StormX2 wrote:
believe it or not, I don't disagree with you for most of this. I read this whole thread, that was what i was referencing to, where one part you sound happy for pushing guild play, and another time seemingly contradicting it. But I understand your points, as I am literally in the same boat.
Ive been on this game since lvl cap was 9, you cant seriously think I only play a Chosen right? There is a good reason why I rarely play my Slayer and that's because mine is designed for a specific group, anywhere else its dead meat. Same with my sorc =) You may really want to play your Choppa 24/7 but unless you make some moves and get in with a proper group, then It's just masochism to keep going into RvR expecting a different result.
Your last few points are the exact reason why I made my Chosen my first priority. 1: It helps me make a solid foundation for my guild to build off of, 2: in a world of selfish players, who don't Hold the Line and use Guard Effectively, I wanted to be the one that others rely on. I wasnt always a selfless team player, considering I mained a Sorc on Live, and didnt know the first thing about Tanking in PvP as a Ultility Tank rather than just another flashy DPS who apply's Snares liberally
Running SC's with Regicide helped me to open my eyes to the Way of the Tank

Exactly. I havnt been here as long, but I came when lvl cap was 32. Played both Order and Destro tanks (main was Knight on Order then Chosen on destro) and also dinked around with a BW and a Mara as I explained above.
You are exactly right. I love my chosen, but my Mara and BW are literalyl unplayable unless we get a full premade. One of the main reasons I main a tank are that noone plays them correct, so (like you) I like to be someone my team can rely on, but ALSO there are many times I play various hours and because I dont have a party, I dont have the luxury of being a DPS class. I have tried healers but its really just not for me... Not even DPS AM, I just hated it.
Anyways, thank you for understanding and being someone who looks logically at this as well who IS a live player who isnt just repeating the same mantra on here "It worked fine on LIVE bro, L2P".
I think LIVE was different for 2 major reasons, and its why I think it needs a change for ROR:
1) Population. Anytime you got on, there were TONS of people playing WAR, it was a much more active place than it is now, with many non-peak times completely dead. You log in when its not your guilds "peak hours" and GL doing anything that requires coordination.
2) Different gaming "era". WAR was released back in the old school vanilla WoW days. What people wanted from a game back then is WAY different than what people want today. WoW was amazing back then, 6 hour + raids to still not even finish MC... I loved that stuff. I also was in college and had 6 hours + time to spend. Now, all those SAME gamers who did that stuff, likely have demanding jobs, wives, kids, etc that all pull at their time. The kids that age who DO have the time for this, it doesnt appeal to them to play an alpha stages game that requires immense coordination. Ill get off my soap box, but morale of the story is, I think what the players want from a game are totally different than what they wanted 10 years ago. I feel that "guard" in ROR is one of those relics that has just so happened to survive, due to the nature of this alpha project resurrecting an older game. If this game truly were designed fresh from the ground up, I can guarantee you any development team would not invent something like the "guard" we have today and for good reasons.
All I ask is that the DEV team consider these points, and I HOPE we can get some good thoughts in the thread I created(
viewtopic.php?f=8&t=17747)
trying to have positive conversation about this topic. I really think if ROR wants to BOOM, like I know it could, and not just be a small niche game for guys who used to play LIVE, this is ONE of the areas that needs attention because it makes the game too limiting in what you can or cant do, all based on things outside your control.