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Reducing CTD while at keeps?

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Jaycub
Posts: 3130

Re: Reducing CTD while at keeps?

Post#11 » Fri Oct 21, 2016 5:30 am

Is there a specific version of C++ runtime that I need or just the latest version? And do I need 32 bit if I have a 64bit system, not sure if the runtime is based off system of the program using it and I assume WAR is 32bit only?
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Cimba
Posts: 376

Re: Reducing CTD while at keeps?

Post#12 » Fri Oct 21, 2016 6:48 am

Londo wrote:Possibly, there are multiple reasons for CTDs. Server keeps packet logs when CTD occurs, so we are aware what caused most of crashes, its just matter of time until we can get to it.
This is encouraging to hear. Since the last patch I can't even complete a scneario due to a massiv increase in crashes.

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saupreusse
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Posts: 2480

Re: Reducing CTD while at keeps?

Post#13 » Fri Oct 21, 2016 7:07 am

Man I can't even thank you enough, Londo. :3

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Razielhell
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Re: Reducing CTD while at keeps?

Post#14 » Fri Oct 21, 2016 8:08 am

saupreusse wrote:Man I can't even thank you enough, Londo. :3
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Bobbiom
Posts: 219

Re: Reducing CTD while at keeps?

Post#15 » Fri Oct 21, 2016 9:00 am

Londo wrote:Most crashes are related to warband and player's inventory packets. Now that these packet have been fully decoded, its only matter of time until ror code is updated.
Great work!

albionrare
Posts: 58

Re: Reducing CTD while at keeps?

Post#16 » Fri Oct 21, 2016 9:32 am

Specialpatrol wrote:Irregardless of your computer specs, try running video settings on "Fastest framerate". A lot of people in our alliance have succesfully reduced the number of CTDs at crowded keeps by doing this. Might work for you as well.
Has worked out for me, really rare i CTD now that i switch to fastest framerate during keeps.

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katroulitsa
Posts: 342

Re: Reducing CTD while at keeps?

Post#17 » Fri Oct 21, 2016 10:33 am

Cimba wrote: This is encouraging to hear. Since the last patch I can't even complete a scneario due to a massiv increase in crashes.
Good to hear im not alone in this XD
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