This is exactly my thinking. After reading through the first 3 pages and the last 2 pages of this thread, I come back and quote this.Theseus wrote:I would go for the first idea, as that was kind of the same idea I had. But I would have proposed a much shorter cooldown, so about 5 sec, as pounce is in my point of view not only a charge but also an escape. I would have made a higer snare so about 50% (saupreusse said 90% when we discussed it irl) but only 2 sec duration, thats enough to get to target if the snare is high enough. The main reason I wouldnt recomend a stun is, so that we wont get in trouble with any imunities. The benefit would be you can use pounce still to get in fast and get out fast, but not spam it and the snare may be high but due to its short duration it doesnt give other players such a window of opportunity as a 5 sec snare. That makes it in my eyes less op. And it would do what it should do that way.
I think a 15 second CD is just a little too long. 5 seconds is on the short end. I would propose a 10 second CD on pounce, but as some as said "remove the damage" I disagree, I think it SHOULD deal some damage its not a very hard hitting ability and on a 10 second CD, it seems more than fair.
As for a snare, I think 40% snare makes it on par with any other snare, no need to make it 20% or 30% as that may be too low. As for the duration" I think 5 seconds is fair.
So it would have a MAX of 50% uptime. 5 sec 40% snare, 10 sec CD with damage. I dislike a stun because it eats up that immunity timer.
My Conclusion:
+ 10s Cooldown
+ 40% 5s snare on-cast.