So true. You have to stand in one spot for 16s, apply the full DoT load, reapply what's been cleansed, detaunt the enemy ranged that have magically started focusing you, then contingent on friendly support you can start with your direct damage. Oh! The target has used terrain to break your rotation? It's cool. I'll start over! Oh! a marauder is coming within 60ft? Ok. I'll move and start over. It's like the ultimate boom or bust class. Engie was fun even before the buff. Play one!Grunbag wrote:Then you ll see that playing engineer / Magus is not as simple as you think
The Magus/engi buff
Re: The Magus/engi buff
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
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Re: The Magus/engi buff
Exactly porkstar . I always love playing engineer . This is sure now if you are far from destro and no one focusing you, you can kill easily everyone as an engineer . But as soon as you are focused or under pressure and have to run back or move, you start over again (if you're not dead ahah)
I think ppl have to consider us now, in a lot of ppl mind we are always been easy kill and they didn't really care about us. Now you have to think differently about how to kill us.
I think ppl have to consider us now, in a lot of ppl mind we are always been easy kill and they didn't really care about us. Now you have to think differently about how to kill us.
Re: The Magus/engi buff
I agree with you a lot.Grunbag wrote:Exactly porkstar . I always love playing engineer . This is sure now if you are far from destro and no one focusing you, you can kill easily everyone as an engineer . But as soon as you are focused or under pressure and have to run back or move, you start over again (if you're not dead ahah)
I think ppl have to consider us now, in a lot of ppl mind we are always been easy kill and they didn't really care about us. Now you have to think differently about how to kill us.
They only have to think differently about us if they are not in a double dok group with guard.
Try to kill a half decent dok stacking armor tali's. Nothing has changed really. Try to fight another premade that runs a melee train. Nothing has changed.
The only place these changes are making a difference is solo roaming, and in pug scenarios / rvr.
They are great and I love them, but at the same time the class is just as broken now as it was before when it comes to group play. Armor mitigation is still as game breaking, dots and debuffs are just as easily cleansed, and when under pressure or forced to move to pursue enemies our dps shuts down completely.
It one of those things where you are over joyed that some great changes have been made, but it is still soul crushing that the gap in functionality is still so vast.
- Stinkyweed
- Posts: 467
Re: The Magus/engi buff
The engie range is crazy to play against with a [squishy] SH solo and PUG...they are my new #1 target, followed by WLs then WHs. Death to all turrets and engiNERDS!
Stinkyweed SH - Prowl WE - Blob Chop - Babaganoush Sham - Fail CH - Negative Creep ZE - Brute BO - Motley Crue WH - Scratch WL
Don't fall asleep...don't fall asleep...
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Don't fall asleep...don't fall asleep...
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Re: The Magus/engi buff
You'll always be my #1 Stinky <3Stinkyweed wrote:The engie range is crazy to play against with a [squishy] SH solo and PUG...they are my new #1 target, followed by WLs then WHs. Death to all turrets and engiNERDS!
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
Re: The Magus/engi buff
Interesting.Azarael wrote:Halhammer wrote:Prolly been bugtracked a thousand times but there also should be a CD on summon when a turret/pet is destroyed or self-destructed
I will also mention that the range buff isn't going to be universal. In future, it's going to be linked to the Gun Turret and Pink Horror, and the other turrets and daemons will give bonuses more themed around their paths.
Assuming the standard 40% dmg buff for stacks would still be applied of course.
Grenade turret: Instead of the increased range - X stacks will give X chance for dots to re-apply after either being cleansed or has run it's course (this should apply to all dots even those not in the grenade tree).
Flame turret: Instead of increased range - X stacks decreases cast time by X for all abilities.
Vagreena Auntie Dangercat
Porkstar Hamcat Coolwave
Porkstar Hamcat Coolwave
Spoiler:
Penril wrote:So you are saying that a class you never touched is OP?
Go play it before posting about it pal...
-
- Posts: 184
Re: The Magus/engi buff
I think the range buff is fine, but the damage buff has to go. Engie's already do very respectable damage and when you blanket buff both of them this way, it doesn't fix the problems of why Magus is considered by many to be one of the worst classes in the game. It just gives us a Magus thats ok, but an Engie rival that's just silly with damage now. Keep the range buff, but go back to 20% bonus damage cap or at least drop it down to 25% for a bit and test that out some.
Karnak (Ironbreaker), Hadebrandt (KotBS), Quigon (Swordmaster), Rakthraka (Black Orc), Thulza (Chosen), Braerithryn (Blackguard)
"Yeah, I play all the tanks. I've got beef!" - Me
"Yeah, I play all the tanks. I've got beef!" - Me
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Re: The Magus/engi buff
Spot on!Karast wrote:As a long time engi player I just don't understand the majority of the complaints.
All the changes are allowing is the range to get 1 maybe 2 extra casts off, and the ability to run with 1 less tactic.
The 20% overall damage increase is nice, but it is not OP by any means. It does jack all in most premade situations because the enemy will not let you stand still long enough to spam 2-3s casts just like any other ranged dps.
The only real difference now is that if fully setup and fighting enemies that don't LoS you can get maybe a snipe, and then a gunblast off before something gets in range.
If you are in a pug scenario or at a keep and unhealed you will die. But you will die to everything just the same, you would have died to the old snipe too. If you are not in a group, you are going to die.
Half of the engi's and maguses running around are not even subtle about it yet. They stand on BO flags, and easy to charge / los positions. The only reason they are getting kills is that people are charging them solo, in a way that they'd never charge a BW/SORC, or a SH / SW. You can't treat engi / magus like the semi free kills they were before, but even then it's not hard to destro an engi / magus.
All it takes to shut down an engi / magus is a tank with HTL and group cleanse. Snipe / BoC is not enough alone to kill someone, also if you are being 1 shot by morale 2 snipe you need to check your gear and level for that tier, because if an engi can 1 shot you, I guarantee a SW, and BW can too!. Heaven forbid a WH / SL running a proc setup.
People can moan about M2, and it is a pretty cheese morale. I accept that, and most SW / SH accept that too. It is a horrible crutch that we are really forced to use to get kills in premade situations, because good luck doing any type of dps to armor stacking doks, tanks, and guarded dps. WS is a garbage stat, so we are forced to be reliant to use a cheesy morale to spike in most premade situations. I would prefer not to have morale 2, to be able to consider other builds, other abilities, but it really is mandatory.
And hey Karast! Long time no see!

Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Rordin Brightrune, RR 70 Runepriest
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Re: The Magus/engi buff
I absolutely LOVE the new changes to single target magus and engi.
Instead of a simple and thoughtless buff of damage to sorc/bw levels, engis/magus were given a different kind of strength. That's, ladies and gentlemen, how you balance a game.
Instead of a simple and thoughtless buff of damage to sorc/bw levels, engis/magus were given a different kind of strength. That's, ladies and gentlemen, how you balance a game.

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