Some needed 6v6 changes

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adei
Posts: 272

Re: Some needed 6v6 changes

Post#21 » Thu Oct 06, 2016 9:45 pm

I can only echo what torque has said here, the community for 6v6 is the smallest on the server. Many times people have tried to get more interest in the scene and its never as popular as people hope ( look at the current 6v6 tourney planned and the lack of votes ) even with the 6v6 scenario that was implemented it seems to lack the groups.

Like torque said you need to get some initiative and make the changes you want and organise what you want. This comes to mind https://returnofreckoning.com/forum/vie ... =8&t=12345 Pan had an idea and he went through with it, kudos for that. I think this is what you will need to try if you want some sort of ladder.

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Haojin
Posts: 1066

Re: Some needed 6v6 changes

Post#22 » Thu Oct 06, 2016 11:24 pm

#prayforl33tpvp

@op nice suggestions, no one will get hurt after these changes.
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Ninepaces
Posts: 313

Re: Some needed 6v6 changes

Post#23 » Thu Oct 06, 2016 11:41 pm

Wouldnt mind a pure slayer-style sc. no guards just slog fest.

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dur3al
Posts: 251

Re: Some needed 6v6 changes

Post#24 » Thu Oct 06, 2016 11:47 pm

Penril wrote:
dur3al wrote:
Only when the premade is already fully geared without anything else to look forward in terms of gear or renown gain. But until then premades with lowbie characters or not fully geared ones will still use the regular queue system, for the purpose of only leveling up, just like people join in bo/keep attack/defense to gain rr/medallions and what not.
If your only purpose is leveling up, avoid the 6v6 SCs and just Q for everything else. Being in a premade, you will win 95% of the time. That's enough xp/emblems.

Sorry, I don't buy the "i wan't to level up through 6v6 SCs only" argument.
That's exactly what I mean. Don't pugs want to not face full groups all the time? I think you missed my point :P
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Dresden
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Posts: 1395

Re: Some needed 6v6 changes

Post#25 » Thu Oct 06, 2016 11:49 pm

Niky wrote:Alot of peoples like warhammer directly for pvp. This game is the one that requires you to kill enemies if you want to win, not doing non-pvp objectives.

But atm we can see how war was filled with lots of pve scens, and those pve scens are providing huge reward for objectives.

That conception is just nonsense, the pvp that not requires any playervsplayer engagement to win. I understand, that system was created for pugs so every undergeared person would have illusion of winning. But why we have no 6v6 stimylation?
Drop it, it's a dead end, trust me.
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Diodos
Posts: 10

Re: Some needed 6v6 changes

Post#26 » Fri Oct 07, 2016 1:36 am

to point 1.):

Just de-install "Advanced Renown Trainer" and install "Anywhere Trainer" and you can re-spec Master trees and RR on every NPC.

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Ktana
Posts: 63

Re: Some needed 6v6 changes

Post#27 » Fri Oct 07, 2016 2:31 pm

Torquemadra wrote: You want more attention on the 6v6 scene then you promote it, offer incentives, put up your own gold for whatever the hell you want but you know, we are kind of busy with other things over a small in game demographic and you shouldnt expect the developers to focus on your niche mode, you have a 6v6 scen which is more than live had so you know, not like we havent done our part.
IMO, incenitives should be offered from game itself, not from the players. It's like if WAR had no rewards for scenarios and you like "It's fun as it is. Hey, want a reward? toss your own gold to other players so they will have motivation"

And 6v6 is not niche - this whole game balanced around it. If you want more testing data for this, motivate people to group up instead of doing solo/duo (which is a truly niche mode).

Zanilos
Posts: 443

Re: Some needed 6v6 changes

Post#28 » Fri Oct 07, 2016 3:13 pm

Why do people always forget they control the W key on the keyboard? You guys choose to run to the guards, then complain about others doing it. BLOWS. MY. MIND.

The incentives for full group play come when your group gets good and you just get gear, get gear, get gear, get gear. When was the last time a non 6v6er was top of the kill list in RvR? Then you add up what you get rewarded for, oh yeah, kills.

Asking for more rewards for 6vs6 is like asking for more rewards for PvE.
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Forbiddian
Posts: 60

Re: Some needed 6v6 changes

Post#29 » Sun Oct 09, 2016 1:36 am

Zanilos wrote:Why do people always forget they control the W key on the keyboard? You guys choose to run to the guards, then complain about others doing it. BLOWS. MY. MIND.

The incentives for full group play come when your group gets good and you just get gear, get gear, get gear, get gear. When was the last time a non 6v6er was top of the kill list in RvR? Then you add up what you get rewarded for, oh yeah, kills.

Asking for more rewards for 6vs6 is like asking for more rewards for PvE.
private servers are usually made from ppl who played in premade 24/7, so soon or later 6vs6ers will get more love

Check this server and Uthgard, both are melee train premade vs melee train premade servers, RVR died lot of years ago

Niky
Posts: 207

Re: Some needed 6v6 changes

Post#30 » Mon Oct 17, 2016 8:24 am

Many ppl said that the 6vs6 community is very small. How many people at the 6vs6 event yesterday?

If it is to promote, it will be even more.

I think that the proposed changes are not difficult to implement. But there will have a good effect.
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