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New Shammy Changes

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Illiyara
Posts: 31

Re: New Shammy Changes

Post#121 » Mon Oct 24, 2016 5:13 pm

BTW, Aza said he's no longer making lifetaps heal based. Good thing, as that would have destroyed int lifetap builds.
Qwack wrote: As a DPSer, Insta Rez is VERY nice, but more than that there was Insta Group Heal and Insta BB. Insta means "On The Run". My Insta Group Heal as a DPS Shaman is 800 for each member, non-crit. Insta BB (about 1100 single target, non-crit) was essential because it could not be setback and lose out on heals. This is not a trifle matter.
My group heal hits for 723 with divine fury (and a lot of mastery points in isha too). How does yours do more; are you building wp? If you are, doesn't that come at the cost of your main heal tool? Are there really so many situations where a single 723 or 800 heal will save people, anyway?

With 5 Force, I could do one instant 723 group heal, ooor with the new mechanic, I can pump out 5 group heals with 1.5s cast times, which hit for 987 noncrit, at 40% the ap cost. That's like adding another specced healer for a few seconds. And it only takes one damage spell to empower each heal I cast.

Yes, this is a major change in playstyle, but Archmages and Shammies have been complaining about a lackluster mechanic since they hit 40 on live. It had little impact for dps and was totally ignored by healers. It was one of the next reworks scheduled before the servers shut down. Now it's engaging and useful for all specs imo, with lifetap healers playing very differently but rivaling wp based healers.

I do agree we are weaker when attacked on the run and sitting on 5 force, if you absolutely can't stop for 1.5 or 1.2 seconds. But once you get down to 1 Tranquility, you can put out decent healing while on the run by alternating 1 mobile heal(shield/hot/fast heal) and 1 empowered lifetap, which will be castable while moving). I generally feel much stronger than before in a lifetap build. Do you not agree this is the case overall?

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roadkillrobin
Posts: 2773

Re: New Shammy Changes

Post#122 » Mon Oct 24, 2016 6:32 pm

I can tell you that i tried the experimental changes for several weeks. And i'm not using em anymore. Loosing the instant cast AoE punt now when there's about 20 Engineers in each keep seiges is really bad as it's a really good tool to punt em of on outer walls and make sure balcony is clear on inner. The difference between standing still for 1sec to cast and have it on instant is critical. I've gotten interuped probobly 30 times trying to do it. And as far as healing goes. Nothing has changed for me. I tred to Fury of da Green, ITT Mork spec for a couple of weeks. And it reduced my healing and survival capabillity by alot. In ORVR the spec isn't playeble outside of a roaming group. When are you gonna find time to target people use lifetaps when your group is getting pelted by 3k damage peer second. You need to heal on each GCD. There just no way around it. It's just not possible. It's better to just minmax Mork and ignore the mechanic. It doesn't rival WP/DoK one bit. I know coz i play those aswell. And i'm about to give up on the Shaman tbh. This wasn't the changes the Healing Shamans needed. I've pointed out the problems with the Mork spec several times. I've pointed out possible sollutions to fix it aswell. 90% of the Shamans i've talked to feel the same way. Class is increadible fragile in almoast every single situation out there. And the buff to Engineers actually made it alot worse as Shamans no longer have a safe spot when attacking keeps.
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Jaycub
Posts: 3130

Re: New Shammy Changes

Post#123 » Mon Oct 24, 2016 6:50 pm

>I've gotten interuped probobly 30 times trying to do it.

I have to stop reading here honestly, you are just insane.


And quack crying about insta group heal, just as bad/dumb.


This the the 2h/parry strike through thread all over again with idiots cockblocking decent changes, same people except bretin too.
<Lords of the Locker Room> <Old School>

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roadkillrobin
Posts: 2773

Re: New Shammy Changes

Post#124 » Mon Oct 24, 2016 7:03 pm

When was the last time you tried to take a keep thats was defended by 150 players, playing a healing Shaman???
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Jaycub
Posts: 3130

Re: New Shammy Changes

Post#125 » Mon Oct 24, 2016 7:05 pm

It's been identified many times, even by Az that there is an overall problem with attacking keeps idenpendent of shaman being able to knock people off the wall (who will just run back in 10 seconds and start shooting again).

Defending keeps is 1000x easier than attacking right now, hopefully it's fixed soon.
<Lords of the Locker Room> <Old School>

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Azarael
Posts: 5332

Re: New Shammy Changes

Post#126 » Mon Oct 24, 2016 7:17 pm

Anecdotal evidence, keep siege references and opinion.

I don't know why you even bothered replying to him, Jaycub. Given the insanity we all saw in Order /6 where this guy was trying to act as if the loss of instant knockback at keeps (compared to 1.2s cast) broke the class, this guy's opinion is not even worth the response. Just let him talk.

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Gortoon
Posts: 52

Re: New Shammy Changes

Post#127 » Mon Oct 24, 2016 7:42 pm

after trying for quite a while the experimental changes in shammi i would like to ask only one thing as long as i have the time to play.

What is the command to take ex mode off?

Thanks in advance
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Qwack
Posts: 165

Re: New Shammy Changes

Post#128 » Mon Oct 24, 2016 7:42 pm

Jaycub wrote:>I've gotten interuped probobly 30 times trying to do it.

I have to stop reading here honestly, you are just insane.


And quack crying about insta group heal, just as bad/dumb.


This the the 2h/parry strike through thread all over again with idiots cockblocking decent changes, same people except bretin too.
Um who poo'd in your cereal this morning? I don't know you and I don't know why you are attacking me. I actually was for one of your suggestions. I have been relentlessly testing these changes and providing real feedback instead of attacking other people's input and character.

I am not crying about losing insta group heal. I am simply making the case that losing all insta's is not a small matter. I have stated several times that I am for these changes but it will require understanding the consequences of give and take. Hopefully when all changes are done there is more Give than Take. Like I have said several times, its heading in the right direction and close to being an uptick for Shammys.

BTW, what is the name of your T4 Shammy again? Cuz I ain't hiding behind some forum sockpuppet.
Destro: [Agony] Qwack Shammy 80+, Krakkenn Chosen 79 and Mincer Choppa 70+
Order: [Kill Team] Krakken Knight 80+

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Qwack
Posts: 165

Re: New Shammy Changes

Post#129 » Mon Oct 24, 2016 7:50 pm

Illiyara: "My group heal hits for 723 with divine fury (and a lot of mastery points in isha too). How does yours do more; are you building wp? If you are, doesn't that come at the cost of your main heal tool? Are there really so many situations where a single 723 or 800 heal will save people, anyway? "

I slot Discipline (+ Willpower) when in a group. It gains about 90 per group heal so 90x6=540 for each group heal, not bad. Also it gives me an extra 6% disrupt. It also gives me a decent plus on other heals, and since intermittent healing is necessary now to manage waaagh, it kind of works. However, once I hit RR50 I will drop Discipline and pick up Hurts Don't It.
Last edited by Qwack on Mon Oct 24, 2016 7:56 pm, edited 1 time in total.
Destro: [Agony] Qwack Shammy 80+, Krakkenn Chosen 79 and Mincer Choppa 70+
Order: [Kill Team] Krakken Knight 80+

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Qwack
Posts: 165

Re: New Shammy Changes

Post#130 » Mon Oct 24, 2016 7:54 pm

Jaycub wrote:What about keeping it the way it is now but at full 5 mechanic on top of the bonuses you get the insta cast modifier but it resets your mechanic back to zero? Would that not solve the complaints about it being a nerf due to losing insta casts?

Also unless anything has changed since t3 cap don't you still have to stop to cast something with full mechanic anyways because of some limitation or whatever tied to insta casting abilities with a cast time normally?

You insult me for talking about "instas" but you are the one that recommended keeping them??? All forums have their tools. I guess you nominated yourself for that role.
Destro: [Agony] Qwack Shammy 80+, Krakkenn Chosen 79 and Mincer Choppa 70+
Order: [Kill Team] Krakken Knight 80+

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