Less Farms --> More RvR

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arnagob
Posts: 143

Less Farms --> More RvR

Post#1 » Mon Jan 05, 2015 8:44 am

I hope with this new update ( mobs are op now ) peoples ( like me ) will try more the open RvR :mrgreen:
Last edited by arnagob on Mon Jan 05, 2015 10:13 am, edited 1 time in total.
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Sulorie
Posts: 7461

Re: Less Farms --> More RvR

Post#2 » Mon Jan 05, 2015 9:24 am

Just tone down the mobs a little bit. They deal more damage than on live server.
Dying is no option.

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arnagob
Posts: 143

Re: Less Farms --> More RvR

Post#3 » Mon Jan 05, 2015 10:04 am

Sulorie wrote:Just tone down the mobs a little bit. They deal more damage than on live server.
No! We need RvR, Gates of Ekrund begin to be a little borring :mrgreen:
Arnie Fatarnie Kassdku
Arnagob Brizkran Cocorico

Sulorie
Posts: 7461

Re: Less Farms --> More RvR

Post#4 » Mon Jan 05, 2015 10:27 am

Just kill pvp flagged players in pve zone :D

With less pve, the price for gear will rise. But at the same time people will earn less money with grinding and won't be able to buy the gear! This will get progressively worse and soon the server will implode!
Dying is no option.

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amputationsaw
Posts: 629

Re: Less Farms --> More RvR

Post#5 » Mon Jan 05, 2015 10:41 am

Did I missed something? Since when do mobs massive eng? I farmed with my AM 3-4 mobs coincident and never dropped under 90% health

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Yaliskah
Former Staff
Posts: 1986

Re: Less Farms --> More RvR

Post#6 » Mon Jan 05, 2015 10:43 am

arnagob wrote:
Sulorie wrote:Just tone down the mobs a little bit. They deal more damage than on live server.
No! We need RvR, Gates of Ekrund begin to be a little borring :mrgreen:
( Salut Arna!! C'est Hasard/Mamaloa/Medusae/Yaliskah :) des Vox )

I'm quite agree with arnagob about RvR, it is the heart of War :) But i think, that the emu needs some updates before playing RvR in good conditions. There are too many small things in ORvR that makes problems ( the boat in nordland is overbugged, because of its condition ( gameobject that cause pathfinding trouble for npcs, captur and lock method on flags, canons, groups/warband UI, affining abilities, etcetc..) at this time.

There is a long way to go, and the team is -i guess- really motived, but like everything, it will takes time :).

So we will be patient a little time :).


Best Regard

Yali.

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