My group heal hits for 723 with divine fury (and a lot of mastery points in isha too). How does yours do more; are you building wp? If you are, doesn't that come at the cost of your main heal tool? Are there really so many situations where a single 723 or 800 heal will save people, anyway?Qwack wrote: As a DPSer, Insta Rez is VERY nice, but more than that there was Insta Group Heal and Insta BB. Insta means "On The Run". My Insta Group Heal as a DPS Shaman is 800 for each member, non-crit. Insta BB (about 1100 single target, non-crit) was essential because it could not be setback and lose out on heals. This is not a trifle matter.
With 5 Force, I could do one instant 723 group heal, ooor with the new mechanic, I can pump out 5 group heals with 1.5s cast times, which hit for 987 noncrit, at 40% the ap cost. That's like adding another specced healer for a few seconds. And it only takes one damage spell to empower each heal I cast.
Yes, this is a major change in playstyle, but Archmages and Shammies have been complaining about a lackluster mechanic since they hit 40 on live. It had little impact for dps and was totally ignored by healers. It was one of the next reworks scheduled before the servers shut down. Now it's engaging and useful for all specs imo, with lifetap healers playing very differently but rivaling wp based healers.
I do agree we are weaker when attacked on the run and sitting on 5 force, if you absolutely can't stop for 1.5 or 1.2 seconds. But once you get down to 1 Tranquility, you can put out decent healing while on the run by alternating 1 mobile heal(shield/hot/fast heal) and 1 empowered lifetap, which will be castable while moving). I generally feel much stronger than before in a lifetap build. Do you not agree this is the case overall?