You know, I REALLY actually like this idea, but City of Heroes/Villains tried it and it was a miserable failure. I'm not sure why. I can't say I understand the psychology behind it, but it doesn't seems to work.warkaiser wrote:The issue with this is that half of a reward is better than no reward, and (most) people won't switch to the other side just to risk gaining no reward out of it.Dominikwt101 wrote:the best suggestion i can think of would be to change the debuff a faction gets for fielding a larger force, rather than increase dmg taken it could instead reduce the rewards obtained by this faction thus promoting more even fights rather than the 220% aao rushes that tend to happen at between 3pm-12pm gmt.
hope fully a few more ppl will provide input to the discussion this idea was kinda off the top of my head :p and to be fair has probz been an idea before but i only found about return of reckoning a week or so ago so
To the OP - I've been thinking about this and something that sort of goes along with the idea of cross-faction play is if at all possible to implement, sort of a Mercenary system would be pretty cool IMO. Done via some sort of quest, or a pop-up (similar to the scenario pop-ups we get), players would be offered the chance to switch to the side which currently has a much smaller force, and allow them to temporarily switch their flagging so that theyre now hostile to their own faction and are rewarded with increased gains (xp, rr, inf, medals) while flagged as a Merc.
I personally would love a system like this during those times when there is just nobody showing up to fight us while attacking keeps and taking BOs. I would be able to get in on some fighting and still progress my character rather than having to switch to a different character on the opposing side.
In all honesty though, I doubt something like this could be done, or at least done properly, and it still doesnt get to the real root of the issue: Lack of players for several hours at a time, and not enough on each side both showing up for RvR.
Honestly, I didn't study enough of the effect from City of Heroes/Villains to understand it.