[Rejected] Flames of Fate, Ensnare (break mechanics)
Re: Flames of Fate, Ensnare (break mechanics)
At least Mara wouldn't because they have the M2 that does instanlty 1200 AoE damage. But that doesn't mean Ensnare/FoF aren't balanced. WL could think of using SN depending what match-up they are facing.
Zumos - Member of Red Guard
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen
Ads
Re: Flames of Fate, Ensnare (break mechanics)
so basically you are saying that SN is the first priority morale 1 for other mdps classes in the game? you can't be serious with that comment - at least not if we are discussing T4 balance.Bozzax wrote:Even if damage on Ensnare/FoF was set to 0 no one (sane) would take SN.
removing the damage would give both classes the following possibilities:
- offensive morale 1 (sever nerve)
- defensive morale 1 (confusing movements)
- cc morale 1 (ensnare / fof)
Re: Flames of Fate, Ensnare (break mechanics)
No I say the damage part of FoF/Ensnare mostly is irrelevant when used "properly" as a gap closer or move disabler.
Last edited by Bozzax on Mon Oct 10, 2016 12:02 pm, edited 2 times in total.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7
Re: Flames of Fate, Ensnare (break mechanics)
Spoiler:
Re: Flames of Fate, Ensnare (break mechanics)
Spoiler:
-= Agony =-
Re: Flames of Fate, Ensnare (break mechanics)
Spoiler:
Re: Flames of Fate, Ensnare (break mechanics)
Of what I've heard so far, reducing duration seems the best option. Reduced duration preserves a full 5s of root under attack if the M1s are used close in, while dropping the effective duration when used further away.
Ads
Re: Flames of Fate, Ensnare (break mechanics)
remember that if snares or even a small KB happen you drop too much the effectiveness make it by base worse if used at range instead of melee. Just drop the duration to 5 should be enough in my opinon. Can also keep thread open and further change it later anyway.

Re: Flames of Fate, Ensnare (break mechanics)
There was many good suggestions, but i endorce returning FoF/Ensnare back to 5sec. Touching damage or adding damage treshold would not be good idea.

Wasnotme Corazon Jizo Jeorr Ilzen
FUSION
Stream: https://www.twitch.tv/fusionlife
Videos: https://www.twitch.tv/fusionlife/videos/all
Who is online
Users browsing this forum: No registered users and 2 guests