How about doing it a little differently.Azarael wrote:We were discussing this internally and dropped the idea.
The ideas we floated:
- Reapplication: Rejected because it promotes that god damn group cleanse (abbreviated to GDGC from this point on). If there's a % chance to reapply, the incentive is there to run double WP/double DoK with GDGC on both.
- Reducing the duration and interval of the DoTs: Rejected for same reasons as previous.
- Dumping x% of the remaining damage on the target of a cleansed DoT instantly: Rejected because it was felt to be targeting GDGC too much and to be risky with CW.
- Dumping a flat amount of damage per DoT cleansed on the cleanser: Rejected for same reasons as previous.
- Armor penetration/increased white damage: Doesn't fit either Grenadier or Tinkerer concept.
As you can see, that god damn group cleanse needs to be dealt with in some manner before we can do much here. Frankly, I think both AoE effect application and AoE cleansing of any type should require some kind of skill, risk or setup.
What about flame turret / flame turret attacks applying a debuff to increase enemy crit chance, or decrease enemy avoidance.
or going in a different direction and increasing defensive stats, for example splitting incoming damage with the turret scaling per stack to up to 40%, with an increase in pet HP. I think a tactic like this exists already so it might be easier to try.
For grenade turret how about a big increase in the grenade turrets damage per stack, up to the point at 8 that is does heavy aoe spike centered around it's target.







