me included. I am just of strong opinion that making them short duration&cooldown pots is very wrong direction and I haven't saw any arguments from OP or further posts that would convince me otherwise.Azarael wrote:The problem is not the effect of these potions in and of themselves, it's how they interfere with and mask class abilities. If armor pots are mandatory to keep the meta going, then look at the Light armor class and whether it's performing appropriately, and tweak AoE effects (auras / covenants / prayers) approriately. Don't use the threat of short-term issues (which is very real, but will be dealt with) to justify doing nothing.
Sometimes you need a 2 or 3 stage balance pass. This is such an example.
Let's see from practical point of view of those proposals:
30 s duration & 5 min cooldown - That is making people to stack those pots and place them near heal pots on ability bar to pop them along them when they are pushed/focused. So instead of drinking up to 2 pots when attacking /defending people will drink 4. It just increase amount of clicking and amount of grind to get all stose stacks in your inventroy rather than modifying gameplay in any interesting way.
Akalukz proposition - 30 s duration & 1 minute cooldown - well that is even more crazy than above. It is like attempt to make a situation in which people go through stacks of pots to be buffed for 50% of the time in competetive situations.
I think we need to ask ourselves such questions as:
1. Do we need pots in game?
2. What do we need them for?
3. What kind of pots will allow us to achieve this?
Rather than thinking what is exactly wrong with current pots lets think why potions as game mechanic should (or should not) be in game and what they should bring.
Maybe it is a change from armor/stat pots to utility pots, or maybe it is decrease in amount of stats with or without pots stacking with buffs/auras or maybe it is diffrent stats being buffed than currently, maybe we change how and with what they stack? Last but not least maybe we dont need pots at all?
Keeping armor/stat pots in game but making them short duration&cd seems like worst option by far of any changes I can think of in terms of potions.
Just my 2 cents. I will try to think of some proposals myself on the pots topic & will try to be active in discussion on other proposals.