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Damage is the worst thing you can screw with.

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adei
Posts: 272

Re: Damage is the worst thing you can screw with.

Post#31 » Fri Sep 23, 2016 6:55 pm

Before I use my biased powers to lock this wonderful thread, I would like it if you could provide this obvious proof that I have somehow missed...

And by proof I mean numbers, not bullet points.

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NoRKaLKiLLa
Posts: 1020
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Re: Damage is the worst thing you can screw with.

Post#32 » Fri Sep 23, 2016 6:56 pm

Penril wrote: - How about giving players a pocket item that increases your damage by 80% as well as the damage you receive? Make it a Khorne event!

Fund it.

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Ninepaces
Posts: 313

Re: Damage is the worst thing you can screw with.

Post#33 » Fri Sep 23, 2016 6:58 pm

@AZ The saddest thing about this whole thread is that people think I'm just trying to start **** when I'm trying to help you solve some problems that you have clearly demonstrated are incompetent to solve. I appreciate your coding abilities, but you are NOT professional game designers, so please listen to people with some experience. Encouraging this moronic clown bloodi instead of addressing the issue is exemplary of your standard behaviour, lack of social skills and professionalism.

killimandros
Posts: 42

Re: Damage is the worst thing you can screw with.

Post#34 » Fri Sep 23, 2016 7:00 pm

bad move my friend. But before the lock ends up in the deep sea, is a stamina debuff worth thinking about or just stupid? (had some wine so excuse me)

bloodi
Suspended
Posts: 1725

Re: Damage is the worst thing you can screw with.

Post#35 » Fri Sep 23, 2016 7:00 pm

Man, it really is your specialty, telling others **** you should do instead.

Do you have to be a proffesional on this? As, do you earn money showing people the perils of such a lifestyle?

If not, you should. You are great at it.

Penril
Posts: 4441

Re: Damage is the worst thing you can screw with.

Post#36 » Fri Sep 23, 2016 7:01 pm

From the same devs that worked for years making sure damage was balanced in WAR:

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roadkillrobin
Posts: 2773

Re: Damage is the worst thing you can screw with.

Post#37 » Fri Sep 23, 2016 7:02 pm

adei wrote:
roadkillrobin wrote:What do you mean no depth???
Mythic had alogiritms for this, it was brought up probobly around 30 times on the live forums that they had specific formulas they needeed to follow to make changes to classes or else the whole ballance would get messed up. I even heard some of the your own staff saying on Github that the orgirnal devs were allowed to make alot of changes to the game but the dmg formula was something they were strictly forbiden to alter. Since both live forums and the Github posts been closed I can't really prove this. Bit it's so obvius i don't even know why i need to prove it.
If its so obvious then why are you not providing this obvious proof that I have already asked for, my argument is that this a new system brought into the RvR campaign that has had practically 0 testing so far, and all you are doing here is enforcing a statement that 'oh yeah don't mess with damage formulae' How exactly do you know it will now work, are you 100% sure? or are you just blowing smoke out of your arse? Again if you can deconstruct the recent patch with actual evidence and some numbers to PROVE that this new system is not going to work, then I will admit that I am wrong and you were right all along here. If you do not plan to support your claim with factual evidence, then please don't bother arguing the point.

Trial and error is correct, how do you expect this current RvR state to improve if you are not willing to accept changes, even if they are changes that mythic never dreamed of touching, we are in a state that this is the only way forward, stepping into territory that is new, it might fail, it might not, but bashing on something when you can provide no actual evidence is just going to fall on deaf ears and you will not be listened to.
I think moast of the changes you're trying to do with this patch is reeally really good ones. My only dissagrement is the progressive dps debuffs/buffs. I'm just giving you my critiqe. The history has shown what happens when certain classes in this game gets flat dmg buffs. And you want to give em better survivabillity aswell. This warrents a concern tbh.
There are ways that don't have the negative side effects and still have pretty much the same effect. Without screwing to much with the dps vs mitigration vs heals.
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Azarael
Posts: 5332

Re: Damage is the worst thing you can screw with.

Post#38 » Fri Sep 23, 2016 7:03 pm

Ninepaces wrote:...
The reason you're getting the living hell flamed out of you is because you have demonstrated no relevant qualifications on the topic either, yet have barreled into the forums in an exceedingly arrogant fashion, offering no justification for either of your recent comments and yet portraying them as if they were the Gospel truth.

I expect with a post like that, you're going to get the **** flamed out of you even more than you were already, because anyone who has actually attempted to solve major problems understands that experimentation and multiple versions are required before coming to a satisfactory solution. The way you've conducted yourself so far shows no understanding of that fact.

And you're one to talk about professionalism and good conduct when your only interaction with me in game so far was trolling me in a scenario because you didn't like the opinions I expressed about RvR versus scenarios on the forum from a character with the name "Rumpelforeskin".

By all means, though. Continue showering us with your magnificent pearls of wisdom, I'm sure your smug attitude will win over lots of new friends.

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adei
Posts: 272

Re: Damage is the worst thing you can screw with.

Post#39 » Fri Sep 23, 2016 7:06 pm

Ninepaces wrote:The saddest thing about this whole thread is that people think I'm just trying to start **** when I'm trying to help you solve some problems that you have clearly demonstrated are incompetent to solve. I appreciate your coding abilities, but you are NOT professional game designers, so please listen to people with some experience. Encouraging this moronic clown bloodi instead of addressing the issue is exemplary of your standard behaviour, lack of social skills and professionalism.

My turn to use a list!
-If you were trying to help you would provide actual evidence to support your claim.
-Please feel free to apply to the team with your vast experience, I'm sure you will be welcomed aboard!
-If we are encouraging bloodi doesn't that show what we think of this thread?
-I believe I have asked countless time for you to provide proof that you have not provided me or anybody else arguing your statement, and as far as professionalism goes, this would have been a much better constructive thread if you put a little more time and effort in proving your initial post!!!!!!!!!!!!!!

Yup, locked.

Asuryan
Former Staff
Posts: 306

Re: Damage is the worst thing you can screw with.

Post#40 » Fri Sep 23, 2016 7:11 pm

Penril wrote:From the same devs that worked for years making sure damage was balanced in WAR:

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From the same devs that did this

https://www.youtube.com/watch?v=mFRKzMpgUxA

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