Never heard of you..Olszewski wrote:My guild is very active NA time and we still have fun and find things to do against destro. : )

Never heard of you..Olszewski wrote:My guild is very active NA time and we still have fun and find things to do against destro. : )
with your listed join date, I can't Imagine too many people you have heard of.UmmOK wrote:Never heard of you..Olszewski wrote:My guild is very active NA time and we still have fun and find things to do against destro. : )
it was a joke. did you not see the smiley? Don't judge a book by it's published date.StormX2 wrote: with your listed join date, I can't Imagine too many people you have heard of.
please keep your posts on topicUmmOK wrote:it was a joke. did you not see the smiley? Don't judge a book by it's published date.StormX2 wrote: with your listed join date, I can't Imagine too many people you have heard of.
Spoiler:
Interesting idea...roadkillrobin wrote:I belive Az had a sugestion to make t1 1-15 and t2 16-31 and then make t3 orvr maps low pop t4 Zones wich "easier" keeps. It's a much better sugestion then boosting XP/RR durnng low pop hours.
If you want an honest "spitball" but this might be seen as a troll to some people... I would put all the RVR zones on rotations. Dont allow them ALL to be active at once. There would be a finite window in which to attack a keep in a zone before the zone "locks" again and another opens. Only 1 active zone at once means people flock to those zones and you are much more likely to converge into 1 zone.StormX2 wrote:I do not believe anything has been decided on or outlined very well so if you guys can start spit-balling an actual solution, what the incentive is, what time frames etc. would be helpful.
I really like the idea.roadkillrobin wrote:I belive Az had a sugestion to make t1 1-15 and t2 16-31 and then make t3 orvr maps low pop t4 Zones wich "easier" keeps. It's a much better sugestion then boosting XP/RR durnng low pop hours.
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