I can only echo what torque has said here, the community for 6v6 is the smallest on the server. Many times people have tried to get more interest in the scene and its never as popular as people hope ( look at the current 6v6 tourney planned and the lack of votes ) even with the 6v6 scenario that was implemented it seems to lack the groups.
Like torque said you need to get some initiative and make the changes you want and organise what you want. This comes to mind https://returnofreckoning.com/forum/vie ... =8&t=12345 Pan had an idea and he went through with it, kudos for that. I think this is what you will need to try if you want some sort of ladder.
Some needed 6v6 changes
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Re: Some needed 6v6 changes
#prayforl33tpvp
@op nice suggestions, no one will get hurt after these changes.
@op nice suggestions, no one will get hurt after these changes.
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Re: Some needed 6v6 changes
Wouldnt mind a pure slayer-style sc. no guards just slog fest.
Re: Some needed 6v6 changes
That's exactly what I mean. Don't pugs want to not face full groups all the time? I think you missed my pointPenril wrote:If your only purpose is leveling up, avoid the 6v6 SCs and just Q for everything else. Being in a premade, you will win 95% of the time. That's enough xp/emblems.dur3al wrote:
Only when the premade is already fully geared without anything else to look forward in terms of gear or renown gain. But until then premades with lowbie characters or not fully geared ones will still use the regular queue system, for the purpose of only leveling up, just like people join in bo/keep attack/defense to gain rr/medallions and what not.
Sorry, I don't buy the "i wan't to level up through 6v6 SCs only" argument.

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Re: Some needed 6v6 changes
Drop it, it's a dead end, trust me.Niky wrote:Alot of peoples like warhammer directly for pvp. This game is the one that requires you to kill enemies if you want to win, not doing non-pvp objectives.
But atm we can see how war was filled with lots of pve scens, and those pve scens are providing huge reward for objectives.
That conception is just nonsense, the pvp that not requires any playervsplayer engagement to win. I understand, that system was created for pugs so every undergeared person would have illusion of winning. But why we have no 6v6 stimylation?
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Re: Some needed 6v6 changes
to point 1.):
Just de-install "Advanced Renown Trainer" and install "Anywhere Trainer" and you can re-spec Master trees and RR on every NPC.
Just de-install "Advanced Renown Trainer" and install "Anywhere Trainer" and you can re-spec Master trees and RR on every NPC.
Re: Some needed 6v6 changes
IMO, incenitives should be offered from game itself, not from the players. It's like if WAR had no rewards for scenarios and you like "It's fun as it is. Hey, want a reward? toss your own gold to other players so they will have motivation"Torquemadra wrote: You want more attention on the 6v6 scene then you promote it, offer incentives, put up your own gold for whatever the hell you want but you know, we are kind of busy with other things over a small in game demographic and you shouldnt expect the developers to focus on your niche mode, you have a 6v6 scen which is more than live had so you know, not like we havent done our part.
And 6v6 is not niche - this whole game balanced around it. If you want more testing data for this, motivate people to group up instead of doing solo/duo (which is a truly niche mode).
Re: Some needed 6v6 changes
Why do people always forget they control the W key on the keyboard? You guys choose to run to the guards, then complain about others doing it. BLOWS. MY. MIND.
The incentives for full group play come when your group gets good and you just get gear, get gear, get gear, get gear. When was the last time a non 6v6er was top of the kill list in RvR? Then you add up what you get rewarded for, oh yeah, kills.
Asking for more rewards for 6vs6 is like asking for more rewards for PvE.
The incentives for full group play come when your group gets good and you just get gear, get gear, get gear, get gear. When was the last time a non 6v6er was top of the kill list in RvR? Then you add up what you get rewarded for, oh yeah, kills.
Asking for more rewards for 6vs6 is like asking for more rewards for PvE.

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Re: Some needed 6v6 changes
private servers are usually made from ppl who played in premade 24/7, so soon or later 6vs6ers will get more loveZanilos wrote:Why do people always forget they control the W key on the keyboard? You guys choose to run to the guards, then complain about others doing it. BLOWS. MY. MIND.
The incentives for full group play come when your group gets good and you just get gear, get gear, get gear, get gear. When was the last time a non 6v6er was top of the kill list in RvR? Then you add up what you get rewarded for, oh yeah, kills.
Asking for more rewards for 6vs6 is like asking for more rewards for PvE.
Check this server and Uthgard, both are melee train premade vs melee train premade servers, RVR died lot of years ago
Re: Some needed 6v6 changes
Many ppl said that the 6vs6 community is very small. How many people at the 6vs6 event yesterday?
If it is to promote, it will be even more.
I think that the proposed changes are not difficult to implement. But there will have a good effect.
If it is to promote, it will be even more.
I think that the proposed changes are not difficult to implement. But there will have a good effect.
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