This isn't a vote or a democracy and never was. The balance forums exist for a reason, and they will be used for the majority of things. What I was not interested in is exactly what's going on in this thread (and in game): people judging changes based on theorycraft and 10 minutes of in game time and players of classes which were subject to a nerf spinning the nerf as something absolutely devastating.TenTonHammer wrote:This is still a large faction balance affecting change that we as a community should have been able to put our 2 cents in on before implementing
Optional mechanic changes is one thing
this is something else
if its gonna be done like this they why even have balance forums az?
If I had put the AM/Shaman changes straight to the balance forum instead of to the internal testers, half the community would have tried to block based on theorycraft, accusations that I was trying to give the players something they didn't want, accusations that I was fuelling my own hybrid agenda, etc. I'm not interested in entertaining that. The changes are live, and just because the root changes don't have an experimental tag, this doesn't mean that they're set in stone.
As ever, I will be watching what actually happens, rather than what people are saying. If FoF and Ensnare magically stop performing their function of allowing you to catch up to ranged characters with a melee train (which they won't have), then fine. But a number of people in this thread are already applying insane amounts of spin to what was a no-brainer change to an ability which had way too many advantages and way too few drawbacks for an M1, and having seen all this before over the course of a number of years, I don't have patience for spin.
You will have the best chance of persuasion with me if you can demonstrate exactly how the changes impact upon the utility of FoF and Ensnare in a way which renders them weaker than a M1 should be, assuming competent play.